Float32 volume;
UInt32 dataSize = sizeof(Float32);
AudioSessionGetProperty (
kAudioSessionProperty_CurrentHardwareOutputVolume,
&dataSize,
&volume
);
Float32 volume;
UInt32 dataSize = sizeof(Float32);
AudioSessionGetProperty (
kAudioSessionProperty_CurrentHardwareOutputVolume,
&dataSize,
&volume
);