PMS与Display模块的交互在之前的一篇博客也写过,但不是写的很详细。
在PMS的systemReady方法中,有如下两段代码:
mDisplayManagerInternal = getLocalService(DisplayManagerInternal.class);
mDisplayManagerInternal.initPowerManagement(
mDisplayPowerCallbacks, mHandler, sensorManager);
在DisplayManagerService中有一个内部LocalService类,而在PMS的systemReady方法中的mDisplayManagerInternal 也正是这个内部类LocalService,其将mDisplayPowerCallbacks、mHandler、SensorManager传给了DisplayPowerController
private final class LocalService extends DisplayManagerInternal {
@Override
public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager) {
synchronized (mSyncRoot) {
DisplayBlanker blanker = new DisplayBlanker() {
@Override
public void requestDisplayState(int state) {
// The order of operations is important for legacy reasons.
if (state == Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state);
}
callbacks.onDisplayStateChange(state);
if (state != Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state);
}
}
};
mDisplayPowerController = new DisplayPowerController(//新建了一个DisplayPowerController对象
mContext, callbacks, handler, sensorManager, blanker);
}
}
@Override
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
return mDisplayPowerController.requestPowerState(request,
waitForNegativeProximity);
}
@Override
public boolean isProximitySensorAvailable() {
return mDisplayPowerController.isProximitySensorAvailable();
}
@Override
public DisplayInfo getDisplayInfo(int displayId) {
return getDisplayInfoInternal(displayId, Process.myUid());
}
@Override
public void registerDisplayTransactionListener(DisplayTransactionListener listener) {
if (listener == null) {
throw new IllegalArgumentException("listener must not be null");
}
registerDisplayTransactionListenerInternal(listener);
}
@Override
public void unregisterDisplayTransactionListener(DisplayTransactionListener listener) {
if (listener == null) {
throw new IllegalArgumentException("listener must not be null");
}
unregisterDisplayTransactionListenerInternal(listener);
}
@Override
public void setDisplayInfoOverrideFromWindowManager(int displayId, DisplayInfo info) {
setDisplayInfoOverrideFromWindowManagerInternal(displayId, info);
}
@Override
public void performTraversalInTransactionFromWindowManager() {
performTraversalInTransactionFromWindowManagerInternal();
}
@Override
public void setDisplayProperties(int displayId, boolean hasContent,
float requestedRefreshRate, boolean inTraversal) {
setDisplayPropertiesInternal(displayId, hasContent, requestedRefreshRate, inTraversal);
}
而在上一篇PMS的博客我们,我们分析到updateDisplayPowerStateLocked函数mDisplayManagerInternal.requestPowerState,这里requestPowerState就调用了上面的方法,最后调用了DisplayPowerController里的requestPowerState方法。
我们先来看下DisplayPowerController类的构造函数
public DisplayPowerController(Context context,
DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager, DisplayBlanker blanker) {
mHandler = new DisplayControllerHandler(handler.getLooper());
mCallbacks = callbacks;
mBatteryStats = BatteryStatsService.getService();
mLights = LocalServices.getService(LightsManager.class);//获取各种manager等
mSensorManager = sensorManager;
mWindowManagerPolicy = LocalServices.getService(WindowManagerPolicy.class);
mBlanker = blanker;
mContext = context;
mPowerManager = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
final Resources resources = context.getResources();//获取各种资源
final int screenBrightnessSettingMinimum = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessSettingMinimum));
mScreenBrightnessDozeConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDoze));
mScreenBrightnessDimConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDim));
mScreenBrightnessDarkConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDark));
if (mScreenBrightnessDarkConfig > mScreenBrightnessDimConfig) {
Slog.w(TAG, "Expected config_screenBrightnessDark ("
+ mScreenBrightnessDarkConfig + ") to be less than or equal to "
+ "config_screenBrightnessDim (" + mScreenBrightnessDimConfig + ").");
}
if (mScreenBrightnessDarkConfig > mScreenBrightnessDimConfig) {
Slog.w(TAG, "Expected config_screenBrightnessDark ("
+ mScreenBrightnessDarkConfig + ") to be less than or equal to "
+ "config_screenBrightnessSettingMinimum ("
+ screenBrightnessSettingMinimum + ").");
}
int screenBrightnessRangeMinimum = Math.min(Math.min(
screenBrightnessSettingMinimum, mScreenBrightnessDimConfig),
mScreenBrightnessDarkConfig);
mScreenBrightnessRangeMaximum = PowerManager.BRIGHTNESS_ON;
mUseSoftwareAutoBrightnessConfig = resources.getBoolean(
com.android.internal.R.bool.config_automatic_brightness_available);
mAllowAutoBrightnessWhileDozingConfig = resources.getBoolean(
com.android.internal.R.bool.config_allowAutoBrightnessWhileDozing);
if (mUseSoftwareAutoBrightnessConfig) {
int[] lux = resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLevels);
int[] screenBrightness = resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLcdBacklightValues);
int lightSensorWarmUpTimeConfig = resources.getInteger(
com.android.internal.R.integer.config_lightSensorWarmupTime);
final float dozeScaleFactor = resources.getFraction(
com.android.internal.R.fraction.config_screenAutoBrightnessDozeScaleFactor,
1, 1);
Spline screenAutoBrightnessSpline = createAutoBrightnessSpline(lux, screenBrightness);
if (screenAutoBrightnessSpline == null) {
Slog.e(TAG, "Error in config.xml. config_autoBrightnessLcdBacklightValues "
+ "(size " + screenBrightness.length + ") "
+ "must be monotic and have exactly one more entry than "
+ "config_autoBrightnessLevels (size " + lux.length + ") "
+ "which must be strictly increasing. "
