(五十八)c#Winform自定义控件-管道阀门(工业)

前提

入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。

官网:https://www.hzhcontrols.cn

GitHub:https://github.com/kwwwvagaa/NetWinformControl

码云:HZHControls控件库: HZHControls控件库,c#的winform自定义控件,对触屏具有更好的操作支持,项目是基于framework4.0,完全原生控件开发,没有使用任何第三方控件,你可以放心的用在你的项目中(winfromcontrol/winformcontrol/.net)。还有更丰富的工业控件持续增加中~~~

如果觉得写的还行,请点个 star 支持一下吧

欢迎前来交流探讨: 企鹅群568015492 企鹅群568015492

麻烦博客下方点个【推荐】,谢谢

NuGet

Install-Package HZH_Controls

目录

c#Winform自定义控件-目录_c#winform自定义控件-有图标的按钮-CSDN博客

用处及效果

准备工作

请先了解GDI+和三角函数

开始

添加一个类UCValve,继承UserControl

添加一个阀门显示样式枚举

复制代码

 1 /// <summary>
 2     /// Enum ValveStyle
 3     /// </summary>
 4     public enum ValveStyle
 5     {
 6         /// <summary>
 7         /// 横向,开关在上方
 8         /// </summary>
 9         Horizontal_Top,
10         /// <summary>
11         /// 横向,开关在下方
12         /// </summary>
13         Horizontal_Bottom,
14         /// <summary>
15         /// 纵向,开关在左侧
16         /// </summary>
17         Vertical_Left,
18         /// <summary>
19         /// 纵向,开关在右侧
20         /// </summary>
21         Vertical_Right,
22     }

