#include<iostream>
#include<cmath>
using namespace std;
class triangle
{
public:
void setA(double x)
{
a=x;
}
void setB(double y)
{
b=y;
}
void setC(double z)
{
c=z;
}
double getA()
{
return a;
}
double getB()
{
return b;
}
double getC()
{
return c;
}
bool isTriangle()
{
if(a+b>=c&&b+c>=a&&a+c>=b)
return true;
else
return false;
}
double perimeter();
double area();
private:
double a,b,c;
};
double triangle::perimeter()
{
return a+b+c;
}
double triangle::area()
{
double x=(a*a+b*b-c*c)/(2*a*b);
return (a*b*sqrt(1-x*x))/2;
}
int main()
{
triangle tri1;
double x,y,z;
cout<<"请输入三角形的三边:";
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z);
if(tri1.isTriangle())
{
cout<<"三条边为:"<<tri1.getA()<<','<<tri1.getB()<<','<<tri1.getC()<<endl;
cout<<"三角形的周长为:"<<tri1.perimeter()<<'\t'<<"面积为:"<<tri1.area()<<endl;
}
else
cout<<"不能构成三角形。"<<endl;
return 0;
}
#include<cmath>
using namespace std;
class triangle
{
public:
void setA(double x)
{
a=x;
}
void setB(double y)
{
b=y;
}
void setC(double z)
{
c=z;
}
double getA()
{
return a;
}
double getB()
{
return b;
}
double getC()
{
return c;
}
bool isTriangle()
{
if(a+b>=c&&b+c>=a&&a+c>=b)
return true;
else
return false;
}
double perimeter();
double area();
private:
double a,b,c;
};
double triangle::perimeter()
{
return a+b+c;
}
double triangle::area()
{
double x=(a*a+b*b-c*c)/(2*a*b);
return (a*b*sqrt(1-x*x))/2;
}
int main()
{
triangle tri1;
double x,y,z;
cout<<"请输入三角形的三边:";
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z);
if(tri1.isTriangle())
{
cout<<"三条边为:"<<tri1.getA()<<','<<tri1.getB()<<','<<tri1.getC()<<endl;
cout<<"三角形的周长为:"<<tri1.perimeter()<<'\t'<<"面积为:"<<tri1.area()<<endl;
}
else
cout<<"不能构成三角形。"<<endl;
return 0;
}