+ "Auto-brightness will be disabled.");
mUseSoftwareAutoBrightnessConfig = false;
} else {
int bottom = clampAbsoluteBrightness(screenBrightness[0]);
if (mScreenBrightnessDarkConfig > bottom) {
Slog.w(TAG, "config_screenBrightnessDark (" + mScreenBrightnessDarkConfig
+ ") should be less than or equal to the first value of "
+ "config_autoBrightnessLcdBacklightValues ("
+ bottom + ").");
}
if (bottom < screenBrightnessRangeMinimum) {
screenBrightnessRangeMinimum = bottom;
}
mAutomaticBrightnessController = new AutomaticBrightnessController(this,
handler.getLooper(), sensorManager, screenAutoBrightnessSpline,
lightSensorWarmUpTimeConfig, screenBrightnessRangeMinimum,
mScreenBrightnessRangeMaximum, dozeScaleFactor);
}
}
mScreenBrightnessRangeMinimum = screenBrightnessRangeMinimum;
mColorFadeFadesConfig = resources.getBoolean(
com.android.internal.R.bool.config_animateScreenLights);
if (!DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT) {
mProximitySensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
if (mProximitySensor != null) {
mProximityThreshold = Math.min(mProximitySensor.getMaximumRange(),
TYPICAL_PROXIMITY_THRESHOLD);
}
}
}
下面我们就来分析下requestPowerState函数:
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
if (DEBUG) {
Slog.d(TAG, "requestPowerState: "
+ request + ", waitForNegativeProximity=" + waitForNegativeProximity);
}
synchronized (mLock) {
boolean changed = false;
if (waitForNegativeProximity//先不分析距离传感器那块
&& !mPendingWaitForNegativeProximityLocked) {
mPendingWaitForNegativeProximityLocked = true;
changed = true;
}
if (mPendingRequestLocked == null) {//第一次进来
mPendingRequestLocked = new DisplayPowerRequest(request);//new 一个mPendingRequestLocked 对象
changed = true;
} else if (!mPendingRequestLocked.equals(request)) {
mPendingRequestLocked.copyFrom(request);
changed = true;
}
if (changed) {
mDisplayReadyLocked = false;//第一次进来mDisplayReadyLocked 为false
}
if (changed && !mPendingRequestChangedLocked) {
mPendingRequestChangedLocked = true;//第一次进来,肯定走进
sendUpdatePowerStateLocked();
}
return mDisplayReadyLocked;//返回false
}
}
再来看下sendUpdatePowerStateLocked函数
private void sendUpdatePowerStateLocked() {
if (!mPendingUpdatePowerStateLocked) {
mPendingUpdatePowerStateLocked = true;
Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
既然这边是发送消息,那么requestPowerState就直接返回mDisplayReadyLocked了。也就是说PMS第一次调用mDisplayManagerInternal.requestPowerState,mDisplayReady 肯定为false。
mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,
mRequestWaitForNegativeProximity);
那我们继续分析前面的消息
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_UPDATE_POWER_STATE:
updatePowerState();
break;
那我们接下来分析下updatePowerState函数:
private void updatePowerState() {
// Update the power state request.
final boolean mustNotify;
boolean mustInitialize = false;
boolean autoBrightnessAdjustmentChanged = false;
synchronized (mLock) {
mPendingUpdatePowerStateLocked = false;
if (mPendingRequestLocked == null) {
return; // wait until first actual power request
}
if (mPowerRequest == null) {//第一次调用肯定走这
mPowerRequest = new DisplayPowerRequest(mPendingRequestLocked);//建一个mPowerRequest
mWaitingForNegativeProximity = mPendingWaitForNegativeProximityLocked;
mPendingWaitForNegativeProximityLocked = false;
mPendingRequestChangedLocked = false;
mustInitialize = true;//置true
} else if (mPendingRequestChangedLocked) {
autoBrightnessAdjustmentChanged = (mPowerRequest.screenAutoBrightnessAdjustment
!= mPendingRequestLocked.screenAutoBrightnessAdjustment);
mPowerRequest.copyFrom(mPendingRequestLocked);
mWaitingForNegativeProximity |= mPendingWaitForNegativeProximityLocked;
mPendingWaitForNegativeProximityLocked = false;
mPendingRequestChangedLocked = false;
mDisplayReadyLocked = false;
}
mustNotify = !mDisplayReadyLocked;
}
// Initialize things the first time the power state is changed.
if (mustInitialize) {//第一次走必须调用
initialize();
}
// Compute the basic display state using the policy.
// We might override this below based on other factors.
int state;
int brightness = PowerManager.BRIGHTNESS_DEFAULT;
boolean performScreenOffTransition = false;
switch (mPowerRequest.policy) {// 下面分析
case DisplayPowerRequest.POLICY_OFF:
state = Display.STATE_OFF;
performScreenOffTransition = true;
break;
case DisplayPowerRequest.POLICY_DOZE:
if (mPowerRequest.dozeScreenState != Display.STATE_UNKNOWN) {
state = mPowerRequest.dozeScreenState;
} else {
state = Display.STATE_DOZE;
}
if (!mAllowAutoBrightnessWhileDozingConfig) {
brightness = mPowerRequest.dozeScreenBrightness;
}
break;
case DisplayPowerRequest.POLICY_DIM:
case DisplayPowerRequest.POLICY_BRIGHT:
default:
state = Display.STATE_ON;
break;
}
assert(state != Display.STATE_UNKNOWN);
// Apply the proximity sensor.
if (mProximitySensor != null) {
if (mPowerRequest.useProximitySensor && state != Display.STATE_OFF) {
setProximitySensorEnabled(true);
if (!mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE) {
mScreenOffBecauseOfProximity = true;
sendOnProximityPositiveWithWakelock();
}
} else if (mWaitingForNegativeProximity
&& mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE
&& state != Display.STATE_OFF) {
setProximitySensorEnabled(true);
} else {
setProximitySensorEnabled(false);
//mWaitingForNegativeProximity = false;
}
if (mScreenOffBecauseOfProximity
&& mProximity != PROXIMITY_POSITIVE) {
mScreenOffBecauseOfProximity = false;
sendOnProximityNegativeWithWakelock();
}
} else {
mWaitingForNegativeProximity = false;
}
if (mScreenOffBecauseOfProximity) {
state = Display.STATE_OFF;
}
// Animate the screen state change unless already animating.
