ThreadPoolExecutor源码阅读

1.线程池解决的问题

线程池解决两个问题
一是复用线程,减少创建销毁线程带来系统开销;
二是限定系统资源使用边界,避免大量线程消耗尽系统内存

适用于互不依赖,运行时间短,不需要对线程控制操作的线程

2.ThreadPoolExecutor主流程

添加任务时,
1.若线程数量小于corePoolSize,则新增线程执行任务
2.若线程数量大于等于corePoolSize且queue队列非满,任务添加到queue
3.若线程数量大于等于corePoolSize且queue队列满,则新增线程执行任务直到线程数量到达maximumPoolSize
4.若线程池满,任务无法被执行,执行用户定义或者默认的RejectedExecutionHandler

执行任务
执行线程持续从queue队列中获取任务并执行

3.主要方法

execute
    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {//线程少于corePoolSize添加线程
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))//如果发现线程池关闭,移除当前任务
                reject(command);
            else if (workerCountOf(recheck) == 0)//如果线程池无线程执行,添加一个线程
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);//若队列满或者线程池关闭,执行rejecthandler
    }

addWork
    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&	//线程池非运行状态
                ! (rs == SHUTDOWN &&	//线程池关闭时任务队列非空,可以添加线程,shutdown状态不接受新任务,所以firstTask为null
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))//增加计数成功
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            final ReentrantLock mainLock = this.mainLock;
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int c = ctl.get();
                    int rs = runStateOf(c);

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();//开始执行线程,调用的runWorker方法
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

runWorker
final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
	    //执行第一个任务或者从queue队列获取新任务,循环执行
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }



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