138.example_osgwindows

多窗口拼接的示例

使用osg::GraphicsContext::Traits控制相机观察内容


    // left window + left slave camera
    {
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;

//控制x方向偏移
        traits->x = xoffset + 0;
        traits->y = yoffset + 0;
        traits->width = 600;
        traits->height = 480;
        traits->windowDecoration = true;
        traits->doubleBuffer = true;
        traits->sharedContext = 0;


        osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());


        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);


        // add this slave camera to the viewer, with a shift left of the projection matrix
        viewer.addSlave(camera.get(), osg::Matrixd::translate(1.0,0.0,0.0), osg::Matrixd());
    }
    
    // right window + right slave camera
    {
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;

//控制x方向偏移(+600)
        traits->x = xoffset + 600;
        traits->y = yoffset + 0;
        traits->width = 600;
        traits->height = 480;
        traits->windowDecoration = true;
        traits->doubleBuffer = true;
        traits->sharedContext = 0;


        osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());


        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);


        // add this slave camera to the viewer, with a shift right of the projection matrix
        viewer.addSlave(camera.get(), osg::Matrixd::translate(-1.0,0.0,0.0), osg::Matrixd());
    }

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