SDL(Simple DirectMedia Layer)是一套开放源代码的跨平台多媒体开发库.有利于多媒体及游戏的开发,具体详见维基百科:[url]http://zh.wikipedia.org/wiki/SDL[/url]
此样例是对sdl事件机制和定时器的简单整合, 自ffmpeg的tutorial04.c了解的
你需要先安装sdl
编译,生成: gcc -o testevent2 testevent2.c `sdl-config --cflags --libs`
notice:
1, SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)
sdl初始化一定要全部初始化,如果仅仅初始化SDL_INIT_TIMER, 事件机制将不起任何作用
因为sdl_event的有mouse,key等界面元素
此样例是对sdl事件机制和定时器的简单整合, 自ffmpeg的tutorial04.c了解的
你需要先安装sdl
编译,生成: gcc -o testevent2 testevent2.c `sdl-config --cflags --libs`
#include "SDL.h"
#include <stdio.h>
#include <time.h>
#define FF_0_EVENT (SDL_USEREVENT)
#define FF_1_EVENT (SDL_USEREVENT + 1)
#define FF_2_EVENT (SDL_USEREVENT + 2)
#define FF_3_EVENT (SDL_USEREVENT + 3)
#define FF_4_EVENT (SDL_USEREVENT + 4)
#define random(x) (rand()%x)
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
srand((int)time(0));
int ffrand;
ffrand = random(5);
printf("ffrand = %d \n", ffrand);
switch (ffrand) {
case 0:
event.type = FF_0_EVENT;
break;
case 1:
event.type = FF_1_EVENT;
break;
case 2:
event.type = FF_2_EVENT;
break;
case 3:
event.type = FF_3_EVENT;
break;
case 4:
event.type = FF_4_EVENT;
break;
default:
break;
}
SDL_PushEvent(&event);
return interval; /* 0 means stop timer */
}
static void schedule_refresh(int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, NULL);
}
int main(int argc, char *argv[]) {
SDL_Event event;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
schedule_refresh(1000);
while(1) {
SDL_WaitEvent(&event);
switch(event.type) {
case FF_0_EVENT:
printf("0 \n");
break;
case FF_1_EVENT:
printf("1 \n");
break;
case FF_2_EVENT:
printf("2 \n");
break;
case FF_3_EVENT:
printf("3 \n");
SDL_Quit();
return 0;
break;
case FF_4_EVENT:
printf("4 \n");
break;
default:
break;
}
}
return 0;
}
notice:
1, SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)
sdl初始化一定要全部初始化,如果仅仅初始化SDL_INIT_TIMER, 事件机制将不起任何作用
因为sdl_event的有mouse,key等界面元素