// The transition may be deferred, so after this point we will use the
// actual state instead of the desired one.
animateScreenStateChange(state, performScreenOffTransition);
state = mPowerState.getScreenState();
initialize函数
private void initialize() {
// Initialize the power state object for the default display.
// In the future, we might manage multiple displays independently.
mPowerState = new DisplayPowerState(mBlanker,//新建DisplayPowerState,将mBlanker传入,传了一个背光的light
mLights.getLight(LightsManager.LIGHT_ID_BACKLIGHT),
new ColorFade(Display.DEFAULT_DISPLAY));
mColorFadeOnAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 0.0f, 1.0f);
mColorFadeOnAnimator.setDuration(COLOR_FADE_ON_ANIMATION_DURATION_MILLIS);
mColorFadeOnAnimator.addListener(mAnimatorListener);
mColorFadeOffAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 1.0f, 0.0f);
mColorFadeOffAnimator.setDuration(COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS);
mColorFadeOffAnimator.addListener(mAnimatorListener);
mScreenBrightnessRampAnimator = new RampAnimator<DisplayPowerState>(
mPowerState, DisplayPowerState.SCREEN_BRIGHTNESS);
mScreenBrightnessRampAnimator.setListener(mRampAnimatorListener);
// Initialize screen state for battery stats.
try {
mBatteryStats.noteScreenState(mPowerState.getScreenState());
mBatteryStats.noteScreenBrightness(mPowerState.getScreenBrightness());
} catch (RemoteException ex) {
// same process
}
}
继续分析,根据传进来的mPowerRequest.policy不同,给state
int state;
int brightness = PowerManager.BRIGHTNESS_DEFAULT;
boolean performScreenOffTransition = false;
switch (mPowerRequest.policy) {
case DisplayPowerRequest.POLICY_OFF:
state = Display.STATE_OFF;
performScreenOffTransition = true;
break;
case DisplayPowerRequest.POLICY_DOZE:
if (mPowerRequest.dozeScreenState != Display.STATE_UNKNOWN) {
state = mPowerRequest.dozeScreenState;
} else {
state = Display.STATE_DOZE;
}
if (!mAllowAutoBrightnessWhileDozingConfig) {
brightness = mPowerRequest.dozeScreenBrightness;
}
break;
case DisplayPowerRequest.POLICY_DIM:
case DisplayPowerRequest.POLICY_BRIGHT:
default:
state = Display.STATE_ON;
break;
}
assert(state != Display.STATE_UNKNOWN);
再来看看PMS这个mPowerRequest.policy值
private boolean updateDisplayPowerStateLocked(int dirty) {
final boolean oldDisplayReady = mDisplayReady;
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_WAKEFULNESS
| DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED | DIRTY_BOOT_COMPLETED
| DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST)) != 0) {
mDisplayPowerRequest.policy = getDesiredScreenPolicyLocked();
而getDesiredScreenPolicyLocked函数如下:
private int getDesiredScreenPolicyLocked() {
if (mWakefulness == WAKEFULNESS_ASLEEP) {
return DisplayPowerRequest.POLICY_OFF;
}
if (mWakefulness == WAKEFULNESS_DOZING) {
if ((mWakeLockSummary & WAKE_LOCK_DOZE) != 0) {
return DisplayPowerRequest.POLICY_DOZE;
}
if (mDozeAfterScreenOffConfig) {
return DisplayPowerRequest.POLICY_OFF;
}
// Fall through and preserve the current screen policy if not configured to
// doze after screen off. This causes the screen off transition to be skipped.
}
if ((mWakeLockSummary & WAKE_LOCK_SCREEN_BRIGHT) != 0
|| (mUserActivitySummary & USER_ACTIVITY_SCREEN_BRIGHT) != 0
|| !mBootCompleted
|| mScreenBrightnessBoostInProgress) {
return DisplayPowerRequest.POLICY_BRIGHT;
}
return DisplayPowerRequest.POLICY_DIM;
}
我们再来看看animateScreenStateChange这个函数
private void animateScreenStateChange(int target, boolean performScreenOffTransition) {
// If there is already an animation in progress, don't interfere with it.
if (mColorFadeOnAnimator.isStarted()
|| mColorFadeOffAnimator.isStarted()) {
return;
}
// If we were in the process of turning off the screen but didn't quite
// finish. Then finish up now to prevent a jarring transition back
// to screen on if we skipped blocking screen on as usual.
if (mPendingScreenOff && target != Display.STATE_OFF) {// 这是灭屏动画
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
}
if (target == Display.STATE_ON) {
// Want screen on. The contents of the screen may not yet
// be visible if the color fade has not been dismissed because
// its last frame of animation is solid black.
if (!setScreenState(Display.STATE_ON)) {
return; // screen on blocked
}
if (USE_COLOR_FADE_ON_ANIMATION && mPowerRequest.isBrightOrDim()) {
// Perform screen on animation.
if (mPowerState.getColorFadeLevel() == 1.0f) {
mPowerState.dismissColorFade();
} else if (mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE :
ColorFade.MODE_WARM_UP)) {
mColorFadeOnAnimator.start();
} else {
mColorFadeOnAnimator.end();
}
} else {// 这里有很多动画的东西,就不看了
// Skip screen on animation.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
}
} else if (target == Display.STATE_DOZE) {
// Want screen dozing.
// Wait for brightness animation to complete beforehand when entering doze
// from screen on to prevent a perceptible jump because brightness may operate
// differently when the display is configured for dozing.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() == Display.STATE_ON) {
return;
}
// Set screen state.
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else if (target == Display.STATE_DOZE_SUSPEND) {
// Want screen dozing and suspended.
// Wait for brightness animation to complete beforehand unless already
// suspended because we may not be able to change it after suspension.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
return;
}
// If not already suspending, temporarily set the state to doze until the
// screen on is unblocked, then suspend.
if (mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
setScreenState(Display.STATE_DOZE_SUSPEND); // already on so can't block
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else {
// Want screen off.
mPendingScreenOff = true;
if (mPowerState.getColorFadeLevel() == 0.0f) {
// Turn the screen off.
