Java核心技术-并发编程-同步器

面对大并发场景下,偶尔会出现排队调度相关情况,在Java中有几个比较常见的调度模式,本文将分享这些调度模式:

  • CountDownLatch倒计时门栓
  • CyclicBarrier障栅
  • Semamphore信号量
  • Phaser循环障栅

Part-1:CountDownLatch倒计时门栓

用来同步一个或多个任务,强制它们等待由其它任务执行的一组操作完成。门栓是一次性的当计数器为0的时候就不能再重用了。

public class StudyCountDownLatch {
    private final int wait_count = 100;
    private final int work_count = 100;
    private final int count_down_latch_count = 100;
    private final CountDownLatch countDownLatch = new CountDownLatch(count_down_latch_count);

    public class DoWork implements Runnable {
        @Override
        public void run() {
            for (int i = 0; i < 2; i++) {
                try {
                    Thread.currentThread().join(1000);
                    System.out.println(Thread.currentThread().getName() + "第" + i + "次获取任务");
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
            countDownLatch.countDown();
            System.out.println(Thread.currentThread().getName() + "任务完成,任务数:" + countDownLatch.getCount());
        }
    }

    public class WaitSomeTime implements Runnable {
        @Override
        public void run() {
            System.out.println(Thread.currentThread().getName() + "任务等待--开始");
            try {
                countDownLatch.await(1, TimeUnit.SECONDS);
                System.out.println(Thread.currentThread().getName() + "任务等待--结束");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    @Test
    public void testCountDownLatch() throws InterruptedException {
        ExecutorService executorService = Executors.newCachedThreadPool();
        for (int i = 0; i < wait_count; i++) {
            executorService.execute(new WaitSomeTime());
        }
        for (int i = 0; i < work_count; i++) {
            executorService.execute(new DoWork());
        }
        Thread.sleep(100000);
    }
}

Part-2:CyclicBarrier障栅

同步方式类似于排队游乐场过山车,满员或超过指定时间就服务。类似创建一个集结点,当任务到达集结点就停止,等所有任务都到达集结点障栅就撤销,线程就可以继续工作了

public class StudyCyclicBarrier {
    private final CyclicBarrier cyclicBarrier = new CyclicBarrier(3);

    class DoWork implements Runnable {
        private CyclicBarrier cyclicBarrier;

        public DoWork(CyclicBarrier cyclicBarrier) {
            this.cyclicBarrier = cyclicBarrier;
        }

        @Override
        public void run() {
            try {
                System.out.println(Thread.currentThread().getName()+"输出--开始"
                        +"等待数量:"+cyclicBarrier.getNumberWaiting()
                );
                this.cyclicBarrier.await();
                System.out.println(Thread.currentThread().getName()+"输出--结束"
                        +"等待数量:"+cyclicBarrier.getNumberWaiting());
            } catch (InterruptedException e) {
                e.printStackTrace();
            } catch (BrokenBarrierException e) {
                e.printStackTrace();
            }
        }
    }

    @Test
    public void testCyclicBarrier(){
        ExecutorService executorService = Executors.newCachedThreadPool();
        for (int i = 0; i < 11; i++) {
            executorService.execute(new DoWork(cyclicBarrier));
        }
    }
}

Part-3:Semaphore信号量

该机制类似参观机制,限定单位容量参观数量,只有拿到信号卡的人才能参观,当参观卡被人拿完只能等待其它人参观完了后释放参观卡才能进入。
一般这个机制在软件项目中,下游系统单位时间响应能力有限,就需要通过该机制进行限流。

public class StudySemaphore {
    private final Semaphore semaphore = new Semaphore(3, true);
    class DoWork implements Runnable {
        private String workName;
        public DoWork(String workName) {
            this.workName = workName;
        }
        @Override
        public void run() {
            System.out.println(Thread.currentThread().getName() + "任务{" + workName + "}结束");
            try {
                Thread.currentThread().join(5000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            semaphore.release();
        }
    }

    @Test
    public void testSemaphore() throws InterruptedException {
        ExecutorService executorService = Executors.newCachedThreadPool();
        for (int i = 0; i < 11; i++) {
            semaphore.acquire();
            executorService.execute(new StudySemaphore.DoWork(String.valueOf(i)));
        }
    }
}

Part-4:Phaser循环障栅

class RunGame implements Runnable {
   
private Phaser phaser;
private String runnerCode;

public RunGame(String runnerCode, Phaser phaser) {
   this.phaser = phaser;
   this.runnerCode = runnerCode;
}

@Override
public void run() {
   try {
       int wait_time = new Random().nextInt(4) * 1000;
       System.out.println(runnerCode + "选手入场-等待"+wait_time);
       Thread.sleep(wait_time);
       phaser.arriveAndAwaitAdvance();//到达障栅,等待其它任务到达

       System.out.println(runnerCode + "选手等待信号" + wait_time);
       Thread.sleep(wait_time);
       phaser.arriveAndAwaitAdvance();//到达障栅,等待其它任务到达

       wait_time = new Random().nextInt(4) * 1000;
       Thread.sleep(wait_time);
       System.out.println(runnerCode + "选手到达终点" + wait_time);
       phaser.arriveAndDeregister();//到达障栅,注销障栅

       Thread.sleep(wait_time);
       System.out.println(runnerCode+"离开场地");

   } catch (InterruptedException e) {
       e.printStackTrace();
   }
   }
}

@Test
public void testPhaser_02() throws InterruptedException {
   ExecutorService executorService = Executors.newCachedThreadPool();
   Phaser phaser = new Phaser();
   for (int i = 0; i < 5; i++) {
       phaser.register();//注册障栅,相当于增加数量1
       executorService.execute(new RunGame(String.valueOf(i), phaser));
   }

   while(!phaser.isTerminated()){
       Thread.sleep(100);
   }
   System.out.println("game over");
}

参考文档

Java编程思想-第四版

更多文章请关注公众号:技术研究与团队管理(TR_TM_Lehman)
在这里插入图片描述

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值