CCSize size = CCDirector::sharedDirector()->getWinSize();
CCRenderTexture* in_texture = CCRenderTexture::create((int)size.width, (int)size.height,kCCTexture2DPixelFormat_RGBA8888);
in_texture->getSprite()->setAnchorPoint( ccp(0.5f,0.5f) );
in_texture->setPosition( ccp(size.width/2, size.height/2) );
in_texture->setAnchorPoint( ccp(0.5f,0.5f) );
in_texture->begin();
CCScene* scene = CCDirector::sharedDirector()->getRunningScene();
CCNode* node;
CCArray* childs = scene->getChildren();
for (int i=0; i< scene->getChildrenCount();i++)
{
node = (CCNode*)childs->objectAtIndex(i);
node->visit();
}
/*this->visit();*/
in_texture->end();
CCLog("%d",in_texture->saveToFile("share.png",kCCImageFormatPNG));
CCRenderTexture* in_texture = CCRenderTexture::create((int)size.width, (int)size.height,kCCTexture2DPixelFormat_RGBA8888);
in_texture->getSprite()->setAnchorPoint( ccp(0.5f,0.5f) );
in_texture->setPosition( ccp(size.width/2, size.height/2) );
in_texture->setAnchorPoint( ccp(0.5f,0.5f) );
in_texture->begin();
CCScene* scene = CCDirector::sharedDirector()->getRunningScene();
CCNode* node;
CCArray* childs = scene->getChildren();
for (int i=0; i< scene->getChildrenCount();i++)
{
node = (CCNode*)childs->objectAtIndex(i);
node->visit();
}
/*this->visit();*/
in_texture->end();
CCLog("%d",in_texture->saveToFile("share.png",kCCImageFormatPNG));