// A black surface is already hiding the contents of the screen.
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
} else if (performScreenOffTransition
&& mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE : ColorFade.MODE_COOL_DOWN)
&& mPowerState.getScreenState() != Display.STATE_OFF) {
// Perform the screen off animation.
mColorFadeOffAnimator.start();
} else {
// Skip the screen off animation and add a black surface to hide the
// contents of the screen.
mColorFadeOffAnimator.end();
}
}
}
再来看看setScreenState函数
private boolean setScreenState(int state) {
if (mPowerState.getScreenState() != state) {
final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);
mPowerState.setScreenState(state);//调用DisplayPowerState的setScreenState函数,后面再分析
// Tell battery stats about the transition.
try {
mBatteryStats.noteScreenState(state);//电池统计
} catch (RemoteException ex) {
// same process
}
// Tell the window manager what's happening.
// Temporarily block turning the screen on until the window manager is ready
// by leaving a black surface covering the screen. This surface is essentially
// the final state of the color fade animation.
boolean isOn = (state != Display.STATE_OFF);
if (wasOn && !isOn) {
unblockScreenOn();
mWindowManagerPolicy.screenTurnedOff();//通知phonewindowManager
} else if (!wasOn && isOn) {
if (mPowerState.getColorFadeLevel() == 0.0f) {
blockScreenOn();
} else {
unblockScreenOn();
}
mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
}
}
return mPendingScreenOnUnblocker == null;
}
继续分析updatePowerState函数
animateScreenStateChange(state, performScreenOffTransition);// 设置到mPowerState状态
state = mPowerState.getScreenState();//再获取
// Use zero brightness when screen is off.
if (state == Display.STATE_OFF) {
brightness = PowerManager.BRIGHTNESS_OFF;//根据状态,亮度设置
}
// Configure auto-brightness.
boolean autoBrightnessEnabled = false;
if (mAutomaticBrightnessController != null) {
final boolean autoBrightnessEnabledInDoze = mAllowAutoBrightnessWhileDozingConfig
&& (state == Display.STATE_DOZE || state == Display.STATE_DOZE_SUSPEND);
autoBrightnessEnabled = mPowerRequest.useAutoBrightness
&& (state == Display.STATE_ON || autoBrightnessEnabledInDoze)
&& brightness < 0;
mAutomaticBrightnessController.configure(autoBrightnessEnabled,
mPowerRequest.screenAutoBrightnessAdjustment, state != Display.STATE_ON);
}
// Apply brightness boost.
// We do this here after configuring auto-brightness so that we don't
// disable the light sensor during this temporary state. That way when
// boost ends we will be able to resume normal auto-brightness behavior
// without any delay.
if (mPowerRequest.boostScreenBrightness
&& brightness != PowerManager.BRIGHTNESS_OFF) {
brightness = PowerManager.BRIGHTNESS_ON;//boostScreenBrightness为最亮255
}
// Apply auto-brightness.
boolean slowChange = false;
if (brightness < 0) {
if (autoBrightnessEnabled) {
brightness = mAutomaticBrightnessController.getAutomaticScreenBrightness();
}
if (brightness >= 0) {
// Use current auto-brightness value and slowly adjust to changes.
brightness = clampScreenBrightness(brightness);
if (mAppliedAutoBrightness && !autoBrightnessAdjustmentChanged) {
slowChange = true; // slowly adapt to auto-brightness
}
mAppliedAutoBrightness = true;
} else {
mAppliedAutoBrightness = false;
}
} else {
mAppliedAutoBrightness = false;
}
// Use default brightness when dozing unless overridden.
if (brightness < 0 && (state == Display.STATE_DOZE
|| state == Display.STATE_DOZE_SUSPEND)) {
brightness = mScreenBrightnessDozeConfig;
}
// Apply manual brightness.
// Use the current brightness setting from the request, which is expected
// provide a nominal default value for the case where auto-brightness
// is not ready yet.
if (brightness < 0) {
brightness = clampScreenBrightness(mPowerRequest.screenBrightness);
}
// Apply dimming by at least some minimum amount when user activity
// timeout is about to expire.
if (mPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {
if (brightness > mScreenBrightnessRangeMinimum) {
brightness = Math.max(Math.min(brightness - SCREEN_DIM_MINIMUM_REDUCTION,
mScreenBrightnessDimConfig), mScreenBrightnessRangeMinimum);
}
if (!mAppliedDimming) {
slowChange = false;
}
mAppliedDimming = true;
}
// If low power mode is enabled, cut the brightness level by half
// as long as it is above the minimum threshold.
if (mPowerRequest.lowPowerMode) {//低功耗模式
if (brightness > mScreenBrightnessRangeMinimum) {//最小值或者当前值一半取大
brightness = Math.max(brightness / 2, mScreenBrightnessRangeMinimum);
}
if (!mAppliedLowPower) {
slowChange = false;
}
mAppliedLowPower = true;
}
// Animate the screen brightness when the screen is on or dozing.
