补间动画只提供了基本的动态变换,如果想要复杂的动画效果,比如像钟摆一样左摆一下,右摆一下,补间动画就无能为力了,所以有必要了解补间动画的实现原理,这样才能进行适当的改造,使其符合实际的业务需求。
下面以旋转动画RotateAnimation 为例说明补间动画的实现原理
private void initializePivotPoint() { if (mPivotXType == ABSOLUTE) { mPivotX = mPivotXValue; } if (mPivotYType == ABSOLUTE) { mPivotY = mPivotYValue; } }
@Override protected void applyTransformation(float interpolatedTime, Transformation t) { float degrees = mFromDegrees + ((mToDegrees - mFromDegrees) * interpolatedTime); float scale = getScaleFactor(); if (mPivotX == 0.0f && mPivotY == 0.0f) { t.getMatrix().setRotate(degrees); } else { t.getMatrix().setRotate(degrees, mPivotX * scale, mPivotY * scale); } } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mPivotX = resolveSize(mPivotXType, mPivotXValue, width, parentWidth); mPivotY = resolveSize(mPivotYType, mPivotYValue, height, parentHeight); }
两个初始化函数都在处理圆心坐标,实际与动画播放有关的代码只有applyTransformation方法,该方法很简单,提供了两个输入参数,第一个参数为插值时间逝去时间的百分比,第二个参数为转换器。方法内部根据插值时间计算当前所处的角度degrees,最后使用转换器把视图旋转到该角度。
查看其他补间动画的源码,发现与RotateAnimation的处理大同小异,对中间状态的视图变换处理不外乎以下两个步骤:
1.根据插值时间计算当前的状态值(如灰度、距离、比率、角度等)
2.在宿主视图上使用该状态值进行变换操作
根据以上原来 编写自己的钟摆补间动画
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/ll_swing" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:paddingLeft="50dp" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="fitCenter" android:src="@drawable/clock_top" /> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitCenter" android:src="@drawable/clock_bg" /> <ImageView android:id="@+id/iv_swing" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitCenter" android:src="@drawable/clock_bottom" /> </RelativeLayout> </LinearLayout>
public class SwingAnimActivity extends AppCompatActivity implements View.OnClickListener { private ImageView iv_swing; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_swing_anim); iv_swing = (ImageView) findViewById(R.id.iv_swing); findViewById(R.id.ll_swing).setOnClickListener(this); } @Override protected void onResume() { super.onResume(); showSwingAnimation(); } @Override public void onClick(View v) { if (v.getId() == R.id.ll_swing) { showSwingAnimation(); } } private void showSwingAnimation() { //参数取值说明:中间度数、摆到左侧的度数、摆到右侧的度数、圆心X坐标类型、圆心X坐标相对比例、圆心Y坐标类型、圆心Y坐标相对比例 //坐标类型有三种:ABSOLUTE 绝对坐标,RELATIVE_TO_SELF 相对自身的坐标,RELATIVE_TO_PARENT 相对上级视图的坐标 //X坐标相对比例,为0时表示左边顶点,为1表示右边顶点,为0.5表示水平中心点 //Y坐标相对比例,为0时表示上边顶点,为1表示下边顶点,为0.5表示垂直中心点 SwingAnimation swingAnimation = new SwingAnimation( 0f, 60f, -60f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.0f); swingAnimation.setDuration(4000); //动画持续时间 swingAnimation.setRepeatCount(0); //动画重播次数 swingAnimation.setFillAfter(false); //是否保持动画结束画面 swingAnimation.setStartOffset(500); //动画播放延迟 iv_swing.startAnimation(swingAnimation); // iv_swing.clearAnimation(); // iv_swing.setAnimation(swingAnimation); // swingAnimation.startNow(); // //setAnimation可能只会播放一次或不播放。如果想点击播放,要用startAnimation // iv_swing.setAnimation(swingAnimation); // swingAnimation.startNow(); } }
public class SwingAnimation extends Animation { private float mMiddleDegrees; private float mLeftDegrees; private float mRightDegrees; private int mPivotXType = ABSOLUTE; private int mPivotYType = ABSOLUTE; private float mPivotXValue = 0.0f; private float mPivotYValue = 0.0f; private float mPivotX; private float mPivotY; public SwingAnimation(float middleDegrees, float leftDegrees, float rightDegrees) { mMiddleDegrees = middleDegrees; mLeftDegrees = leftDegrees; mRightDegrees = rightDegrees; mPivotX = 0.0f; mPivotY = 0.0f; } public SwingAnimation(float middleDegrees, float leftDegrees, float rightDegrees, float pivotX, float pivotY) { mMiddleDegrees = middleDegrees; mLeftDegrees = leftDegrees; mRightDegrees = rightDegrees; mPivotXType = ABSOLUTE; mPivotYType = ABSOLUTE; mPivotXValue = pivotX; mPivotYValue = pivotY; initializePivotPoint(); } public SwingAnimation(float middleDegrees, float leftDegrees, float rightDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) { mMiddleDegrees = middleDegrees; mLeftDegrees = leftDegrees; mRightDegrees = rightDegrees; mPivotXValue = pivotXValue; mPivotXType = pivotXType; mPivotYValue = pivotYValue; mPivotYType = pivotYType; initializePivotPoint(); } private void initializePivotPoint() { if (mPivotXType == ABSOLUTE) { mPivotX = mPivotXValue; } if (mPivotYType == ABSOLUTE) { mPivotY = mPivotYValue; } } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { float degrees; float leftPos = (float) (1.0 / 4.0); float rightPos = (float) (3.0 / 4.0); if (interpolatedTime <= leftPos) { degrees = mMiddleDegrees + ((mLeftDegrees - mMiddleDegrees) * interpolatedTime * 4); } else if (interpolatedTime > leftPos && interpolatedTime < rightPos) { degrees = mLeftDegrees + ((mRightDegrees-mLeftDegrees) * (interpolatedTime-leftPos) * 2); } else { degrees = mRightDegrees + ((mMiddleDegrees-mRightDegrees) * (interpolatedTime-rightPos) * 4); } float scale = getScaleFactor(); if (mPivotX == 0.0f && mPivotY == 0.0f) { t.getMatrix().setRotate(degrees); } else { t.getMatrix().setRotate(degrees, mPivotX * scale, mPivotY * scale); } } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mPivotX = resolveSize(mPivotXType, mPivotXValue, width, parentWidth); mPivotY = resolveSize(mPivotYType, mPivotYValue, height, parentHeight); } }摆动动画由3段旋转动画构成
1.以上面的端点为圆心,钟摆以垂直向下的状态向左旋转,转到左边的某个角度停留住(比如左传60度)
2.钟摆从左边向右边旋转,转到右边的某个角度停住(比如右转120度)与垂直方向的夹角为60度
3.钟摆从右边再向左旋转,当其摆到垂直方向时,完成一个周期的摇摆动作。