复制代码

添加一些属性

复制代码

  1  /// <summary>
  2         /// The valve style
  3         /// </summary>
  4         private ValveStyle valveStyle = ValveStyle.Horizontal_Top;
  5 
  6         /// <summary>
  7         /// Gets or sets the valve style.
  8         /// </summary>
  9         /// <value>The valve style.</value>
 10         [Description("阀门样式"), Category("自定义")]
 11         public ValveStyle ValveStyle
 12         {
 13             get { return valveStyle; }
 14             set
 15             {
 16                 valveStyle = value;
 17                 Refresh();
 18             }
 19         }
 20 
 21         /// <summary>
 22         /// The valve color
 23         /// </summary>
 24         private Color valveColor = Color.FromArgb(255, 77, 59);
 25 
 26         /// <summary>
 27         /// Gets or sets the color of the valve.
 28         /// </summary>
 29         /// <value>The color of the valve.</value>
 30         [Description("阀门颜色"), Category("自定义")]
 31         public Color ValveColor
 32         {
 33             get { return valveColor; }
 34             set
 35             {
 36                 valveColor = value;
 37                 Refresh();
 38             }
 39         }
 40 
 41         /// <summary>
 42         /// The switch color
 43         /// </summary>
 44         private Color switchColor = Color.FromArgb(232, 30, 99);
 45 
 46         /// <summary>
 47         /// Gets or sets the color of the switch.
 48         /// </summary>
 49         /// <value>The color of the switch.</value>
 50         [Description("开关把手颜色"), Category("自定义")]
 51         public Color SwitchColor
 52         {
 53             get { return switchColor; }
 54             set
 55             {
 56                 switchColor = value;
 57                 Refresh();
 58             }
 59         }
 60 
 61         /// <summary>
 62         /// The axis color
 63         /// </summary>
 64         private Color axisColor = Color.FromArgb(3, 169, 243);
 65 
 66         /// <summary>
 67         /// Gets or sets the color of the axis.
 68         /// </summary>
 69         /// <value>The color of the axis.</value>
 70         [Description("轴颜色"), Category("自定义")]
 71         public Color AxisColor
 72         {
 73             get { return axisColor; }
 74             set
 75             {
 76                 axisColor = value;
 77                 Refresh();
 78             }
 79         }
 80 
 81         /// <summary>
 82         /// The asis bottom color
 83         /// </summary>
 84         private Color asisBottomColor = Color.FromArgb(3, 169, 243);
 85 
 86         /// <summary>
 87         /// Gets or sets the color of the asis bottom.
 88         /// </summary>
 89         /// <value>The color of the asis bottom.</value>
 90         [Description("轴底座颜色"), Category("自定义")]
 91         public Color AsisBottomColor
 92         {
 93             get { return asisBottomColor; }
 94             set { asisBottomColor = value; }
 95         }
 96 
 97         /// <summary>
 98         /// The opened
 99         /// </summary>
100         private bool opened = true;
101 
102         /// <summary>
103         /// Gets or sets a value indicating whether this <see cref="UCValve" /> is opened.
104         /// </summary>
105         /// <value><c>true</c> if opened; otherwise, <c>false</c>.</value>
106         [Description("是否打开"), Category("自定义")]
107         public bool Opened
108         {
109             get { return opened; }
110             set
111             {
112                 opened = value;
113                 Refresh();
114             }
115         }
116 
117         /// <summary>
118         /// The liquid direction
119         /// </summary>
120         private LiquidDirection liquidDirection = LiquidDirection.Forward;
121 
122         /// <summary>
123         /// Gets or sets the liquid direction.
124         /// </summary>
125         /// <value>The liquid direction.</value>
126         [Description("液体流动方向"), Category("自定义")]
127         public LiquidDirection LiquidDirection
128         {
129             get { return liquidDirection; }
130             set
131             {
132                 liquidDirection = value;
133                 if (value == Conduit.LiquidDirection.None)
134                     m_timer.Enabled = false;
135                 else
136                     m_timer.Enabled = true;
137                 Refresh();
138             }
139         }
140 
141         /// <summary>
142         /// The liquid speed
143         /// </summary>
144         private int liquidSpeed = 100;
145 
146         /// <summary>
147         /// 液体流速,越小,速度越快Gets or sets the liquid speed.
148         /// </summary>
149         /// <value>The liquid speed.</value>
150         [Description("液体流速,越小,速度越快"), Category("自定义")]
151         public int LiquidSpeed
152         {
153             get { return liquidSpeed; }
154             set
155             {
156                 if (value <= 0)
157                     return;
158                 liquidSpeed = value;
159                 m_timer.Interval = value;
160             }
161         }
162 
163         /// <summary>
164         /// The liquid color
165         /// </summary>
166         private Color liquidColor = Color.FromArgb(3, 169, 243);
167 
168         /// <summary>
169         /// Gets or sets the color of the liquid.
170         /// </summary>
171         /// <value>The color of the liquid.</value>
172         [Description("液体颜色"), Category("自定义")]
173         public Color LiquidColor
174         {
175             get { return liquidColor; }
176             set
177             {
178                 liquidColor = value;
179                 if (liquidDirection != Conduit.LiquidDirection.None)
180                     Refresh();
181             }
182         }
183         /// <summary>
184         /// The m timer
185         /// </summary>
186         Timer m_timer;
187         /// <summary>
188         /// The int line left
189         /// </summary>
190         int intLineLeft = 0;