// Skip the animation when the screen is off or suspended.
if (!mPendingScreenOff) {//这个时候没有灭屏动画
if (state == Display.STATE_ON || state == Display.STATE_DOZE) {
animateScreenBrightness(brightness,// 这个函数也是在DisplayPowerState设置亮度,待会详细分析
slowChange ? BRIGHTNESS_RAMP_RATE_SLOW : BRIGHTNESS_RAMP_RATE_FAST);
} else {
animateScreenBrightness(brightness, 0);
}
}
继续分析updatePowerState函数
final boolean ready = mPendingScreenOnUnblocker == null
&& !mColorFadeOnAnimator.isStarted()
&& !mColorFadeOffAnimator.isStarted()
&& mPowerState.waitUntilClean(mCleanListener);
final boolean finished = ready
&& !mScreenBrightnessRampAnimator.isAnimating();
// Grab a wake lock if we have unfinished business.
if (!finished && !mUnfinishedBusiness) {//我们这工作没有完成,持锁
if (DEBUG) {
Slog.d(TAG, "Unfinished business...");
}
mCallbacks.acquireSuspendBlocker();
mUnfinishedBusiness = true;
}
// Notify the power manager when ready.
if (ready && mustNotify) {
// Send state change.
synchronized (mLock) {
if (!mPendingRequestChangedLocked) {
mDisplayReadyLocked = true;
if (DEBUG) {
Slog.d(TAG, "Display ready!");
}
}
}
sendOnStateChangedWithWakelock();//完成工作后通知PMS
}
// Release the wake lock when we have no unfinished business.
if (finished && mUnfinishedBusiness) {//完成释放锁
if (DEBUG) {
Slog.d(TAG, "Finished business...");
}
mUnfinishedBusiness = false;
mCallbacks.releaseSuspendBlocker();
}
先看这个mCallbacks,是PMS传进来的回调。
mDisplayManagerInternal.initPowerManagement(
mDisplayPowerCallbacks, mHandler, sensorManager);
@Override
public void acquireSuspendBlocker() {// 持锁
mDisplaySuspendBlocker.acquire();
}
@Override
public void releaseSuspendBlocker() {//释放锁
mDisplaySuspendBlocker.release();
}
再看看sendOnStateChangedWithWakelock函数
private void sendOnStateChangedWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnStateChangedRunnable);
}
private final Runnable mOnStateChangedRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onStateChanged();
mCallbacks.releaseSuspendBlocker();
}
};
而PMS里的mDisplayPowerCallbacks 的onStateChanged如下
private final DisplayManagerInternal.DisplayPowerCallbacks mDisplayPowerCallbacks =
new DisplayManagerInternal.DisplayPowerCallbacks() {
private int mDisplayState = Display.STATE_UNKNOWN;
@Override
public void onStateChanged() {
synchronized (mLock) {
mDirty |= DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED;
updatePowerStateLocked();//更新状态
}
}
那会重新调用到PMS的updateDisplayPowerStateLocked函数,再调用下面。
mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,
mRequestWaitForNegativeProximity);
现在我们再来看,由于changed没有变化,最后返回true。
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
if (DEBUG) {
Slog.d(TAG, "requestPowerState: "
+ request + ", waitForNegativeProximity=" + waitForNegativeProximity);
}
synchronized (mLock) {
boolean changed = false;
if (waitForNegativeProximity
&& !mPendingWaitForNegativeProximityLocked) {
mPendingWaitForNegativeProximityLocked = true;
changed = true;
}
if (mPendingRequestLocked == null) {
mPendingRequestLocked = new DisplayPowerRequest(request);
changed = true;
} else if (!mPendingRequestLocked.equals(request)) {
mPendingRequestLocked.copyFrom(request);
changed = true;
}
if (changed) {
mDisplayReadyLocked = false;
}
if (changed && !mPendingRequestChangedLocked) {
mPendingRequestChangedLocked = true;
sendUpdatePowerStateLocked();
}
return mDisplayReadyLocked;//changed没有变化直接返回,updatePowerState函数中已经将mDisplayReadyLocked置为true
}
}
那我们现在分析下,DisplayPowerController与DisplayPowerState的交互:
先来看下DisplayPowerController里的setScreenState函数,其中调用了DisplayPowerState的setScreenState函数
private boolean setScreenState(int state) {
if (mPowerState.getScreenState() != state) {
final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);
mPowerState.setScreenState(state);
// Tell battery stats about the transition.
try {
mBatteryStats.noteScreenState(state);
} catch (RemoteException ex) {
// same process
}
// Tell the window manager what's happening.
// Temporarily block turning the screen on until the window manager is ready
// by leaving a black surface covering the screen. This surface is essentially
// the final state of the color fade animation.
boolean isOn = (state != Display.STATE_OFF);
if (wasOn && !isOn) {
unblockScreenOn();
mWindowManagerPolicy.screenTurnedOff();
} else if (!wasOn && isOn) {
if (mPowerState.getColorFadeLevel() == 0.0f) {
blockScreenOn();
} else {
unblockScreenOn();
}
mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
}
}
return mPendingScreenOnUnblocker == null;
}
DisplayPowerController中调用DisplayPowerState的setScreenBrightness函数不是直接调用的,而是通过泛型技术调用的,这里就不讲了,感兴趣可以自己去细看。
private void animateScreenBrightness(int target, int rate) {
if (DEBUG) {
Slog.d(TAG, "Animating brightness: target=" + target +", rate=" + rate);
}
if (mScreenBrightnessRampAnimator.animateTo(target, rate)) {//泛型技术,最后调用了DisplayPowerState的setScreenBrightness函数
try {
mBatteryStats.noteScreenBrightness(target);
} catch (RemoteException ex) {
// same process
}
}
}
再来看看DisplayPowerState的setScreenState函数,和setScreenBrightness
public void setScreenBrightness(int brightness) {
if (mScreenBrightness != brightness) {
if (DEBUG) {
Slog.d(TAG, "setScreenBrightness: brightness=" + brightness);
}
mScreenBrightness = brightness;
if (mScreenState != Display.STATE_OFF) {
mScreenReady = false;
scheduleScreenUpdate();
}
}
}
setScreenState函数,两者后面都是调用了scheduleScreenUpdate函数
public void setScreenState(int state) {
if (mScreenState != state) {
if (DEBUG) {
Slog.d(TAG, "setScreenState: state=" + state);
}
mScreenState = state;
mScreenReady = false;
scheduleScreenUpdate();
}
}
private void scheduleScreenUpdate() {
if (!mScreenUpdatePending) {
mScreenUpdatePending = true;
postScreenUpdateThreadSafe();
}
}
private void postScreenUpdateThreadSafe() {
mHandler.removeCallbacks(mScreenUpdateRunnable);
mHandler.post(mScreenUpdateRunnable);
}
利用消息机制的post函数
private final Runnable mScreenUpdateRunnable = new Runnable() {
@Override
public void run() {
mScreenUpdatePending = false;
int brightness = mScreenState != Display.STATE_OFF
&& mColorFadeLevel > 0f ? mScreenBrightness : 0;
if (mPhotonicModulator.setState(mScreenState, brightness)) {//下面主要分析这个
if (DEBUG) {
Slog.d(TAG, "Screen ready");
}
mScreenReady = true;
invokeCleanListenerIfNeeded();
} else {
if (DEBUG) {
Slog.d(TAG, "Screen not ready");
}
}
}
};
下面就是PhotonicModulator的setState函数,这个类是一个线程,在构造函数里面start
public boolean setState(int state, int backlight) {
synchronized (mLock) {
if (state != mPendingState || backlight != mPendingBacklight) {
if (DEBUG) {
Slog.d(TAG, "Requesting new screen state: state="
+ Display.stateToString(state) + ", backlight=" + backlight);
}
mPendingState = state;
mPendingBacklight = backlight;
if (!mChangeInProgress) {
mChangeInProgress = true;
mLock.notifyAll();//通知
}
}
return !mChangeInProgress;
}
}
下面是DisplayPowerState的构造函数,其实例在DisplayPowerController中新建
public DisplayPowerState(DisplayBlanker blanker, Light backlight, ColorFade electronBeam) {
mHandler = new Handler(true /*async*/);
mChoreographer = Choreographer.getInstance();
mBlanker = blanker;
mBacklight = backlight;
mColorFade = electronBeam;
mPhotonicModulator = new PhotonicModulator();
mPhotonicModulator.start();//开启线程
// At boot time, we know that the screen is on and the electron beam
// animation is not playing. We don't know the screen's brightness though,
// so prepare to set it to a known state when the state is next applied.
