Game2048

package com.hd.game2048;

import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;


/**
 * @author HD
 * @date 2015-11-15
 * @package_name com.hd.game2048
 */
public class MainActivity extends Activity {
    private TextView tvScore;
    private int score;
    private static MainActivity mainactivity = null;
    public MainActivity() {
        // TODO 自动生成的构造函数存根
        mainactivity = this;
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        tvScore = (TextView) findViewById(R.id.textview);
    }

    public static MainActivity getMainactivity() {

        return mainactivity;
    }

    public void clearScore() {
        // TODO 自动生成的方法存根
        score = 0;
        showScore();
    }

    private void showScore() {
        // TODO 自动生成的方法存根
        tvScore.setText(score+"");
    }

    public void addScore(int s) {
        // TODO 自动生成的方法存根
        score += s;
        showScore();
    }


}
package com.hd.game2048;

import java.util.ArrayList;
import java.util.List;

import android.content.Context;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;

/**
 * @author HD
 * @date 2015-11-15
 * @package_name com.hd.game2048
 */
public class GridView extends GridLayout {
    private static final String TAG = "GridView";
    private Card[][] cardMap = new Card[4][4];
    private List<Point> emptyPoints = new ArrayList<Point>();

    public GridView(Context context) {
        super(context);
        // TODO 自动生成的构造函数存根
        initGameView();
    }

    public GridView(Context context, AttributeSet attrs) {
        super(context, attrs);
        // TODO 自动生成的构造函数存根
        initGameView();
    }

    public GridView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        // TODO 自动生成的构造函数存根
        initGameView();
    }

    private void initGameView() {
        setColumnCount(4);
        setBackgroundColor(0xffbbada0);
        setOnTouchListener(new OnTouchListener() {
            private float startX, startY, offsetX, offsetY;

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                // TODO 自动生成的方法存根
                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    startX = event.getX();
                    startY = event.getY();
                    break;
                case MotionEvent.ACTION_UP:
                    offsetX = event.getX() - startX;
                    offsetY = event.getY() - startY;
                    if (Math.abs(offsetX) > Math.abs(offsetY)) {
                        if (offsetX < -5) {
                            swipeLeft();
                        } else if (offsetX > 5) {
                            swipeRight();
                        }
                    } else if (Math.abs(offsetX) < Math.abs(offsetY)) {
                        if (offsetY < -5) {
                            swipeUp();
                        } else if (offsetY > 5) {
                            swipeDown();
                        }
                    }
                    break;
                }
                return true;
            }
        });
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        // TODO 自动生成的方法存根
        super.onSizeChanged(w, h, oldw, oldh);
        int cardWidth = (Math.min(w, h)) / 4;
        addCards(cardWidth, cardWidth);
        startGame();
    }

    private void addCards(int cardWidth, int cardHeight) {
        Card c;
        for (int Y = 0; Y < 4; Y++) {
            for (int X = 0; X < 4; X++) {
                c = new Card(getContext());
                c.setNum(0);
                addView(c, cardWidth, cardHeight);
                cardMap[X][Y] = c;
            }
        }
    }

    private void startGame() {
        MainActivity.getMainactivity().clearScore();
        for (int Y = 0; Y < 4; Y++) {
            for (int X = 0; X < 4; X++) {
                cardMap[X][Y].setNum(0);
            }
        }
        addRandomNum();
        addRandomNum();
    }

    private void addRandomNum() {
        emptyPoints.clear();
        for (int Y = 0; Y < 4; Y++) {
            for (int X = 0; X < 4; X++) {
                if (cardMap[X][Y].getNum() <= 0) {
                    emptyPoints.add(new Point(X, Y));
                }
            }
        }
        Point p = emptyPoints
                .remove((int) (Math.random() * emptyPoints.size()));
        cardMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
    }

    private void swipeLeft() {
        // TODO 自动生成的方法存根
        boolean flag = false;
        for (int Y = 0; Y < 4; Y++) {
            for (int X = 0; X < 4; X++) {
                for (int X1 = X + 1; X1 < 4; X1++) {
                    if (cardMap[X1][Y].getNum() > 0) {
                        if (cardMap[X][Y].getNum() <= 0) {
                            cardMap[X][Y].setNum(cardMap[X1][Y].getNum());
                            cardMap[X1][Y].setNum(0);