复制代码

重绘

复制代码

  1  protected override void OnPaint(PaintEventArgs e)
  2         {
  3             base.OnPaint(e);
  4             var g = e.Graphics;
  5             Rectangle rectGuan = Rectangle.Empty;//管道
  6             Rectangle rectJK1 = Rectangle.Empty;//接口1
  7             Rectangle rectJK2 = Rectangle.Empty;//接口2
  8             Rectangle rectZ = Rectangle.Empty;//轴
  9             GraphicsPath linePath = new GraphicsPath();//管道中心线
 10             GraphicsPath dzPath = new GraphicsPath();//轴底座
 11             GraphicsPath bsPath = new GraphicsPath();//开关把手
 12             switch (valveStyle)
 13             {
 14                 case ValveStyle.Horizontal_Top:
 15                     rectGuan = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2 - this.Height / 8);
 16                     rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
 17                     rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
 18                     linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
 19                     rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, 10, rectGuan.Height / 4, rectGuan.Top - 10);
 20                     Point[] psTop = new Point[]             
 21                     {
 22                         new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
 23                         new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
 24                         new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top+2 ),
 25                         new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top +2),
 26                     };
 27                     dzPath.AddLines(psTop);
 28                     dzPath.CloseAllFigures();
 29                     if (opened)
 30                     {
 31                         bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, 10 + (rectGuan.Height / 3) / 2, rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, 10 + (rectGuan.Height / 3) / 2);
 32                     }
 33                     else
 34                     {
 35                         bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, rectGuan.Height + 10));
 36                     }
 37                     break;
 38                 case ValveStyle.Horizontal_Bottom:
 39                     rectGuan = new Rectangle(0, this.Height / 8, this.Width, this.Height / 2 - this.Height / 8);
 40                     rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
 41                     rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
 42                     linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
 43                     rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, rectGuan.Bottom + 10, rectGuan.Height / 4, this.Height - 10 - (rectGuan.Bottom + 10));
 44                     Point[] psBottom = new Point[]             
 45                     {
 46                         new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
 47                         new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
 48                         new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2 ),
 49                         new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2),
 50                     };
 51                     dzPath.AddLines(psBottom);
 52                     dzPath.CloseAllFigures();
 53                     if (opened)
 54                     {
 55                         bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, this.Height - (10 + (rectGuan.Height / 3) / 2), rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, this.Height - (10 + (rectGuan.Height / 3) / 2));
 56                     }
 57                     else
 58                     {
 59                         bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, this.Height - 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, this.Height - (rectGuan.Height + 10)));
 60                     }
 61                     break;
 62                 case ValveStyle.Vertical_Left:
 63                     rectGuan = new Rectangle(this.Width / 8, 0, this.Width / 2 - this.Width / 8, this.Height);
 64                     rectJK1 = new Rectangle(0, this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
 65                     rectJK2 = new Rectangle(0, this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
 66                     linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
 67                     rectZ = new Rectangle(rectGuan.Right, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Right - 10, rectGuan.Width / 4);
 68                     Point[] psLeft = new Point[]             
 69                     {
 70                         new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
 71                         new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),                      
 72                         new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
 73                         new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
 74                     };
 75                     dzPath.AddLines(psLeft);
 76                     dzPath.CloseAllFigures();
 77                     if (opened)
 78                     {
 79                         bsPath.AddLine(this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
 80                     }
 81                     else
 82                     {
 83                         bsPath.AddLine(new Point(this.Width - 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point(this.Width - (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
 84                     }
 85                     break;
 86                 case ValveStyle.Vertical_Right:
 87                     rectGuan = new Rectangle(this.Width - this.Width / 8 - (this.Width / 2 - this.Width / 8), 0, this.Width / 2 - this.Width / 8, this.Height);
 88                     rectJK1 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
 89                     rectJK2 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
 90                     linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
 91                     rectZ = new Rectangle(10, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Left-10, rectGuan.Width / 4);
 92                     Point[] psRight = new Point[]             
 93                     {
 94                         new Point(rectGuan.Left- (this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
 95                         new Point(rectGuan.Left-( this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),                      
 96                         new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
 97                         new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
 98                     };
 99                     dzPath.AddLines(psRight);
100                     dzPath.CloseAllFigures();
101 
102                     if (opened)
103                     {
104                         bsPath.AddLine( (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
105                     }
106                     else
107                     {
108                         bsPath.AddLine(new Point( 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point( (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
109                     }
110                     break;
111             }
112 
113             //管道
114             g.FillRectangle(new SolidBrush(valveColor), rectGuan);
115             //接口
116             g.FillRectangle(new SolidBrush(valveColor), rectJK1);
117             g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK1);
118             g.FillRectangle(new SolidBrush(valveColor), rectJK2);
119             g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK2);
120 
121 
122             //高亮
123             int intCount = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 / 4;
124             for (int i = 0; i < intCount; i++)
125             {
126                 int _penWidth = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 - 4 * i;
127                 if (_penWidth <= 0)
128                     _penWidth = 1;
129                 g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
130                 if (_penWidth == 1)
131                     break;
132             }
133 
134             g.SetGDIHigh();
135             //轴
136             g.FillRectangle(new SolidBrush(axisColor), rectZ);
137 
138             //阀门底座           
139             g.FillPath(new SolidBrush(asisBottomColor), dzPath);
140             g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), dzPath);
141 
142             //把手
143             g.DrawPath(new Pen(new SolidBrush(switchColor), (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 3), bsPath);
144 
145             //液体流动
146             if (opened)
147             {
148                 Pen p = new Pen(new SolidBrush(liquidColor), 4);
149                 p.DashPattern = new float[] { 6, 6 };
150                 p.DashOffset = intLineLeft * (LiquidDirection == Conduit.LiquidDirection.Forward ? -1 : 1);
151                 g.DrawPath(p, linePath);
152             }
153         }

