Box2d是一个很出名的2d物理引擎,大家可以google之。Box2d有C++,flash和Java等版本。android可以直接使用java版本的Jbox2d,但因为Jbox2d的图形渲染是使用processing库来实现的,所以,在android中使用Jbox2d的时候,图形渲染的工作就只能自己来写了。因为网上关于box2d的资料真的非常的少,特别是关于图形绘制方面,所以,虽然程序写得不是很好,还是贴上来了,先看截图:
程序很简单:蓝色的是地面,从上面掉下两个绿球和一个红色的方块,它们之间的碰撞都由box2d引擎自己来完成。
(这程序运行起来有点卡,我 也正在解决这个问题,有朋友知道答案的也请分享一下啦!)
代码如下:
- package com.ray.test;
- import org.jbox2d.collision.AABB;
- import org.jbox2d.collision.CircleDef;
- import org.jbox2d.collision.PolygonDef;
- import org.jbox2d.common.Vec2;
- import org.jbox2d.dynamics.Body;
- import org.jbox2d.dynamics.BodyDef;
- import org.jbox2d.dynamics.World;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.os.Bundle;
- import android.os.Handler;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
- public class MyBox2d extends Activity {
- private final static int RATE = 10;//屏幕到现实世界的比例 10px:1m;
- private AABB worldAABB;//创建 一个管理碰撞的世界
- private World world;
- private float timeStep = 1/60;//模拟的的频率
- private int iterations = 10;//迭代越大,模拟约精确,但性能越低
- private Body body,body2,body3;
- private MyView myView;
- private Handler mHandler;
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
- WindowManager.LayoutParams. FLAG_FULLSCREEN);
- worldAABB = new AABB();
- //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
- worldAABB.lowerBound.set(-100.0f,-100.0f);
- worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位
- Vec2 gravity = new Vec2(0.0f,10.0f);
- boolean doSleep = true;
- world = new World(worldAABB, gravity, doSleep);//创建世界
- createBox(160, 470, 160, 10, true);
- createBox1(160, 150, 160, 10, false);
- createCircle(160, 100, 10);
- createCircle1(150, 60, 10);
- timeStep = 1.0f/60.0f;
- iterations = 10;
- myView = new MyView(this);
- setContentView(myView);
- mHandler = new Handler();
- mHandler.post(update);
- }
- private Runnable update = new Runnable() {
- public void run() {
- world.step(timeStep, iterations);//开始模拟
- Vec2 position = body.getPosition();
- Vec2 position1 = body2.getPosition();
- Vec2 position2 = body3.getPosition();
- myView.x=position.x*RATE;
- myView.y=position.y*RATE;
- myView.x1=position1.x*RATE;
- myView.y1=position1.y*RATE;
- myView.x2=position2.x*RATE;
- myView.y2=position2.y*RATE;
- myView.update();
- mHandler.postDelayed(update, (long)timeStep*1000);
- }
- };
- public void createBox(float x,float y,float half_width,float half_height,
- boolean isStatic){
- PolygonDef shape = new PolygonDef();
- if(isStatic){shape.density = 0;}
- else{shape.density = 2.0f;}
- shape.friction = 0.8f;
- shape.restitution = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- Body body1= world.createBody(bodyDef);
- body1.createShape(shape);
- body1.setMassFromShapes();
- }
- public void createCircle(float x,float y,float radius){
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body2 = world.createBody(bodyDef);
- body2.createShape(shape);
- body2.setMassFromShapes();
- }
- public void createCircle1(float x,float y,float radius){
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body3 = world.createBody(bodyDef);
- body3.createShape(shape);
- body3.setMassFromShapes();
- }
- public void createBox1(float x,float y,float half_width,float half_height,
- boolean isStatic){
- PolygonDef shape = new PolygonDef();
- if(isStatic){shape.density = 0;}
- else{shape.density = 2.0f;}
- shape.friction = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body= world.createBody(bodyDef);
- body.createShape(shape);
- body.setMassFromShapes();
- }
- class MyView extends View{
- Canvas canvas;
- public float x=160,y=150;
- public float x1=160,y1=100;
- public float x2=150,y2=60;
- public MyView(Context context) {
- super(context);
- }
- public void drawBox(float x,float y){
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.RED);
- canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
- }
- public void drawGround(){
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.BLUE);
- canvas.drawRect(0, 460, 320, 480, mPaint);
- }
- public void drawCircle(float x1,float y1){
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.GREEN);
- canvas.drawCircle(x1, y1, 10, mPaint);
- }
- public void update(){
- postInvalidate();
- }
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- this.canvas = canvas;
- drawGround();
- drawBox(x, y);
- drawCircle(x1, y1);
- drawCircle(x2, y2);
- }
- }
- }
程序运行的时候需要加载Jbox2d的库,可到以下地址下载(使用的是不带渲染部分的库jbox2d-2.0.1-library-only.jar):
http://sourceforge.net/projects/jbox2d/
MyBox2d1.3.tar.gz (181.3 KB)
本文来自:http://www.javaeye.com/topic/439056