(4)graphic resources in android

android.graphics.drawable

bitmap is collection of pixels,shape is collection of line drawings.Android supports three bitmap image file formats: PNG, JPEG, and GIF.

Truecolor PNG32 images use a full 32 bits of data for each of the image pixels to represent the four image data channels that are in most bitmap images: alpha, red,green,and blue (RGBA).

Stay away from using GIFs for Android apps. Use PNG8 instead.

(1)Frame Animation(逐帧动画)

fps:frames per second.

use android:drawable in <item>,use android:src in others.

/drawable/logo_animation.xml

<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
    android:oneshot="false">
    <item android:drawable="@drawable/mtlogo0" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo1" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo2" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo3" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo4" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo5" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo6" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo7" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo8" android:duration="200"/>
    <item android:drawable="@drawable/mtlogo9" android:duration="200"/>
</animation-list>

android:oneshot attribute set to true, which will prevent our animation from looping continuously.  false will run the animation seamlessly as a loop.the duration of the frame display time is in milliseconds (ms).

animation_frame.xml is:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
    <ImageView
        android:id="@+id/iv1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" />
</LinearLayout>
public class FrameAnimationActivity extends Activity {
	private AnimationDrawable logoAnimation;
	public void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);
		this.setContentView(R.layout.animation_frame);
		
		//logoImage is the bridge between logo_animation and iv1
		ImageView logoImage=(ImageView)findViewById(R.id.iv1);
		logoImage.setBackgroundResource(R.drawable.logo_animation);
		logoAnimation=(AnimationDrawable)logoImage.getBackground();
	}
	
	public boolean onTouchEvent(MotionEvent event){
		if(event.getAction()==MotionEvent.ACTION_DOWN){
			//the logoAnimation object is sent a start() method trigger.
			logoAnimation.start();
			return true;
		}
		return super.onTouchEvent(event);
	}
}

(2)Tween Animation

Tween animation,you define the start and end positions of the shape, and Android fills in the gaps to make the animation work.tween animation is more powerful than frame-based animation.Tween animation goes in the /res/anim path.Frame animation goes in the  /res/drawable path.

res/anim/text_animation.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
     android:shareInterpolator="false">
    <scale android:interpolator="@android:anim/accelerate_decelerate_interpolator" 
        android:fromXScale="1.0"
        android:toXScale="1.4"
        android:fromYScale="1.0"
        android:toYScale="0.6"
        android:pivotX="0.5"
        android:pivotY="0.5"
        android:fillAfter="false"
        android:duration="7000"/>
    <set android:interpolator="@android:anim/decelerate_interpolator">
        <scale 
	        android:fromXScale="1.4"
	        android:toXScale="0"
	        android:fromYScale="0.6"
	        android:toYScale="0"
	        android:pivotX="0.5"
	        android:pivotY="0.5"
	        android:startOffset="7000"
	        android:duration="4000"
	        android:fillBefore="false"/>
        <rotate
            android:fromDegrees="0"
			android:toDegrees="-45"
			android:toYScale="0.0"
			android:pivotX="50%"
			android:pivotY="50%"
			android:startOffset="7000"
			android:duration="4000" />
    </set>
</set>
animation_tween.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
   <TextView 
        android:tag="tv1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Tween Animation"/>
</LinearLayout>

public class TweenAnimationActivity extends Activity {
	private View rootView;
	public void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);
		rootView=LayoutInflater.from(this).inflate(R.layout.animation_tween, null);
		this.setContentView(rootView);
		//tv is the bridge between text_animation and iv1
		TextView tv=(TextView)rootView.findViewWithTag("tv1");
		Animation anim=AnimationUtils.loadAnimation(this, R.anim.text_animation);
		tv.startAnimation(anim);
	}
}

(3)Using TransitionDrawable class


/drawable/image_transition.xml

<?xml version="1.0" encoding="utf-8"?>
<transition xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:drawable="@drawable/image1"></item>
    <item android:drawable="@drawable/image2"></item>
</transition>
the  ImageView object to hold our image transition.

/layout/animation_transition.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
    <ImageView
        android:tag="iv1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" 
        android:src="@drawable/image1"/>
</LinearLayout>
public class TranAnimationActivity extends Activity {
	private View rootView;
	
	public void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);
		rootView=LayoutInflater.from(this).inflate(R.layout.animation_trasition, null);
		this.setContentView(rootView);
		
		TransitionDrawable trans=(TransitionDrawable) this.getResources().getDrawable(R.drawable.image_transition);
		ImageView iv=(ImageView)rootView.findViewWithTag("iv1");
		iv.setImageDrawable(trans);
		trans.startTransition(10000);
	}
}
(4)VideoView

/layout/animation_video.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
    <VideoView 
        android:tag="video1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>
</LinearLayout>

public class VieoAnimationActivity extends Activity {
	private View rootView;
	public void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);
		rootView=LayoutInflater.from(this).inflate(R.layout.animation_video, null);
		this.setContentView(rootView);
		
		Uri uri=Uri.parse("");
		VideoView vv=(VideoView)rootView.findViewWithTag("video1");
		vv.setVideoURI(uri);
		vv.setMediaController(new MediaController(this));
		vv.start();
	}
}



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