复制代码

全部代码

// ***********************************************************************
// Assembly         : HZH_Controls
// Created          : 2019-09-06
//
// ***********************************************************************
// <copyright file="UCValve.cs">
//     Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using HZH_Controls.Controls.Conduit;
using System.ComponentModel;

namespace HZH_Controls.Controls
{
    /// <summary>
    /// Class UCValve.
    /// Implements the <see cref="System.Windows.Forms.UserControl" />
    /// </summary>
    /// <seealso cref="System.Windows.Forms.UserControl" />
    public class UCValve : UserControl
    {
        /// <summary>
        /// The valve style
        /// </summary>
        private ValveStyle valveStyle = ValveStyle.Horizontal_Top;

        /// <summary>
        /// Gets or sets the valve style.
        /// </summary>
        /// <value>The valve style.</value>
        [Description("阀门样式"), Category("自定义")]
        public ValveStyle ValveStyle
        {
            get { return valveStyle; }
            set
            {
                valveStyle = value;
                Refresh();
            }
        }

        /// <summary>
        /// The valve color
        /// </summary>
        private Color valveColor = Color.FromArgb(255, 77, 59);

        /// <summary>
        /// Gets or sets the color of the valve.
        /// </summary>
        /// <value>The color of the valve.</value>
        [Description("阀门颜色"), Category("自定义")]
        public Color ValveColor
        {
            get { return valveColor; }
            set
            {
                valveColor = value;
                Refresh();
            }
        }

        /// <summary>
        /// The switch color
        /// </summary>
        private Color switchColor = Color.FromArgb(232, 30, 99);

        /// <summary>
        /// Gets or sets the color of the switch.
        /// </summary>
        /// <value>The color of the switch.</value>
        [Description("开关把手颜色"), Category("自定义")]
        public Color SwitchColor
        {
            get { return switchColor; }
            set
            {
                switchColor = value;
                Refresh();
            }
        }

        /// <summary>
        /// The axis color
        /// </summary>
        private Color axisColor = Color.FromArgb(3, 169, 243);

        /// <summary>
        /// Gets or sets the color of the axis.
        /// </summary>
        /// <value>The color of the axis.</value>
        [Description("轴颜色"), Category("自定义")]
        public Color AxisColor
        {
            get { return axisColor; }
            set
            {
                axisColor = value;
                Refresh();
            }
        }

        /// <summary>
        /// The asis bottom color
        /// </summary>
        private Color asisBottomColor = Color.FromArgb(3, 169, 243);

        /// <summary>
        /// Gets or sets the color of the asis bottom.
        /// </summary>
        /// <value>The color of the asis bottom.</value>
        [Description("轴底座颜色"), Category("自定义")]
        public Color AsisBottomColor
        {
            get { return asisBottomColor; }
            set { asisBottomColor = value; }
        }

        /// <summary>
        /// The opened
        /// </summary>
        private bool opened = true;

        /// <summary>
        /// Gets or sets a value indicating whether this <see cref="UCValve" /> is opened.
        /// </summary>
        /// <value><c>true</c> if opened; otherwise, <c>false</c>.</value>
        [Description("是否打开"), Category("自定义")]
        public bool Opened
        {
            get { return opened; }
            set
            {
                opened = value;
                Refresh();
            }
        }

        /// <summary>
        /// The liquid direction
        /// </summary>
        private LiquidDirection liquidDirection = LiquidDirection.Forward;

        /// <summary>
        /// Gets or sets the liquid direction.
        /// </summary>
        /// <value>The liquid direction.</value>
        [Description("液体流动方向"), Category("自定义")]
        public LiquidDirection LiquidDirection
        {
            get { return liquidDirection; }
            set
            {
                liquidDirection = value;
                if (value == Conduit.LiquidDirection.None)
                    m_timer.Enabled = false;
                else
                    m_timer.Enabled = true;
                Refresh();
            }
        }

