语音控制

//2012-03-02 庞海峰

    public class VoiceListItem
    {      
        public InstalledVoice iVoice;
        public override string ToString()
        {           
            return iVoice.VoiceInfo.Culture.DisplayName;
        }
    } 
   
    class SpeechHelper
    {
        private SpeechSynthesizer synth;

        public SpeechSynthesizer MySynth
        {
            get {
                    if (synth == null)
                    {
                        synth = new SpeechSynthesizer();
                    }
                    return synth;
                }
            set { synth = value; }
        }
        /// <summary>
        /// 返回当前机器中的语言列表(中文名称+InstalledVoice对象实例)
        /// </summary>
        /// <returns>arrayList形式</returns>
        public ArrayList GetVoicesList()
        {
            ArrayList al = new ArrayList();
            foreach (InstalledVoice iv in MySynth.GetInstalledVoices())
            {               
                VoiceListItem vli = new VoiceListItem();
                vli.iVoice = iv;
                if (!isExistInList(vli, al))
                {
                    al.Add(vli);
                }
            } 
            return al;
        }

        /// <summary>
        /// 是否在已有列表中存在
        /// </summary>
        /// <param name="vli"></param>
        /// <param name="al"></param>
        /// <returns></returns>
        bool isExistInList(VoiceListItem vli,ArrayList al)
        {
            bool isExist = false;
            foreach (VoiceListItem item in al)
            {
                if (item.iVoice.VoiceInfo.Culture.DisplayName == vli.iVoice.VoiceInfo.Culture.DisplayName)
                {
                    isExist = true;
                    break;
                }
            }
            return isExist;
        }

        /// <summary>
        /// 根据语言列举朗读者
        /// </summary>
        /// <param name="language"></param>
        /// <returns></returns>
        public ArrayList GetVoiceInfoNameByLanguage(string language)
        {
            ArrayList al = new ArrayList();
            foreach (InstalledVoice iv in MySynth.GetInstalledVoices())
            {
                if (iv.VoiceInfo.Culture.Name == language)
                al.Add(iv.VoiceInfo.Name);
            }
            return al;
        }

        /// <summary>
        /// 判断是否存在某种语言
        /// </summary>
        /// <param name="languageID">0:中文 1:日语 2:英语</param>
        /// <returns></returns>
        public bool IsExistLanguage(string language)
        {           
            bool isExist = false;
            foreach (InstalledVoice iv in MySynth.GetInstalledVoices())
            {
                if (iv.VoiceInfo.Culture.Name == language)
                {
                    isExist = true;
                    break;
                }
            }

            return isExist;
        }

        /// <summary>
        /// 转换为英文标识
        /// </summary>
        /// <param name="languageID">0:中文 1:日语 2:英语</param>
        /// <returns></returns>
        public string ConvertToLanguageName(int languageID)
        {
            string language = "zh-CN";
            switch (languageID)
            {
                case 0:
                    {
                        language = "zh-CN";
                        break;
                    }
                case 1:
                    {
                        language = "ja-JP";
                        break;
                    }
                case 2:
                    {
                        language = "en-US";
                        break;
                    }
            }
            return language;
        }

        /// <summary>
        /// 设置语音引擎
        /// </summary>
        /// <param name="voiceName"></param>
        /// <returns>是否切换成功</returns>
        public bool SetVoice(string voiceName)
        {
            try
            {
                MySynth.SelectVoice(voiceName);
                return true;
            }
            catch (Exception exp)
            {
                return false;
            }
           
        }

        /// <summary>
        /// 根据ID设置发音引擎
        /// </summary>
        /// <param name="languageID">0:中文 1:日语 2:英语</param>
        public void SetVoiceByLanguageID(int languageID)
        {           
            string language = ConvertToLanguageName(languageID);
            System.Globalization.CultureInfo cif = new System.Globalization.CultureInfo(language);
            if (IsExistLanguage(language))
            {
                MySynth.SelectVoiceByHints(VoiceGender.NotSet, VoiceAge.NotSet, 1, cif);
            }
        }
    }

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