四个 服务器设计模型(42)

五个简单TCP协议(MuduoManual.pdf P50)
muduo库网络模型使用示例(sudoku求解服务器MuduoManual.pdf P35 )

reactor(一个IO线程)

reactor + threadpool (一个IO + 多个计算线程)

multiple reactor (多个IO线程)

one loop per thread + thread pool (多个IO线程 + 计算线程池)




网络编程关注4个半事件:
连接建立
连接断开
消息到达
信息发送完毕(对于低流量的服务来说,通常不需要关注该事件)

如何实现server
1 提供一个xxxServer类
2 在该类中包含一个TcpServer对象
注册一些事件
OnConnection
OnMessage
OnWriteComplete

TcpConnection::shutdown () 内部实现,只关闭写入这一半

--------------------------------------

----------------------------------------

下面的程序都是用来解 数独 的,数独的实现如下

sudoku.h

#ifndef MUDUO_EXAMPLES_SUDOKU_SUDOKU_H
#define MUDUO_EXAMPLES_SUDOKU_SUDOKU_H


#include <muduo/base/Types.h>

// FIXME, use (const char*, len) for saving memory copying.
muduo::string solveSudoku(const muduo::string& puzzle);
const int kCells = 81;

#endif


sudoku.cc


#include "sudoku.h"

#include <vector>
#include <assert.h>
#include <string.h>

using namespace muduo;

struct Node;
typedef Node Column;
struct Node
{
    Node* left;
    Node* right;
    Node* up;
    Node* down;
    Column* col;
    int name;
    int size;
};

const int kMaxNodes = 1 + 81*4 + 9*9*9*4;
const int kMaxColumns = 400;
const int kRow = 100, kCol = 200, kBox = 300;

class SudokuSolver
{
 public:
    SudokuSolver(int board[kCells])
      : inout_(board),
        cur_node_(0)
    {
        stack_.reserve(100);

        root_ = new_column();
        root_->left = root_->right = root_;
        memset(columns_, 0, sizeof(columns_));

        bool rows[kCells][10] = { {false} };
        bool cols[kCells][10] = { {false} };
        bool boxes[kCells][10] = { {false} };

        for (int i = 0; i < kCells; ++i) {
            int row = i / 9;
            int col = i % 9;
            int box = row/3*3 + col/3;
            int val = inout_[i];
            rows[row][val] = true;
            cols[col][val] = true;
            boxes[box][val] = true;
        }

        for (int i = 0; i < kCells; ++i) {
            if (inout_[i] == 0) {
                append_column(i);
            }
        }

        for (int i = 0; i < 9; ++i) {
            for (int v = 1; v < 10; ++v) {
                if (!rows[i][v])
                    append_column(get_row_col(i, v));
                if (!cols[i][v])
                    append_column(get_col_col(i, v));
                if (!boxes[i][v])
                    append_column(get_box_col(i, v));
            }
        }

        for (int i = 0; i < kCells; ++i) {
            if (inout_[i] == 0) {
                int row = i / 9;
                int col = i % 9;
                int box = row/3*3 + col/3;
                //int val = inout[i];
                for (int v = 1; v < 10; ++v) {
                    if (!(rows[row][v] || cols[col][v] || boxes[box][v])) {
                        Node* n0 = new_row(i);
                        Node* nr = new_row(get_row_col(row, v));
                        Node* nc = new_row(get_col_col(col, v));
                        Node* nb = new_row(get_box_col(box, v));
                        put_left(n0, nr);
                        put_left(n0, nc);
                        put_left(n0, nb);
                    }
                }
            }
        }
    }

    bool solve()
    {
        if (root_->left == root_) {
            for (size_t i = 0; i < stack_.size(); ++i) {
                Node* n = stack_[i];
                int cell = -1;
                int val = -1;
                while (cell == -1 || val == -1) {
                    if (n->name < 100)
                        cell = n->name;
                    else
                        val = n->name % 10;
                    n = n->right;
                }

                //assert(cell != -1 && val != -1);
                inout_[cell] = val;
            }
            return true;
        }

        Column* const col = get_min_column();
        cover(col);
        for (Node* row = col->down; row != col; row = row->down) {
            stack_.push_back(row);
            for (Node* j = row->right; j != row; j = j->right) {
                cover(j->col);
            }
            if (solve()) {
                return true;
            }
            stack_.pop_back();
            for (Node* j = row->left; j != row; j = j->left) {
                uncover(j->col);
            }
        }
        uncover(col);
        return false;
    }

 private:

    Column* root_;
    int*    inout_;
    Column* columns_[400];
    std::vector<Node*> stack_;
    Node    nodes_[kMaxNodes];
    int     cur_node_;

    Column* new_column(int n = 0)
    {
        assert(cur_node_ < kMaxNodes);
        Column* c = &nodes_[cur_node_++];
        memset(c, 0, sizeof(Column));
        c->left = c;
        c->right = c;
        c->up = c;
        c->down = c;
        c->col = c;
        c->name = n;
        return c;
    }

    void append_column(int n)
    {
        assert(columns_[n] == NULL);

        Column* c = new_column(n);
        put_left(root_, c);
        columns_[n] = c;
    }

    Node* new_row(int col)
    {
        assert(columns_[col] != NULL);
        assert(cur_node_ < kMaxNodes);

        Node* r = &nodes_[cur_node_++];

