状态模式(State) 当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。
//state.h
#ifndef _STATE_H_
#define _STATE_H_
class Context;
class State
{
public:
virtual void Handle(Context* context)=0;
};
class ConcreteStateA:public State
{
public:
void Handle(Context* context);
};
class ConcreteStateB:public State
{
public:
void Handle(Context* context);
};
#endif
//state.cpp
#include "State.h"
#include "Context.h"
#include <iostream>
using namespace std;
void ConcreteStateA::Handle(Context* context)
{
context->SetState(new ConcreteStateB());
cout<<"new state: stateB..."<<endl;
}
void ConcreteStateB::Handle(Context* context)
{
context->SetState(new ConcreteStateA());
cout<<"new state: stateA..."<<endl;
}
//context.h
#ifndef _CONTEXT_H
#define _CONTEXT_H
#include "State.h"
class State;
class Context
{
public:
Context(State* st);
void SetState(State* st);
public:
void Request();
private:
State* _st;
};
#endif
//context.cpp
#include "Context.h"
#include "State.h"
Context::Context(State* st)
{
this->_st = st;
}
void Context::SetState(State* st)
{
this->_st = st;
}
void Context::Request()
{
_st->Handle(this);
}
//main.cpp
#include "State.h"
#include "Context.h"
int main()
{
Context* c = new Context(new ConcreteStateA());
c->Request();
c->Request();
return 0;
}