//屏幕相关
#define myWindow ([UIApplication sharedApplication].keyWindow)
#define windowContent ([[UIScreen mainScreen] bounds])
#define windowContentHeight ([[UIScreen mainScreen] bounds].size.height)
#define windowContentWidth ([[UIScreen mainScreen] bounds].size.width)
//动画持续时间,该时间与压栈和出栈时间相当
#define SLIDE_ANIMATION_DURATION0.35
//颜色
#define kColor(r,g,b) [UIColor colorWithRed:(r)/255.f green:(g)/255.f blue:(b)/255.f alpha:1.0]
//取版本号
#define XcodeAppVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"]
<pre name="code" class="objc">//use dlog to print while in debug model
#ifdef DEBUG
# define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
#else
# define DLog(...)
#endif
//G-C-D
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]
//由角度获取弧度 由弧度获取角度
#pragma mark - degrees/radian functions
#define degreesToRadian(x) (M_PI * (x) / 180.0)
#define radianToDegrees(radian) (radian*180.0)/(M_PI)
//坐标相关
<pre name="code" class="objc">#define ViewWidth(v) v.frame.size.width
#define ViewHeight(v) v.frame.size.height
#define ViewX(v) v.frame.origin.x
#define ViewY(v) v.frame.origin.y
#define SelfViewWidth self.view.bounds.size.width
#define SelfViewHeight self.view.bounds.size.height