cocos2d-x 只有Rect(方形)类,也只有方形之间的碰撞检测方法。
圆形是方形以外最常用的形状,也需要与圆形或方形做碰撞检测。于是自定义圆形区域类,代码如下。
CCCircle.h文件
#pragma once
#include "cocos2d.h"
USING_NS_CC;
class CCCircle
{
public:
CCCircle(void);
CCCircle(cocos2d::CCPoint& center, float radius); //提供圆心与半径 初始化圆
~CCCircle(void);
bool intersectsRect(cocos2d::CCRect& rect) const;//是否与长方形区域相交
bool intersectsCircle(CCCircle& circle) const;//是否与圆形区域相交
private:
CC_SYNTHESIZE(cocos2d::CCPoint,m_center,MCenter);//圆心
CC_SYNTHESIZE(float,m_radius,MRadius);//半径
};
#define CCCircMake(ccPoint, radius) CCCircle::CCCircle(ccPoint, (float)(radius))
CCCircle.cpp文件
1.#include "CCCircle.h"
2.
3.#include "cocos2d.h"
4.
USING_NS_CC;
6.
7.CCCircle::CCCircle(void):
8.m_center(CCPoint(0,0)),m_radius(0)
9.{
10.}
11.
12.CCCircle::CCCircle(cocos2d::CCPoint& center, float radius):
13.m_center(center),m_radius(radius){
14.}
16.CCCircle::~CCCircle(void)
17.{
18.}
19.
20.//判断圆与方形区域是否相交
21.bool CCCircle::intersectsRect( cocos2d::CCRect& rect ) const
22.{
23. int arcR = (int)m_radius;//圆形半径
24. int arcOx = (int)m_center.x;//圆心X坐标
int arcOy = (int)m_center.y;//圆心Y坐标
26. int rectX = (int)rect.getMinX();//长方形左上角X坐标
27. int rectY = (int)rect.getMaxY();//长方形右上角Y坐标
28. int rectW = rect.getMaxX()-rectX;//长方形宽
29. int rectH = rect.getMaxY()-rectY;//长方形高
30.
31. if(((rectX-arcOx) * (rectX-arcOx) + (rectY-arcOy) * (rectY-arcOy)) <= arcR * arcR)
32. return true;
33. if(((rectX+rectW-arcOx) * (rectX+rectW-arcOx) + (rectY-arcOy) * (rectY-arcOy)) <= arcR * arcR)
34. return true;
if(((rectX-arcOx) * (rectX-arcOx) + (rectY+rectH-arcOy) * (rectY+rectH-arcOy)) <= arcR * arcR)
36. return true;
37. if(((rectX+rectW-arcOx) * (rectX+rectW-arcOx) + (rectY+rectH-arcOy) * (rectY+rectH-arcOy)) <= arcR * arcR)
38. return true;
39. //分别判断矩形4个顶点与圆心的距离是否<=圆半径;如果<=,说明碰撞成功
40.
41.
42. int minDisX = 0;
43. if(arcOy >= rectY && arcOy <= rectY + rectH){
44. if(arcOx < rectX)
minDisX = rectX - arcOx;
46. else if(arcOx > rectX + rectW)
47. minDisX = arcOx - rectX - rectW;
48. else
49. return true;
50. if(minDisX <= arcR)
51. return true;
52. }//判断当圆心的Y坐标进入矩形内时X的位置,如果X在(rectX-arcR)到(rectX+rectW+arcR)这个范围内,则碰撞成功
53.
54. int minDisY = 0;
if(arcOx >= rectX && arcOx <= rectX + rectW){
56. if(arcOy < rectY)
57. minDisY = rectY - arcOy;
58. else if(arcOy > rectY + rectH)
59. minDisY = arcOy - rectY - rectH;
60. else
61. return true;
62. if(minDisY <= arcR)
63. return true;
64. }//判断当圆心的X坐标进入矩形内时Y的位置,如果X在(rectY-arcR)到(rectY+rectH+arcR)这个范围内,则碰撞成功
return false;
66.}
67.
68.//判断两圆是否相交
69.bool CCCircle::intersectsCircle( CCCircle& circle ) const
70.{
71. //圆心之间的距离小于两圆半径之和即相交
72. if (sqrt(pow(m_center.x- circle.m_center.x,2)+pow(m_center.y-circle.m_center.y,2))>m_radius+circle.m_radius) {
73. return false;
74. }
return true;
76.}