// Although we set the brightness to full on here, the display power controller
// will reset the brightness to a new level immediately before the changes
// actually have a chance to be applied.
mScreenState = Display.STATE_ON;
mScreenBrightness = PowerManager.BRIGHTNESS_ON;
scheduleScreenUpdate();
mColorFadePrepared = false;
mColorFadeLevel = 1.0f;
mColorFadeReady = true;
}
我们再来分析下PhotonicModulator的run函数
@Override
public void run() {
for (;;) {
// Get pending change.
final int state;
final boolean stateChanged;
final int backlight;
final boolean backlightChanged;
synchronized (mLock) {
state = mPendingState;
stateChanged = (state != mActualState);
backlight = mPendingBacklight;
backlightChanged = (backlight != mActualBacklight);
if (!stateChanged && !backlightChanged) {
// All changed applied, notify outer class and wait for more.
mChangeInProgress = false;
postScreenUpdateThreadSafe();
try {
mLock.wait();//一直等待,直到setState有改变会notifyAll
} catch (InterruptedException ex) { }
continue;
}
mActualState = state;
mActualBacklight = backlight;
}
// Apply pending change.
if (DEBUG) {
Slog.d(TAG, "Updating screen state: state="
+ Display.stateToString(state) + ", backlight=" + backlight);
}
boolean suspending = Display.isSuspendedState(state);
if (stateChanged && !suspending) {
Slog.d(TAG, "Updating screen state: state = " + Display.stateToString(state));
requestDisplayState(state);//下面详细分析
}
if (backlightChanged) {
Slog.d(TAG, "Updating screen backlight = " + backlight);
setBrightness(backlight);
}
if (stateChanged && suspending) {
Slog.d(TAG, "Updating screen state: state = " + Display.stateToString(state));
requestDisplayState(state);
}
}
}
requestDisplayState函数
private void requestDisplayState(int state) {
Trace.traceBegin(Trace.TRACE_TAG_POWER, "requestDisplayState("
+ Display.stateToString(state) + ")");
try {
mBlanker.requestDisplayState(state);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
是DisplayManagerService中的blanker的requestDisplayState函数,然后将这个blanker传给了DisplayPowerController,再传给DisplayPowerState
private final class LocalService extends DisplayManagerInternal {
@Override
public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager) {
synchronized (mSyncRoot) {
DisplayBlanker blanker = new DisplayBlanker() {
@Override
public void requestDisplayState(int state) {
// The order of operations is important for legacy reasons.
if (state == Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state);
}
callbacks.onDisplayStateChange(state);//回调到PMS中的onDisplayStateChange
if (state != Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state);
}
}
};
mDisplayPowerController = new DisplayPowerController(
mContext, callbacks, handler, sensorManager, blanker);
}
}
PMS的DisplayManagerInternal.DisplayPowerCallbacks的onDisplayStateChange函数
@Override
public void onDisplayStateChange(int state) {
// This method is only needed to support legacy display blanking behavior
// where the display's power state is coupled to suspend or to the power HAL.
// The order of operations matters here.
