用c语言写小游戏——扫雷

game.h

#pragma once

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9

#define ROWS  ROW + 2
#define COLS  COL + 2
#define EASY_COUNT 10





//菜单函数
void menu();

//初始化扫雷的界面;
void InintBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印界面;
DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷啦啦
void SetMine(char board, int row, int col);

//排查雷了
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"


//菜单函数
void menu()
{
    printf("*************************************\n");
    printf("********       1.玩      ************\n");
    printf("*******        0.不玩     ***********\n");
    printf("*************************************\n");
    printf("*************************************\n");
}



//初始化扫雷的界面;
void InintBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for(j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}


//打印界面;
DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("****************************************************\n");
    for (j = 0; j <= col; j++)
        printf("%d ", j);
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);

        for (j = 1; j <= col; j++)
        {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}


//布置雷啦啦
void SetMine(char mine[ROWS][COLS], int row, int col)
{
    int count = EASY_COUNT;
    while (count)
    {
        int x = rand() % row + 1;
        int y = rand() % col + 1;
        if ('0' == mine[x][y])
        {
            mine[x][y] = '1';
        }
        count--;
    }

}


//统计周围八个空雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1] - 8 * '0');
}


//排查雷了
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;
    while (win<row*col-EASY_COUNT)
    {
    printf("请输入你要排查的坐标:");
        scanf("%d%d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if ('1' == mine[x][y])
            {
                printf("\n\n\n\t\t你死啦\n\n\n\n");
                DisplayBoard(mine, ROW, COL);
                break;
            }
            else
            {
                //统计周围八个空雷的个数
                int count = GetMineCount(mine, x, y);
                show[x][y] = count + '0';
                DisplayBoard(show, ROW, COL);
                win++;
            }
        }
        else
        {
            printf("坐标错了,重来");
        }
    }
    
    if (win == row * col - EASY_COUNT)
    {
        printf("\n\n\n\n\n\t\t\t\t\t\t\t\t\t\t\t\t牛逼,兄弟\n\n\n\n\n\n\n\n\n");
        DisplayBoard(mine, ROW, COL);

    }
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

void game()
{
    char mine[ROWS][COLS] = {0};
    char show[ROWS][COLS] = {0};
    //初始化扫雷的界面;
    InintBoard(mine,ROWS,COLS,'0');     //初始化为0;
    InintBoard(show, ROWS, COLS,'*');   // 初始化为*;

    //打印界面;
    DisplayBoard(show, ROW, COL);
    
    //开始埋雷啦;
    SetMine(mine,ROW,COL);
    //DisplayBoard(mine, ROW, COL);
    //排查雷了
    FindMine(mine,show,ROW,COL);

}

int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n"); 
            break;
        default:
            printf("戳啦,重新选\n"); 
            break;
        }

    } while (input);

    return 0;
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值