【BIMBase】创建球体和锥体

        /// <summary>
        /// 创建球体
        /// </summary>
        /// <param name="doc"></param>
        public static void CreateSpereModel(BPDocument doc)
        {
            BPViewport view = doc.viewManager.getActivedViewport();
            BPModel model = doc.modelManager.activeModel;
            //BPGraphicUtil.deleteGraphicsOfModel(doc, model); //清空模型空间的模型
            BPGraphics g = new BPGraphics();

            //坐标(0,0,0),半径为10的球
            GeSphereInfo info = new GeSphereInfo(new GePoint3d(0, 0, 0), 10);
            IGeSolidBase geSolid = IGeSolidBase.createSphere(info);
            
            g.addSolid(geSolid);
            g.save();
            view.zoomToEntity(BPGraphicUtil.getGraphicsOfModel(doc, model));
        }

        /// <summary>
        /// 创建锥体
        /// </summary>
        /// <param name="doc"></param>
        public static void CreateConeModel(BPDocument doc)
        {
            BPViewport view = doc.viewManager.getActivedViewport();
            BPModel model = doc.modelManager.activeModel;
            //BPGraphicUtil.deleteGraphicsOfModel(doc, model); //清空模型空间的模型
            BPGraphics g = new BPGraphics();

            GePoint3d center1 = new GePoint3d(-25, 0, -10);
            GePoint3d center2 = new GePoint3d(-25, 0, 10);
                                               
            GeConeInfo geCone = new GeConeInfo(center1, center2, 10, 2, true);
            IGeSolidBase geSolid = IGeSolidBase.createCone(geCone);

            g.addSolid(geSolid);
            g.save();
            view.zoomToEntity(BPGraphicUtil.getGraphicsOfModel(doc, model));
        }

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