synchronized (mLock) {
if (mDisplayState != state) {
mDisplayState = state;
if (state == Display.STATE_OFF) {
if (!mDecoupleHalInteractiveModeFromDisplayConfig) {
setHalInteractiveModeLocked(false);//JNI处理cpu频率等
}
if (!mDecoupleHalAutoSuspendModeFromDisplayConfig) {
setHalAutoSuspendModeLocked(true);//设置为true,让系统自动休眠。
}
} else {
if (!mDecoupleHalAutoSuspendModeFromDisplayConfig) {
setHalAutoSuspendModeLocked(false);
}
if (!mDecoupleHalInteractiveModeFromDisplayConfig) {
setHalInteractiveModeLocked(true);
}
}
}
}
再来看看DisplayPowerState的setBrightness函数
private void setBrightness(int backlight) {
Trace.traceBegin(Trace.TRACE_TAG_POWER, "setBrightness(" + backlight + ")");
try {
mBacklight.setBrightness(backlight);//mBckLight是DisplayPowerController传进来的
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
DisplayPowerController新建DisplayPowerState对象
mPowerState = new DisplayPowerState(mBlanker,
mLights.getLight(LightsManager.LIGHT_ID_BACKLIGHT),//传入mBacklight
new ColorFade(Display.DEFAULT_DISPLAY));
getLight函数是从light数组里面选一个light
private final LightsManager mService = new LightsManager() {
@Override
public com.android.server.lights.Light getLight(int id) {
if (id < LIGHT_ID_COUNT) {
return mLights[id];
} else {
return null;
}
}
};
light类,设置亮度会把自己的一个id号,传下去
private final class LightImpl extends Light {
private LightImpl(int id) {
mId = id;
}
@Override
public void setBrightness(int brightness) {
setBrightness(brightness, BRIGHTNESS_MODE_USER);
}
@Override
public void setBrightness(int brightness, int brightnessMode) {
synchronized (this) {
int color = brightness & 0x000000ff;
color = 0xff000000 | (color << 16) | (color << 8) | color;
setLightLocked(color, LIGHT_FLASH_NONE, 0, 0, brightnessMode);
}
}
最后调用setLightLocked,会将该light的id传下去,最后调用setLight_native来完成最后的设置亮度。
private void setLightLocked(int color, int mode, int onMS, int offMS, int brightnessMode) {
if (color != mColor || mode != mMode || onMS != mOnMS || offMS != mOffMS) {
if (DEBUG) Slog.v(TAG, "setLight #" + mId + ": color=#"
+ Integer.toHexString(color));
mColor = color;
mMode = mode;
mOnMS = onMS;
mOffMS = offMS;
Trace.traceBegin(Trace.TRACE_TAG_POWER, "setLight(" + mId + ", " + color + ")");
try {
setLight_native(mNativePointer, mId, color, mode, onMS, offMS, brightnessMode);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
}
接下来我们继续分析上一篇博客的PMS里的updatePowerStateLocked函数
// Phase 2: Update display power state.
boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);//第一次返回为false
// Phase 3: Update dream state (depends on display ready signal).
updateDreamLocked(dirtyPhase2, displayBecameReady);
// Phase 4: Send notifications, if needed.
if (mDisplayReady) {
finishWakefulnessChangeLocked();
}
// Phase 5: Update suspend blocker.
// Because we might release the last suspend blocker here, we need to make sure
// we finished everything else first!
updateSuspendBlockerLocked();
先看updateDreamLocked函数,mDisplayReady为false,所以跳出
private void updateDreamLocked(int dirty, boolean displayBecameReady) {
if ((dirty & (DIRTY_WAKEFULNESS
| DIRTY_USER_ACTIVITY
| DIRTY_WAKE_LOCKS
| DIRTY_BOOT_COMPLETED
| DIRTY_SETTINGS
| DIRTY_IS_POWERED
| DIRTY_STAY_ON
| DIRTY_PROXIMITY_POSITIVE
| DIRTY_BATTERY_STATE)) != 0 || displayBecameReady) {
if (mDisplayReady) {
scheduleSandmanLocked();
}
}
}
这样我们直接分析updateSuspendBlockerLocked
private void updateSuspendBlockerLocked() {
final boolean needWakeLockSuspendBlocker = ((mWakeLockSummary & WAKE_LOCK_CPU) != 0);//看cpu是否要持锁
final boolean needDisplaySuspendBlocker = needDisplaySuspendBlockerLocked();//现在Display没好,需要持Display的锁
final boolean autoSuspend = !needDisplaySuspendBlocker;
final boolean interactive = mDisplayPowerRequest.isBrightOrDim();
// Disable auto-suspend if needed.
// FIXME We should consider just leaving auto-suspend enabled forever since
// we already hold the necessary wakelocks.
if (!autoSuspend && mDecoupleHalAutoSuspendModeFromDisplayConfig) {
setHalAutoSuspendModeLocked(false);//调用JNI,具体还要分析
}
// First acquire suspend blockers if needed.
if (needWakeLockSuspendBlocker && !mHoldingWakeLockSuspendBlocker) {
mWakeLockSuspendBlocker.acquire();//持cpu锁
mHoldingWakeLockSuspendBlocker = true;
}
if (needDisplaySuspendBlocker && !mHoldingDisplaySuspendBlocker) {
mDisplaySuspendBlocker.acquire();//持Display锁
mHoldingDisplaySuspendBlocker = true;
}
// Inform the power HAL about interactive mode.
// Although we could set interactive strictly based on the wakefulness
// as reported by isInteractive(), it is actually more desirable to track
// the display policy state instead so that the interactive state observed
// by the HAL more accurately tracks transitions between AWAKE and DOZING.
// Refer to getDesiredScreenPolicyLocked() for details.
if (mDecoupleHalInteractiveModeFromDisplayConfig) {
// When becoming non-interactive, we want to defer sending this signal
// until the display is actually ready so that all transitions have
// completed. This is probably a good sign that things have gotten
// too tangled over here...
if (interactive || mDisplayReady) {
setHalInteractiveModeLocked(interactive);//JNI,修改cpu频率等
}
}
// Then release suspend blockers if needed.
if (!needWakeLockSuspendBlocker && mHoldingWakeLockSuspendBlocker) {
mWakeLockSuspendBlocker.release();//解锁
mHoldingWakeLockSuspendBlocker = false;
}
if (!needDisplaySuspendBlocker && mHoldingDisplaySuspendBlocker) {
mDisplaySuspendBlocker.release();
mHoldingDisplaySuspendBlocker = false;
}
// Enable auto-suspend if needed.
if (autoSuspend && mDecoupleHalAutoSuspendModeFromDisplayConfig) {
setHalAutoSuspendModeLocked(true);//设置true,让系统可以自动睡眠。
}
}
needDisplaySuspendBlockerLocked函数mDisplayReady为false,直接返回true
private boolean needDisplaySuspendBlockerLocked() {
if (!mDisplayReady) {
return true;
}
if (mDisplayPowerRequest.isBrightOrDim()) {
// If we asked for the screen to be on but it is off due to the proximity
// sensor then we may suspend but only if the configuration allows it.
