命令模式(Command) 将一个请求封装为一个对象,从而是你可以用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
//Command.h
/*Command类用来声明执行操作的接口*/
#ifndef _COMMAND_H_
#define _COMMAND_H_
#include "Receiver.h"
class Command
{
protected:
Receiver* _rvr;
public:
Command(Receiver* rvr)
{
_rvr = rvr;
}
virtual void Execute()=0;
};
/*ConcreteCommand类讲一个接受者对象绑定于一个动作,调用接受者相应的操作
以实现Execute*/
class ConcreteCommand:public Command
{
public:
ConcreteCommand(Receiver* rvr):Command(rvr){}
void Execute()
{
_rvr->Action();
}
};
#endif
//Invoker.h
/*要求该命令执行这个请求*/
#ifndef _INVOKER_H_
#define _INVOKER_H_
#include "Command.h"
class Invoker
{
private:
Command* _cmd;
public:
void SetCommand(Command* cmd)
{
_cmd = cmd;
}
void ExecuteCommand()
{
_cmd->Execute();
}
};
#endif
//Receiver.h
/*Receiver类知道如何实施与执行一个与请求相关的操作,
任何类都可以成为一个接收者*/
#ifndef _RECEIVER_H_
#define _RECEIVER_H_
#include <iostream>
using namespace std;
class Receiver
{
public:
void Action()
{
cout<<"Execute request..."<<endl;
}
};
#endif
//main.cpp
#include "Invoker.h"
#include "Command.h"
#include "Receiver.h"
int main()
{
Invoker * iv = new Invoker;
iv->SetCommand(new ConcreteCommand(new Receiver()));
iv->ExecuteCommand();
return 0;
}