80分暴力:
#include <bits/stdc++.h>
using namespace std;
const int maxn = 100005;
int n, m;
struct point
{ // 存操作
int flag;
double ee;
} pp[maxn];
int main()
{
cin >> n >> m;
for (int u = 1; u <= n; u++) // 存操作
{
int op;
cin >> op;
if (op == 1)
{
pp[u].flag = 1;
cin >> pp[u].ee;
}
else if (op == 2)
{
pp[u].flag = 2;
cin >> pp[u].ee;
}
}
for (int t = 0; t < m; t++)
{
int i, j;
double x, y;
cin >> i >> j ;
scanf("%lf %lf", &x,&y);
for (int u = i; u <= j; u++)
{
if (pp[u].flag == 1)
{
x = x * pp[u].ee;
y = y * pp[u].ee;
}
else if (pp[u].flag == 2)
{
double tx, ty;
tx = x * cos(pp[u].ee) - y * sin(pp[u].ee);
ty = x * sin(pp[u].ee) + y * cos(pp[u].ee);
x=tx,y=ty;
}
}
printf("%.3f %.3f\n", x, y);
}
}
100分前缀和思想:
#include <bits/stdc++.h>
using namespace std;
const int maxn = 100005;
int n, m;
double k[maxn], e[maxn]; // 存前缀
/*只考虑存在拉伸操作的情况下,最终拉伸的系数等于每次拉伸操作系数的乘积。
只考虑存在旋转操作的情况下,最终旋转的角度等于每次旋转操作角度的和。*/
int main()
{
cin >> n >> m;
k[0] = 1;
e[0] = 0;
for (int u = 1; u <= n; u++) // 存前缀
{
int op;
cin >> op;
if (op == 1)
{
double kk;
cin >> kk;
k[u] = k[u - 1] * kk;
e[u] = e[u - 1];
}
else if (op == 2)
{
double ee;
cin >> ee;
k[u] = k[u - 1];
e[u] = e[u - 1] + ee;
}
}
for (int t = 0; t < m; t++)
{
int i, j;
double x, y;
cin >> i >> j;
scanf("%lf %lf", &x, &y);
double kk = k[j] / k[i-1]; // 拉伸
double ee = e[j] - e[i-1]; // 旋转
double ax, ay, bx, by;
ax = x * kk;
ay = y * kk;
bx = ax * cos(ee) - ay * sin(ee);
by = ax * sin(ee) + ay * cos(ee);
printf("%.3f %.3f\n", bx, by);
}
}