// On some hardware it may not be safe to suspend because the proximity
// sensor may not be correctly configured as a wake-up source.
if (!mDisplayPowerRequest.useProximitySensor || !mProximityPositive
|| !mSuspendWhenScreenOffDueToProximityConfig) {
return true;
}
}
if (mScreenBrightnessBoostInProgress) {
return true;
}
// Let the system suspend if the screen is off or dozing.
return false;
}
这样PMS刚调mDisplayManagerInternal.requestPowerState的时候,返回mDisplayReady为false,最后也就会持Display的锁,其它也没有别的了。
直到Display准备好,回调函数直接又调用updatePowerStateLocked函数,再调用updateDisplayPowerStateLocked函数,返回mDisplayReady为true。
那我们继续分析updatePowerStateLocked函数:
updateDreamLocked(dirtyPhase2, displayBecameReady);
// Phase 4: Send notifications, if needed.
if (mDisplayReady) {
finishWakefulnessChangeLocked();
}
// Phase 5: Update suspend blocker.
// Because we might release the last suspend blocker here, we need to make sure
// we finished everything else first!
updateSuspendBlockerLocked();
updateDreamLocked函数发送消息
private void updateDreamLocked(int dirty, boolean displayBecameReady) {
if ((dirty & (DIRTY_WAKEFULNESS
| DIRTY_USER_ACTIVITY
| DIRTY_WAKE_LOCKS
| DIRTY_BOOT_COMPLETED
| DIRTY_SETTINGS
| DIRTY_IS_POWERED
| DIRTY_STAY_ON
| DIRTY_PROXIMITY_POSITIVE
| DIRTY_BATTERY_STATE)) != 0 || displayBecameReady) {
if (mDisplayReady) {
scheduleSandmanLocked();
}
}
}
private void scheduleSandmanLocked() {
if (!mSandmanScheduled) {
mSandmanScheduled = true;
Message msg = mHandler.obtainMessage(MSG_SANDMAN);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
消息最后处理的函数是handleSandman,goToSleepNoUpdateLocked和napNoUpdateLocked函数才会把mSandmanSummoned = true;
private void handleSandman() { // runs on handler thread
// Handle preconditions.
final boolean startDreaming;
final int wakefulness;
synchronized (mLock) {
mSandmanScheduled = false;
wakefulness = mWakefulness;
if (mSandmanSummoned && mDisplayReady) {//mSandmanSummoned为donzing状态和dreaming状态的时候才为true
startDreaming = canDreamLocked() || canDozeLocked();//canDozeLocked函数只要wakefulness == WAKEFULNESS_DOZING就true
mSandmanSummoned = false;
} else {
startDreaming = false;
}
}
// Start dreaming if needed.
// We only control the dream on the handler thread, so we don't need to worry about
// concurrent attempts to start or stop the dream.
final boolean isDreaming;
if (mDreamManager != null) {
// Restart the dream whenever the sandman is summoned.
if (startDreaming) {//为true才开始做梦
mDreamManager.stopDream(false /*immediate*/);
mDreamManager.startDream(wakefulness == WAKEFULNESS_DOZING);
}
isDreaming = mDreamManager.isDreaming();
} else {
isDreaming = false;
}
// Update dream state.
synchronized (mLock) {
// Remember the initial battery level when the dream started.
if (startDreaming && isDreaming) {
mBatteryLevelWhenDreamStarted = mBatteryLevel;
if (wakefulness == WAKEFULNESS_DOZING) {
Slog.i(TAG, "Dozing...");
} else {
Slog.i(TAG, "Dreaming...");
}
}
// If preconditions changed, wait for the next iteration to determine
// whether the dream should continue (or be restarted).
if (mSandmanSummoned || mWakefulness != wakefulness) {
return; // wait for next cycle
}
// Determine whether the dream should continue.
if (wakefulness == WAKEFULNESS_DREAMING) {
if (isDreaming && canDreamLocked()) {//正在做梦
if (mDreamsBatteryLevelDrainCutoffConfig >= 0
&& mBatteryLevel < mBatteryLevelWhenDreamStarted
- mDreamsBatteryLevelDrainCutoffConfig
&& !isBeingKeptAwakeLocked()) {//满足条件,做梦结束
// If the user activity timeout expired and the battery appears
// to be draining faster than it is charging then stop dreaming
// and go to sleep.
Slog.i(TAG, "Stopping dream because the battery appears to "
+ "be draining faster than it is charging. "
+ "Battery level when dream started: "
+ mBatteryLevelWhenDreamStarted + "%. "
+ "Battery level now: " + mBatteryLevel + "%.");
} else {//继续做梦
return; // continue dreaming
}
}
// Dream has ended or will be stopped. Update the power state.
if (isItBedTimeYetLocked()) {//该睡觉了
goToSleepNoUpdateLocked(SystemClock.uptimeMillis(),
PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);
updatePowerStateLocked();
} else {//否则直接唤醒
wakeUpNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);
updatePowerStateLocked();
}
} else if (wakefulness == WAKEFULNESS_DOZING) {//WAKEFULNESS_DOZING和WAKEFULNESS_DREAMING都可以做梦
if (isDreaming) {
return; // continue dozing
}
// Doze has ended or will be stopped. Update the power state.
reallyGoToSleepNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);//直接到sleep状态
updatePowerStateLocked();
}
}
// Stop dream.
if (isDreaming) {
mDreamManager.stopDream(false /*immediate*/);
}
}
继续分析updatePowerStateLocked函数
if (mDisplayReady) {
finishWakefulnessChangeLocked();
}
// Phase 5: Update suspend blocker.
// Because we might release the last suspend blocker here, we need to make sure
// we finished everything else first!
updateSuspendBlockerLocked();
Display完成后,可以finishWakefulnessChangeLocked函数,在之前的PMS的博客分析过了。这里是屏幕灭屏之前通知PhoneWindowManager,电池统计等。
updateSuspendBlockerLocked函数之前分析过了,就不再分析了就是一个持锁,和调JNI设置cpu频率,还有一个autoSuspend是自动让系统睡眠,如果开启就设true。