1.SetTimer:在控制台应用程序中同样可以用SetTimer实现定时器的效果。
示例代码:
#include<iostream>
#include<windows.h>
using namespace std;
void CALLBACK TimeProc(
HWND hwnd,
UINT message,
UINT idTimer,
DWORD dwTime);
int main()
{
SetTimer(NULL,1,1000,TimeProc);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
if(msg.message==WM_TIMER)
{
DispatchMessage(&msg);
}
}
return 0;
}
void CALLBACK TimeProc(
HWND hwnd,
UINT message,
UINT idTimer,
DWORD dwTime)
{
cout<<"触发定时器!"<<endl;
}
此程序每过一秒显示一次“触发定时器!”。
2.线程+SetTimer:网上牛人用线程做的相同效果
#include <windows.h>
#include <stdio.h>
#include <conio.h>
int count =0;
VOID CALLBACK TimerProc(HWND hwnd,UINT uMsg,UINT_PTR idEvent,DWORD dwTime)
{
count++;
printf("WM_TIMER in work thread count=%d\n",count);
}
DWORD CALLBACK Thread(PVOID pvoid)
{
MSG msg;
PeekMessage(&msg,NULL,WM_USER,WM_USER,PM_NOREMOVE);
UINT timerid=SetTimer(NULL,111,1000,TimerProc);
BOOL bRet;
while( (bRet = GetMessage(&msg,NULL,0,0))!= 0)
{
if(bRet==-1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
KillTimer(NULL,timerid);
printf("thread end here\n");
return 0;
}
int main()
{
DWORD dwThreadId;
printf("use timer in workthread of console application\n");
HANDLE hThread = CreateThread(NULL,0,Thread,0,0,&dwThreadId);
getch();
return 0;
}
3.timeSetEvent。 Windows多媒体高精度定时器。
函数:MMRESULT timeSetEvent( UINT uDelay,
UINT uResolution,
LPTIMECALLBACK lpTimeProc,
WORD dwUser,
UINT fuEvent )
说明:
uDelay:以毫秒指定事件的周期。
Uresolution:以毫秒指定延时的精度,数值越小定时器事件分辨率越高。缺省值为1ms。
LpTimeProc:指向一个回调函数。
DwUser:存放用户提供的回调数据。
FuEvent:指定定时器事件类型:
TIME_ONESHOT:uDelay毫秒后只产生一次事件
TIME_PERIODIC :每隔uDelay毫秒周期性地产生事件。
#include<iostream>
#include<windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")
using namespace std;
void CALLBACK TimeProc(
UINT uID,
UINT uMsg,
DWORD dwUser,
DWORD dw1,
DWORD dw2
)
{
cout<<"定时器触发!"<<endl;
}
int main()
{
timeSetEvent( 1000,0, TimeProc, 0, (UINT)TIME_PERIODIC);
getchar();
}
注:这段代码在dev c++下无法编译运行,在visual studio 2010下可以运行通过。
4.clock。用于延迟显示。
#include <stdio.h>
#include <time.h>
#include<windows.h>
int main(void)
{
clock_t start, end;
start = clock();
Sleep(2000);
end = clock();
printf("The time was: %d\n", (end - start) / CLK_TCK);//注意是%d
system("pause");
return 0;
}
示例代码:
#include<iostream>
#include<windows.h>
using namespace std;
void CALLBACK TimeProc(
HWND hwnd,
UINT message,
UINT idTimer,
DWORD dwTime);
int main()
{
SetTimer(NULL,1,1000,TimeProc);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
if(msg.message==WM_TIMER)
{
DispatchMessage(&msg);
}
}
return 0;
}
void CALLBACK TimeProc(
HWND hwnd,
UINT message,
UINT idTimer,
DWORD dwTime)
{
cout<<"触发定时器!"<<endl;
}
此程序每过一秒显示一次“触发定时器!”。
2.线程+SetTimer:网上牛人用线程做的相同效果
#include <windows.h>
#include <stdio.h>
#include <conio.h>
int count =0;
VOID CALLBACK TimerProc(HWND hwnd,UINT uMsg,UINT_PTR idEvent,DWORD dwTime)
{
count++;
printf("WM_TIMER in work thread count=%d\n",count);
}
DWORD CALLBACK Thread(PVOID pvoid)
{
MSG msg;
PeekMessage(&msg,NULL,WM_USER,WM_USER,PM_NOREMOVE);
UINT timerid=SetTimer(NULL,111,1000,TimerProc);
BOOL bRet;
while( (bRet = GetMessage(&msg,NULL,0,0))!= 0)
{
if(bRet==-1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
KillTimer(NULL,timerid);
printf("thread end here\n");
return 0;
}
int main()
{
DWORD dwThreadId;
printf("use timer in workthread of console application\n");
HANDLE hThread = CreateThread(NULL,0,Thread,0,0,&dwThreadId);
getch();
return 0;
}
3.timeSetEvent。 Windows多媒体高精度定时器。
函数:MMRESULT timeSetEvent( UINT uDelay,
UINT uResolution,
LPTIMECALLBACK lpTimeProc,
WORD dwUser,
UINT fuEvent )
说明:
uDelay:以毫秒指定事件的周期。
Uresolution:以毫秒指定延时的精度,数值越小定时器事件分辨率越高。缺省值为1ms。
LpTimeProc:指向一个回调函数。
DwUser:存放用户提供的回调数据。
FuEvent:指定定时器事件类型:
TIME_ONESHOT:uDelay毫秒后只产生一次事件
TIME_PERIODIC :每隔uDelay毫秒周期性地产生事件。
#include<iostream>
#include<windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")
using namespace std;
void CALLBACK TimeProc(
UINT uID,
UINT uMsg,
DWORD dwUser,
DWORD dw1,
DWORD dw2
)
{
cout<<"定时器触发!"<<endl;
}
int main()
{
timeSetEvent( 1000,0, TimeProc, 0, (UINT)TIME_PERIODIC);
getchar();
}
注:这段代码在dev c++下无法编译运行,在visual studio 2010下可以运行通过。
4.clock。用于延迟显示。
#include <stdio.h>
#include <time.h>
#include<windows.h>
int main(void)
{
clock_t start, end;
start = clock();
Sleep(2000);
end = clock();
printf("The time was: %d\n", (end - start) / CLK_TCK);//注意是%d
system("pause");
return 0;
}