设计模式之原型模式
原型模式是用原型实例指定创建兑现的种类,并且通过拷贝这些原型创建新的对象。原型模式说白了其实就是有一个把自己拷贝一下的方法。该模式很好理解,该模式独特地方不是类与类之间的关系,更多的是从语义上理解,只是实现了一个接口而已。
其UML图如下:
示例代码如下:
// PrototypeModel.h文件
#pragma once
#include <iostream>
#include <string>
// 原型类
class Prototype
{
public:
virtual Prototype * Clone() = 0;
};
//
class ConcretePrototype_0 : public Prototype
{
public:
ConcretePrototype_0(std::string name)
{
m_strTypeName = name;
}
virtual Prototype * Clone()
{
ConcretePrototype_0 *p = new ConcretePrototype_0(m_strTypeName);
*p = *this;
return p;
}
void Show()
{
std::cout << m_strTypeName << std::endl;
}
private:
std::string m_strTypeName;
};
class ConcretePrototype_1 : public Prototype
{
public:
ConcretePrototype_1(std::string name)
{
m_strTypeName = name;
}
virtual Prototype * Clone()
{
ConcretePrototype_1 *p = new ConcretePrototype_1(m_strTypeName);
*p = *this;
return p;
}
void Show()
{
std::cout << m_strTypeName << std::endl;
}
private:
std::string m_strTypeName;
};
测试代码如下:
#include <iostream>
#include "PrototypeModel.h"
int main()
{
using namespace std;
ConcretePrototype_0 * p1 = new ConcretePrototype_0("A");
ConcretePrototype_1 * p2 = (ConcretePrototype_1 *)(p1->Clone());
p1->Show();
p2->Show();
delete p1;
delete p2;
getchar();
return 0;
}
测试结果如下图: