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game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10
//菜单函数
void menu();
//初始化扫雷的界面;
void InintBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印界面;
DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷啦啦
void SetMine(char board, int row, int col);
//排查雷了
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//菜单函数
void menu()
{
printf("*************************************\n");
printf("******** 1.玩 ************\n");
printf("******* 0.不玩 ***********\n");
printf("*************************************\n");
printf("*************************************\n");
}
//初始化扫雷的界面;
void InintBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for(j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印界面;
DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("****************************************************\n");
for (j = 0; j <= col; j++)
printf("%d ", j);
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷啦啦
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if ('0' == mine[x][y])
{
mine[x][y] = '1';
}
count--;
}
}
//统计周围八个空雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//排查雷了
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入你要排查的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if ('1' == mine[x][y])
{
printf("\n\n\n\t\t你死啦\n\n\n\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//统计周围八个空雷的个数
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标错了,重来");
}
}
if (win == row * col - EASY_COUNT)
{
printf("\n\n\n\n\n\t\t\t\t\t\t\t\t\t\t\t\t牛逼,兄弟\n\n\n\n\n\n\n\n\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
//初始化扫雷的界面;
InintBoard(mine,ROWS,COLS,'0'); //初始化为0;
InintBoard(show, ROWS, COLS,'*'); // 初始化为*;
//打印界面;
DisplayBoard(show, ROW, COL);
//开始埋雷啦;
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
//排查雷了
FindMine(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("戳啦,重新选\n");
break;
}
} while (input);
return 0;
}