【九】Java设计模式GOF23之观察者模式

1.自己定义

目录

Observer.java

public interface Observer {
	void update(Subject s);

}

ObserverA.java

public class ObserverA implements Observer{
	
	//跟目标对象的state值保持一致
	private int myState;

	@Override
	public void update(Subject s) {
		myState = ((ConcreteSubject)s).getState();
	}

	public int getMyState() {
		return myState;
	}

	public void setMyState(int myState) {
		this.myState = myState;
	}

	
}

Subject.java

import java.util.ArrayList;
import java.util.List;

public class Subject {
	//订阅这个主题的所有观察者
	List<Observer> list= new ArrayList<Observer>();
	
	public void register(Observer obs){
		list.add(obs);
	}
	
	public void removeObserver(Observer obs){
		list.remove(obs);
	}
	
	//通知所有观察者
	public void notifyAllObservers(){
		for(Observer obs : list){
			obs.update(this);
		}
	}
}

ConcreteSubject.java

public class ConcreteSubject extends Subject{
	private int state;

	public int getState() {
		return state;
	}

	//通知所有观察者
	public void setState(int state) {
		this.state = state;
		this.notifyAllObservers();
	}

}

Client.java

public class Client {
	public static void main(String[] args) {
		//目标对象
		ConcreteSubject subject = new ConcreteSubject();
		
		//创建多个观察者
		ObserverA obs1 = new ObserverA();
		ObserverA obs2 = new ObserverA();
		ObserverA obs3 = new ObserverA();
		
		//把这三个观察者添加到Subject对象的观察者中
		subject.register(obs1);
		subject.register(obs2);
		subject.register(obs3);
		
		//改变subject的状态
		subject.setState(3000);
		
		//查看观察者的状态是否也改变
		System.out.println(obs1.getMyState());
		System.out.println(obs2.getMyState());
		System.out.println(obs3.getMyState());
		
	}

}

2.使用JDK定义的Observer、Observable

目录

ConcreteSubject.java

import java.util.Observable;


/**
 * 使用java提供的Obervable和Observer来实现观察者模式
 * */

//目标对象
public class ConcreteSubject extends Observable{
	private int state;
	
	public void set(int s){
		state = s; //目标对象的状态发生改变
		setChanged();//表示目标对象已经做了修改
		notifyObservers(state);//通知所有的观察者
	}

	public int getState() {
		return state;
	}

	public void setState(int state) {
		this.state = state;
	}
	
	
}

ObserverA.java

import java.util.Observable;
import java.util.Observer;

public class ObserverA implements Observer{
	
	private int myState;

	@Override
	public void update(Observable o, Object arg) {
		myState = ((ConcreteSubject)o).getState();
		
	}

	public int getMyState() {
		return myState;
	}

	public void setMyState(int myState) {
		this.myState = myState;
	}
	

}

Client.java

import com.sid.observer2.ConcreteSubject;
import com.sid.observer2.ObserverA;

public class Client {
	public static void main(String[] args) {
		//目标对象
		ConcreteSubject subject = new ConcreteSubject();
		
		//创建多个观察者
		ObserverA obs1 = new ObserverA();
		ObserverA obs2 = new ObserverA();
		ObserverA obs3 = new ObserverA();
		
		//把这三个观察者添加到Subject对象的观察者中
		subject.addObserver(obs1);
		subject.addObserver(obs2);
		subject.addObserver(obs3);
		
		//改变subject的状态
		subject.setState(3000);
		
		//查看观察者的状态是否也改变
		System.out.println(obs1.getMyState());
		System.out.println(obs2.getMyState());
		System.out.println(obs3.getMyState());
		
	}
}

 

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