【BIMBase】创建字体模型

//二维文字创建
public void Create2DTextModel()
{
    BPDocument doc = BPApplication.singleton().activeDocument;
    BPViewport view = doc.viewManager.getActivedViewport();
    BPModel model = doc.modelManager.activeModel;
    BPGraphicUtil.deleteGraphicsOfModel(doc, model); //清空模型空间的模型
    BPGraphics g = new BPGraphics();

    BPTextProperties pro = BPTextProperties.create("宋体", "", new GePoint2d(2, 2), model);
    GeRotMatrix matrix = GeRotMatrix.createByVectorAndRotationAngle(new GeVec3d(1, 0, 0), (Math.PI / 180) * 90);//(Math.PI / 180) * 90 弧度制
    BPText text = BPText.create("测试", new GePoint3d(0, 0, 0), matrix, pro);

    g.addText(text);
    g.save();
}

//三维文字创建
public void Create3DTextModel()
{
    BPDocument doc = BPApplication.singleton().activeDocument;
    BPViewport view = doc.viewManager.getActivedViewport();
    BPModel model = doc.modelManager.activeModel;
    BPGraphicUtil.deleteGraphicsOfModel(doc, model); //清空模型空间的模型
    BPGraphics g = new BPGraphics();

    GeTransform transform = GeTransform.createByLineAndRotationAngle(new GePoint3d(0, 0, 0), new GePoint3d(1, 0, 0), (Math.PI / 180) * 90);
    BPTextProperties pro = BPTextProperties.create("宋体", "", new GePoint2d(2, 2), model);
    GeRotMatrix matrix = GeRotMatrix.createByVectorAndRotationAngle(new GeVec3d(1, 0, 0), (Math.PI / 180) * 90);//(Math.PI / 180) * 90 弧度制

    List<List<BIMBaseCS.Geometry.IGeSolidBase>> threeDim = BPThreeDim.createThreeDimText("三维文字测试", new GePoint3d(0, 0, 0), matrix, pro, 1);

    foreach (var item in threeDim)
    {
        foreach (var item2 in item)
        {
            item2.transform(transform);//旋转90度
            g.addSolid(item2);
        }
    }
    g.save();
}

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