Linux input子系统分析_5_事件传递过程

三. 事件传递过程(以s3c2410_ts为例)
   1. 事件产生
    当按下触摸屏时,进入触摸屏按下中断,开始ad转换,ad转换完成进入ad完成中断,在这个中断中将事件发送出去,调用 input_report_abs(dev, ABS_X, xp);

    static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
    {
        input_event(dev, EV_ABS, code, value);
    }
    input_report_abs(dev, ABS_Y, yp); 这两个函数调用了 input_event(dev, EV_ABS, code, value)
    所有的事件报告函数都调用这个函数。
   2. 事件报告
    (1) input_event 函数分析,这个函数定义在input.c中
    /**
     * input_event() - report new input event
     * @dev: device that generated the event
     * @type: type of the event
     * @code: event code
     * @value: value of the event
     *
     * This function should be used by drivers implementing various input
     * devices to report input events. See also input_inject_event().
     *
     * NOTE: input_event() may be safely used right after input device was
     * allocated with input_allocate_device(), even before it is registered
     * with input_register_device(), but the event will not reach any of the
     * input handlers. Such early invocation of input_event() may be used
     * to 'seed' initial state of a switch or initial position of absolute
     * axis, etc.
     */
    void input_event(struct input_dev *dev,
             unsigned int type, unsigned int code, int value)
    {
        unsigned long flags;
        if (is_event_supported(type, dev->evbit, EV_MAX)) {   //判断是否支持此种事件类型和事件类型中的编码类型
            spin_lock_irqsave(&dev->event_lock, flags);
            add_input_randomness(type, code, value);      //对系统随机熵池有贡献,因为这个也是一个随机过程
            input_handle_event(dev, type, code, value);   //这个函数是事件处理的关键函数,下面详细分析
            spin_unlock_irqrestore(&dev->event_lock, flags);
        }
    }
    EXPORT_SYMBOL(input_event);

(2) input_handle_event 函数分析,这个函数定义在input.c中.

    static void input_handle_event(struct input_dev *dev,
                 unsigned int type, unsigned int code, int value)
    {
        int disposition = INPUT_IGNORE_EVENT;
        switch (type) {
        case EV_SYN:
            switch (code) {
            case SYN_CONFIG:
                disposition = INPUT_PASS_TO_ALL;
                break;
            case SYN_REPORT:
                if (!dev->sync) {
                    dev->sync = 1;
                    disposition = INPUT_PASS_TO_HANDLERS;
                }
                break;
            case SYN_MT_REPORT:
                dev->sync = 0;
                disposition = INPUT_PASS_TO_HANDLERS;
                break;
            }
            break;
        case EV_KEY:
            if (is_event_supported(code, dev->keybit, KEY_MAX) &&
             !!test_bit(code, dev->key) != value) {
                if (value != 2) {
                    __change_bit(code, dev->key);
                    if (value)
                        input_start_autorepeat(dev, code);
                    else
                        input_stop_autorepeat(dev);
                }
                disposition = INPUT_PASS_TO_HANDLERS;
            }
            break;
        case EV_SW:
            if (is_event_supported(code, dev->swbit, SW_MAX) &&
             !!test_bit(code, dev->sw) != value) {
                __change_bit(code, dev->sw);
                disposition = INPUT_PASS_TO_HANDLERS;
            }
            break;
        case EV_ABS:
            if (is_event_supported(code, dev->absbit, ABS_MAX)) {
                if (test_bit(code, input_abs_bypass)) {
                    disposition = INPUT_PASS_TO_HANDLERS;
                    break;
                }
                value = input_defuzz_abs_event(value,
                        dev->abs[code], dev->absfuzz[code]);
                if (dev->abs[code] != value) {
                    dev->abs[code] = value;
                    disposition = INPUT_PASS_TO_HANDLERS;
                }
            }
            break;
        case EV_REL:
            if (is_event_supported(code, dev->relbit, REL_MAX) && value)
                disposition = INPUT_PASS_TO_HANDLERS;
            break;
        case EV_MSC:
            if (is_event_supported(code, dev->mscbit, MSC_MAX))
                disposition = INPUT_PASS_TO_ALL;
            break;
        case EV_LED:
            if (is_event_supported(code, dev->ledbit, LED_MAX) &&
             !!test_bit(code, dev->led) != value) {
                __change_bit(code, dev->led);
                disposition = INPUT_PASS_TO_ALL;
            }
            break;
        case EV_SND:
            if (is_event_supported(code, dev->sndbit, SND_MAX)) {
                if (!!test_bit(code, dev->snd) != !!value)
                    __change_bit(code, dev->snd);
                disposition = INPUT_PASS_TO_ALL;
            }
            break;
        case EV_REP:
            if (code <= REP_MAX && value >= 0 && dev->rep[code] != value) {
                dev->rep[code] = value;
                disposition = INPUT_PASS_TO_ALL;
            }
            break;
        case EV_FF:
            if (value >= 0)
                disposition = INPUT_PASS_TO_ALL;
            break;
        case EV_PWR:
            disposition = INPUT_PASS_TO_ALL;
            break;
        }
        if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN)
            dev->sync = 0;
        if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
            dev->event(dev, type, code, value);
        if (disposition & INPUT_PASS_TO_HANDLERS)
            input_pass_event(dev, type, code, value);
    }