                            X--;
                            flag = true;
                        } else if (cardMap[X1][Y].equals(cardMap[X][Y])) {
                            cardMap[X][Y].setNum(cardMap[X][Y].getNum() * 2);
                            cardMap[X1][Y].setNum(0);
                            MainActivity.getMainactivity().addScore(
                                    cardMap[X][Y].getNum());
                            flag = true;
                        }
                        break;
                    }
                }
            }
        }

        if (flag) {
            addRandomNum();
        }

    }

    private void swipeRight() {
        // TODO 自动生成的方法存根
        boolean flag = false;
        for (int Y = 0; Y < 4; Y++) {
            for (int X = 3; X >= 0; X--) {
                for (int X1 = X - 1; X1 >= 0; X1--) {
                    if (cardMap[X1][Y].getNum() > 0) {
                        if (cardMap[X][Y].getNum() <= 0) {
                            cardMap[X][Y].setNum(cardMap[X1][Y].getNum());
                            cardMap[X1][Y].setNum(0);

                            X++;
                            flag = true;
                        } else if (cardMap[X1][Y].equals(cardMap[X][Y])) {
                            cardMap[X][Y].setNum(cardMap[X][Y].getNum() * 2);
                            cardMap[X1][Y].setNum(0);
                            MainActivity.getMainactivity().addScore(
                                    cardMap[X][Y].getNum());
                            flag = true;
                        }
                        break;
                    }
                }
            }
        }

        if(flag){
            addRandomNum();
        }
    }

    private void swipeUp() {
        // TODO 自动生成的方法存根
        boolean flag = false;
        for (int X = 0; X < 4; X++) {
            for (int Y = 0; Y <= 4; Y++) {
                for (int Y1 = Y + 1; Y1 < 4; Y1++) {
                    if (cardMap[X][Y1].getNum() > 0) {
                        if (cardMap[X][Y].getNum() <= 0) {
                            cardMap[X][Y].setNum(cardMap[X][Y1].getNum());
                            cardMap[X][Y1].setNum(0);

                            Y--;
                            flag = true;
                        } else if (cardMap[X][Y1].equals(cardMap[X][Y])) {
                            cardMap[X][Y].setNum(cardMap[X][Y].getNum() * 2);
                            cardMap[X][Y1].setNum(0);
                            MainActivity.getMainactivity().addScore(
                                    cardMap[X][Y].getNum());
                            flag = true;
                        }
                        break;
                    }
                }
            }
        }

        if(flag){
            addRandomNum();
        }
    }

    private void swipeDown() {
        // TODO 自动生成的方法存根
        boolean flag = false;
        for (int X = 0; X < 4; X++) {
            for (int Y = 3; Y >= 0; Y--) {
                for (int Y1 = Y - 1; Y1 >= 0; Y1--) {
                    if (cardMap[X][Y1].getNum() > 0) {
                        if (cardMap[X][Y].getNum() <= 0) {
                            cardMap[X][Y].setNum(cardMap[X][Y1].getNum());
                            cardMap[X][Y1].setNum(0);

                            Y++;
                            flag= true;
                        } else if (cardMap[X][Y].equals(cardMap[X][Y1])) {
                            cardMap[X][Y].setNum(cardMap[X][Y].getNum() * 2);
                            cardMap[X][Y1].setNum(0);
                            MainActivity.getMainactivity().addScore(
                                    cardMap[X][Y].getNum());
                            flag = true;
                        }
                        break;
                    }
                }
            }
        }

        if(flag ){
            addRandomNum();
        }
    }

}
package com.hd.game2048;

import android.content.Context;
import android.content.pm.LabeledIntent;
import android.view.Gravity;
import android.widget.FrameLayout;
import android.widget.TextView;

/**
 * @author HD
 * @date 2015-11-15
 * @package_name com.hd.game2048
 */
public class Card extends FrameLayout {
    private TextView label;

    public Card(Context context) {
        super(context);
        // TODO 自动生成的构造函数存根
        label = new TextView(context);
        label.setTextSize(32);
        label.setBackgroundColor(0x33ffffff);
        label.setGravity(Gravity.CENTER);
        LayoutParams lp = new LayoutParams(-1, -1);
        lp.setMargins(10, 10, 10, 10);
        addView(label, lp);
        setNum(0);
    }

    private int num = 0;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
        if (num <= 0) {
            label.setText("");
        } else {
            label.setText(num + "");
        }
    }

    public boolean equals(Card o) {
        // TODO 自动生成的方法存根
        return getNum() == o.getNum();
    }

}
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal" >

        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:textColor="#FFD700"
            android:layout_weight="1"
            android:gravity="end"
            android:text="@string/score_" />

        <TextView
            android:id="@+id/textview"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:gravity="start" />
    </LinearLayout>

    <com.hd.game2048.GridView
        android:id="@+id/gameview"
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1" >
    </com.hd.game2048.GridView>

</LinearLayout>
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.hd.game2048"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="14"
        android:targetSdkVersion="21" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name=".MainActivity"
            android:label="@string/app_name" 
            android:screenOrientation="portrait">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>
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