Day 13 | 239. Sliding Window Maximum | 347. Top K Frequent Elements

Day 1 | 704. Binary Search | 27. Remove Element | 35. Search Insert Position | 34. First and Last Position of Element in Sorted Array


LeetCode 239. Sliding Window Maximum

Question Link

Solution:

class Solution {
    public int[] maxSlidingWindow(int[] nums, int k) {
        if(nums.length==1)
            return nums;
        int len = nums.length - k + 1;
        int[] res = new int[len];
        int idx = 0;
        MyQueue myQueue = new MyQueue();
        // Put the first k elements into the myQueue
        for(int i=0; i<k; i++)
            myQueue.add(nums[i]);
        res[idx++] = myQueue.peek();
        for(int i = k; i < nums.length; i++){
            myQueue.poll(nums[i-k]);        // remove the front element
            myQueue.add(nums[i]);           // add the following element
            res[idx++] = myQueue.peek();    // record the max value
        }
        return res;
    }
}

class MyQueue{
    Deque<Integer> deque = new LinkedList<>();

    // When removing the front element, we must judge whether the element to be removed is equal to the front element of the window.
    void poll(int val){
        if(!deque.isEmpty() && deque.peek() == val)
            deque.poll();
    }

    void add(int val){
        // If the element to add is larger than the entrance element, remove the entrance element.
        while(!deque.isEmpty() && deque.getLast() < val)
            deque.pollLast();
        deque.add(val);
    }

    int peek(){
        return deque.peek();
    }
}

Thoughts:

  • When removing the front element, we must judge whether the element to be removed is equal to the front element of the window.
  • If the element to add is larger than the entrance element, remove the entrance element.

LeetCode 347. Top K Frequent Elements

Question Link

Solution:

        // 1、Build hash map : character and how often it appears
        Map<Integer, Integer> map = new HashMap<>();
        for(int n : nums)
            map.put(n, map.getOrDefault(n, 0) + 1);
        
        // 2、Order the frequencies, the less frequent element first
        // diy a comparator
        Queue<Integer> heap = new PriorityQueue<>((n1,n2) -> map.get(n1) - map.get(n2));
        for(Integer key : map.keySet()){
            heap.add(key);
            if(heap.size() > k)
                heap.poll();
        }

        // 3. Build an output array, from small to large
        int[] top = new int[k];
        for(int i = k-1; i >= 0 ; i--)
            top[i] = heap.poll();
        return top;

Thought:

  • 1、Build hash map : character and how often it appears
  • 2、Order the frequencies by min-heap, the less frequent element first
  • 3、 Build an output array, from small to large
The Sliding Window Protocol is a flow control protocol used in computer networks to ensure reliable and efficient data transfer between two nodes. It is implemented using a sliding window, which is a buffer of fixed size that stores the data packets to be transmitted and received. The sliding window protocol is a stop-and-wait protocol, which means that the sender sends a packet and waits for an acknowledgement from the receiver before sending the next packet. The receiver sends an acknowledgement packet to the sender indicating that it has received the packet successfully. The sliding window protocol has two parameters: the window size and the sequence number. The window size represents the number of packets that can be sent without waiting for an acknowledgement. The sequence number is a unique identifier assigned to each packet to ensure that the packets are delivered in the correct order. Here is a sample program in Python that implements the Sliding Window Protocol: ```python import socket import time # Define the window size and sequence number WINDOW_SIZE = 4 SEQ_NUM_SIZE = 4 # Define the packet format PACKET_FORMAT = "!I1024s" # Define the server address and port SERVER_ADDRESS = "localhost" SERVER_PORT = 12345 # Define the data to be sent DATA = "Hello, world!".encode("utf-8") # Create the socket and connect to the server client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) client_socket.connect((SERVER_ADDRESS, SERVER_PORT)) # Initialize the sequence number and window seq_num = 0 window_start = 0 window_end = WINDOW_SIZE # Send the packets while window_start < len(DATA): # Send the packets in the current window for i in range(window_start, window_end): # Create the packet packet_data = DATA[i:i+1024] packet_seq_num = seq_num.to_bytes(SEQ_NUM_SIZE, byteorder="big") packet = struct.pack(PACKET_FORMAT, packet_seq_num, packet_data) # Send the packet client_socket.send(packet) # Increment the sequence number seq_num += 1 # Wait for the acknowledgements ack_received = False while not ack_received: # Set the timeout client_socket.settimeout(1) # Wait for the acknowledgement try: ack = client_socket.recv(1024) # Check if the acknowledgement is valid if ack: ack_seq_num = int.from_bytes(ack, byteorder="big") if ack_seq_num == window_start: ack_received = True # Update the window window_start += 1 window_end += 1 except socket.timeout: # If the timeout occurs, resend the packets in the current window for i in range(window_start, window_end): packet_data = DATA[i:i+1024] packet_seq_num = (seq_num - WINDOW_SIZE + i).to_bytes(SEQ_NUM_SIZE, byteorder="big") packet = struct.pack(PACKET_FORMAT, packet_seq_num, packet_data) client_socket.send(packet) # Wait for a short period of time before sending the next window time.sleep(0.1) # Close the socket client_socket.close() ``` In this program, the client sends the data in packets of size 1024 bytes and waits for an acknowledgement from the server before sending the next packet. The program uses a sliding window of size 4, which means that the client can send up to 4 packets at a time without waiting for an acknowledgement. The program also implements a timeout mechanism to handle lost packets. If the client does not receive an acknowledgement within 1 second, it resends the packets in the current window. Overall, the Sliding Window Protocol provides reliable and efficient data transfer in computer networks by using a sliding window to control the flow of data between two nodes.
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