        /// <summary>
        /// The liquid speed
        /// </summary>
        private int liquidSpeed = 100;

        /// <summary>
        /// 液体流速,越小,速度越快Gets or sets the liquid speed.
        /// </summary>
        /// <value>The liquid speed.</value>
        [Description("液体流速,越小,速度越快"), Category("自定义")]
        public int LiquidSpeed
        {
            get { return liquidSpeed; }
            set
            {
                if (value <= 0)
                    return;
                liquidSpeed = value;
                m_timer.Interval = value;
            }
        }

        /// <summary>
        /// The liquid color
        /// </summary>
        private Color liquidColor = Color.FromArgb(3, 169, 243);

        /// <summary>
        /// Gets or sets the color of the liquid.
        /// </summary>
        /// <value>The color of the liquid.</value>
        [Description("液体颜色"), Category("自定义")]
        public Color LiquidColor
        {
            get { return liquidColor; }
            set
            {
                liquidColor = value;
                if (liquidDirection != Conduit.LiquidDirection.None)
                    Refresh();
            }
        }
        /// <summary>
        /// The m timer
        /// </summary>
        Timer m_timer;
        /// <summary>
        /// The int line left
        /// </summary>
        int intLineLeft = 0;

        /// <summary>
        /// Initializes a new instance of the <see cref="UCValve" /> class.
        /// </summary>
        public UCValve()
        {
            this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            this.SetStyle(ControlStyles.DoubleBuffer, true);
            this.SetStyle(ControlStyles.ResizeRedraw, true);
            this.SetStyle(ControlStyles.Selectable, true);
            this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
            this.SetStyle(ControlStyles.UserPaint, true);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.Size = new Size(120, 100);
            m_timer = new Timer();
            m_timer.Interval = 100;
            m_timer.Tick += timer_Tick;
            m_timer.Enabled = true;
        }

        /// <summary>
        /// Handles the Tick event of the timer control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
        void timer_Tick(object sender, EventArgs e)
        {
            intLineLeft += 2;
            if (intLineLeft > 12)
                intLineLeft = 0;
            Refresh();
        }


        /// <summary>
        /// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
        /// </summary>
        /// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            var g = e.Graphics;
            Rectangle rectGuan = Rectangle.Empty;//管道
            Rectangle rectJK1 = Rectangle.Empty;//接口1
            Rectangle rectJK2 = Rectangle.Empty;//接口2
            Rectangle rectZ = Rectangle.Empty;//轴
            GraphicsPath linePath = new GraphicsPath();//管道中心线
            GraphicsPath dzPath = new GraphicsPath();//轴底座
            GraphicsPath bsPath = new GraphicsPath();//开关把手
            switch (valveStyle)
            {
                case ValveStyle.Horizontal_Top:
                    rectGuan = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2 - this.Height / 8);
                    rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
                    rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
                    linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
                    rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, 10, rectGuan.Height / 4, rectGuan.Top - 10);
                    Point[] psTop = new Point[]             
                    {
                        new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
                        new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
                        new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top+2 ),
                        new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top +2),
                    };
                    dzPath.AddLines(psTop);
                    dzPath.CloseAllFigures();
                    if (opened)
                    {
                        bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, 10 + (rectGuan.Height / 3) / 2, rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, 10 + (rectGuan.Height / 3) / 2);
                    }
                    else
                    {
                        bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, rectGuan.Height + 10));
                    }
                    break;
                case ValveStyle.Horizontal_Bottom:
                    rectGuan = new Rectangle(0, this.Height / 8, this.Width, this.Height / 2 - this.Height / 8);
                    rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
                    rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
                    linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
                    rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, rectGuan.Bottom + 10, rectGuan.Height / 4, this.Height - 10 - (rectGuan.Bottom + 10));
                    Point[] psBottom = new Point[]             
                    {
                        new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
                        new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
                        new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2 ),
                        new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2),
                    };
                    dzPath.AddLines(psBottom);
                    dzPath.CloseAllFigures();
                    if (opened)
                    {
                        bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, this.Height - (10 + (rectGuan.Height / 3) / 2), rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, this.Height - (10 + (rectGuan.Height / 3) / 2));
                    }
                    else
                    {
                        bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, this.Height - 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, this.Height - (rectGuan.Height + 10)));
                    }
                    break;
                case ValveStyle.Vertical_Left:
                    rectGuan = new Rectangle(this.Width / 8, 0, this.Width / 2 - this.Width / 8, this.Height);
                    rectJK1 = new Rectangle(0, this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
                    rectJK2 = new Rectangle(0, this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
                    linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
                    rectZ = new Rectangle(rectGuan.Right, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Right - 10, rectGuan.Width / 4);
                    Point[] psLeft = new Point[]             
                    {
                        new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
                        new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),                      
                        new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
                        new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
                    };
                    dzPath.AddLines(psLeft);
                    dzPath.CloseAllFigures();
                    if (opened)
                    {
                        bsPath.AddLine(this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
                    }
                    else
                    {
                        bsPath.AddLine(new Point(this.Width - 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point(this.Width - (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
                    }
                    break;
                case ValveStyle.Vertical_Right:
                    rectGuan = new Rectangle(this.Width - this.Width / 8 - (this.Width / 2 - this.Width / 8), 0, this.Width / 2 - this.Width / 8, this.Height);
                    rectJK1 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
                    rectJK2 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
                    linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
                    rectZ = new Rectangle(10, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Left-10, rectGuan.Width / 4);
                    Point[] psRight = new Point[]             
                    {
                        new Point(rectGuan.Left- (this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
                        new Point(rectGuan.Left-( this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),                      
                        new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
                        new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
                    };
                    dzPath.AddLines(psRight);
                    dzPath.CloseAllFigures();