   函数主要是根据事件类型的不同,做相应的处理。

   只关心EV_KEY类型,其他函数和事件传递关系不大,只要关心,disposition这个是事件处理的方式,默认的是INPUT_IGNORE_EVENT,忽略这个事件,如果是INPUT_PASS_TO_HANDLERS则是传递给事件处理器,如果是INPUT_PASS_TO_DEVICE,则是传递给设备处理,触摸屏驱动没有定义这个。

   下面分析input_pass_event函数。

    /*
     * Pass event first through all filters and then, if event has not been
     * filtered out, through all open handles. This function is called with
     * dev->event_lock held and interrupts disabled.
     */
    static void input_pass_event(struct input_dev *dev,
                 unsigned int type, unsigned int code, int value)
    {
        struct input_handler *handler;
        struct input_handle *handle;
        rcu_read_lock();
        handle = rcu_dereference(dev->grab); 
        if (handle)    //如果是绑定的handle,则调用绑定的handler->event函数
            handle->handler->event(handle, type, code, value);
        else {         //如果没有绑定,则遍历dev的h_list链表,寻找handle,如果handle已经打开,说明有进程读取设备关联的evdev。
            bool filtered = false;
            list_for_each_entry_rcu(handle, &dev->h_list, d_node) {
                if (!handle->open)
                    continue;
                handler = handle->handler;
                if (!handler->filter) {
                    if (filtered)
                        break;
                    handler->event(handle, type, code, value);  // 调用相关的事件处理器的event函数,进行事件的处理
                } else if (handler->filter(handle, type, code, value))
                    filtered = true;
            }
        }
        rcu_read_unlock();
    }

下面分析 evdev事件处理器的event函数: evdev_event()

    /*
     * Pass incoming event to all connected clients.
     */
    static void evdev_event(struct input_handle *handle,
                unsigned int type, unsigned int code, int value)
    {
        struct evdev *evdev = handle->private;
        struct evdev_client *client;
        struct input_event event;
        struct timespec ts;
        ktime_get_ts(&ts);
        event.time.tv_sec = ts.tv_sec;    //将传过来的事件,赋值给input_event结构
        event.time.tv_usec = ts.tv_nsec / NSEC_PER_USEC;
        event.type = type;
        event.code = code;
        event.value = value;  
        rcu_read_lock();
        client = rcu_dereference(evdev->grab);  
        if (client)
            evdev_pass_event(client, &event);  //如果evdev绑定了client那么,处理这个客户端,触摸屏驱动没有绑定

        else    //遍历client链表,调用evdev_pass_event函数
            list_for_each_entry_rcu(client, &evdev->client_list, node)
                evdev_pass_event(client, &event);
        rcu_read_unlock();
        wake_up_interruptible(&evdev->wait);   //唤醒等待的进程
    }

下面分析 evdev_pass_event()函数:

    static void evdev_pass_event(struct evdev_client *client,
                 struct input_event *event)
    {
        /*
         * Interrupts are disabled, just acquire the lock
         */
        spin_lock(&client->buffer_lock);
        wake_lock_timeout(&client->wake_lock, 5 * HZ);
        client->buffer[client->head++] = *event;   //将事件赋值给客户端的input_event 数组
        client->head &= EVDEV_BUFFER_SIZE - 1;
        spin_unlock(&client->buffer_lock);
        if (event->type == EV_SYN)
            kill_fasync(&client->fasync, SIGIO, POLL_IN);
    }

  看出, evdev_pass_event函数最终将事件传递给了用户端的client结构中的input_event数组中,只需将这个input_event数组复制给用户空间,进程就能收到触摸屏按下的信息了。具体处理由具体的应用程序来完成。

 


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