                    if (opened)
                    {
                        bsPath.AddLine( (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
                    }
                    else
                    {
                        bsPath.AddLine(new Point( 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point( (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
                    }
                    break;
            }

            //管道
            g.FillRectangle(new SolidBrush(valveColor), rectGuan);
            //接口
            g.FillRectangle(new SolidBrush(valveColor), rectJK1);
            g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK1);
            g.FillRectangle(new SolidBrush(valveColor), rectJK2);
            g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK2);


            //高亮
            int intCount = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 / 4;
            for (int i = 0; i < intCount; i++)
            {
                int _penWidth = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 - 4 * i;
                if (_penWidth <= 0)
                    _penWidth = 1;
                g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
                if (_penWidth == 1)
                    break;
            }

            g.SetGDIHigh();
            //轴
            g.FillRectangle(new SolidBrush(axisColor), rectZ);

            //阀门底座           
            g.FillPath(new SolidBrush(asisBottomColor), dzPath);
            g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), dzPath);

            //把手
            g.DrawPath(new Pen(new SolidBrush(switchColor), (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 3), bsPath);

            //液体流动
            if (opened)
            {
                Pen p = new Pen(new SolidBrush(liquidColor), 4);
                p.DashPattern = new float[] { 6, 6 };
                p.DashOffset = intLineLeft * (LiquidDirection == Conduit.LiquidDirection.Forward ? -1 : 1);
                g.DrawPath(p, linePath);
            }
        }
    }

    /// <summary>
    /// Enum ValveStyle
    /// </summary>
    public enum ValveStyle
    {
        /// <summary>
        /// 横向,开关在上方
        /// </summary>
        Horizontal_Top,
        /// <summary>
        /// 横向,开关在下方
        /// </summary>
        Horizontal_Bottom,
        /// <summary>
        /// 纵向,开关在左侧
        /// </summary>
        Vertical_Left,
        /// <summary>
        /// 纵向,开关在右侧
        /// </summary>
        Vertical_Right,
    }
}

最后的话

如果你喜欢的话,请到 HZHControls控件库: HZHControls控件库,c#的winform自定义控件,对触屏具有更好的操作支持,项目是基于framework4.0,完全原生控件开发,没有使用任何第三方控件,你可以放心的用在你的项目中(winfromcontrol/winformcontrol/.net)。还有更丰富的工业控件持续增加中~~~ 点个星星吧

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值