        //Node* r = new Node;
        memset(r, 0, sizeof(Node));
        r->left = r;
        r->right = r;
        r->up = r;
        r->down = r;
        r->name = col;
        r->col = columns_[col];
        put_up(r->col, r);
        return r;
    }

    int get_row_col(int row, int val)
    {
        return kRow+row*10+val;
    }

    int get_col_col(int col, int val)
    {
        return kCol+col*10+val;
    }

    int get_box_col(int box, int val)
    {
        return kBox+box*10+val;
    }

    Column* get_min_column()
    {
        Column* c = root_->right;
        int min_size = c->size;
        if (min_size > 1) {
            for (Column* cc = c->right; cc != root_; cc = cc->right) {
                if (min_size > cc->size) {
                    c = cc;
                    min_size = cc->size;
                    if (min_size <= 1)
                        break;
                }
            }
        }
        return c;
    }

    void cover(Column* c)
    {
        c->right->left = c->left;
        c->left->right = c->right;
        for (Node* row = c->down; row != c; row = row->down) {
            for (Node* j = row->right; j != row; j = j->right) {
                j->down->up = j->up;
                j->up->down = j->down;
                j->col->size--;
            }
        }
    }

    void uncover(Column* c)
    {
        for (Node* row = c->up; row != c; row = row->up) {
            for (Node* j = row->left; j != row; j = j->left) {
                j->col->size++;
                j->down->up = j;
                j->up->down = j;
            }
        }
        c->right->left = c;
        c->left->right = c;
    }

    void put_left(Column* old, Column* nnew)
    {
        nnew->left = old->left;
        nnew->right = old;
        old->left->right = nnew;
        old->left = nnew;
    }

    void put_up(Column* old, Node* nnew)
    {
        nnew->up = old->up;
        nnew->down = old;
        old->up->down = nnew;
        old->up = nnew;
        old->size++;
        nnew->col = old;
    }
};

string solveSudoku(const string& puzzle)
{
  assert(puzzle.size() == implicit_cast<size_t>(kCells));

  string result = "NoSolution";

  int board[kCells] = { 0 };
  bool valid = true;
  for (int i = 0; i < kCells; ++i)
  {
    board[i] = puzzle[i] - '0';
    valid = valid && (0 <= board[i] && board[i] <= 9);
  }

  if (valid)
  {
    SudokuSolver s(board);
    if (s.solve())
    {
      result.clear();
      result.resize(kCells);
      for (int i = 0; i < kCells; ++i)
      {
        result[i] = static_cast<char>(board[i] + '0');
      }
    }
  }
  return result;
}






reactor模型

只有一个IO线程:
    这个IO线程既负责listenfd也负责connfd

#include "sudoku.h"

#include <muduo/base/Atomic.h>
#include <muduo/base/Logging.h>
#include <muduo/base/Thread.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/InetAddress.h>
#include <muduo/net/TcpServer.h>

#include <boost/bind.hpp>

#include <utility>

#include <mcheck.h>
#include <stdio.h>
#include <unistd.h>

using namespace muduo;
using namespace muduo::net;

class SudokuServer
{
 public:
  SudokuServer(EventLoop* loop, const InetAddress& listenAddr)
    : loop_(loop),
      server_(loop, listenAddr, "SudokuServer"),
      startTime_(Timestamp::now())
  {
    server_.setConnectionCallback(
        boost::bind(&SudokuServer::onConnection, this, _1));
    server_.setMessageCallback(
        boost::bind(&SudokuServer::onMessage, this, _1, _2, _3));
  }

  void start()
  {
    server_.start();
  }

 private:
  void onConnection(const TcpConnectionPtr& conn)
  {
    LOG_TRACE << conn->peerAddress().toIpPort() << " -> "
        << conn->localAddress().toIpPort() << " is "
        << (conn->connected() ? "UP" : "DOWN");
  }

  void onMessage(const TcpConnectionPtr& conn, Buffer* buf, Timestamp)
  {
    LOG_DEBUG << conn->name();
    size_t len = buf->readableBytes();
    while (len >= kCells + 2)
    {
      const char* crlf = buf->findCRLF();
      if (crlf)
      {
        string request(buf->peek(), crlf);
        buf->retrieveUntil(crlf + 2);
        len = buf->readableBytes();
        if (!processRequest(conn, request))
        {
          conn->send("Bad Request!\r\n");
          conn->shutdown();
          break;
        }
      }
      else if (len > 100) // id + ":" + kCells + "\r\n"
      {
        conn->send("Id too long!\r\n");
        conn->shutdown();
        break;
      }
      else
      {
        break;
      }
    }
  }

  bool processRequest(const TcpConnectionPtr& conn, const string& request)
  {
    string id;
    string puzzle;
    bool goodRequest = true;

    string::const_iterator colon = find(request.begin(), request.end(), ':');
    if (colon != request.end())
    {
      id.assign(request.begin(), colon);
      puzzle.assign(colon+1, request.end());
    }
    else
    {
      puzzle = request;
    }

    if (puzzle.size() == implicit_cast<size_t>(kCells))
    {
      LOG_DEBUG << conn->name();
      string result = solveSudoku(puzzle);
      if (id.empty())
      {
        conn->send(result+"\r\n");
      }
      else
      {
        conn->send(id+":"+result+"\r\n");
      }
    }
    else
    {
      goodRequest = false;
    }
    return goodRequest;
  }

  EventLoop* loop_;
  TcpServer server_;
  Timestamp startTime_;
};

int main(int argc, char* argv[])
{
  LOG_INFO << "pid = " << getpid() << ", tid = " << CurrentThread::tid();
  EventLoop loop;
  InetAddress listenAddr(9981);
  SudokuServer server(&loop, listenAddr);

  server.start();

  loop.loop();
}





multiple reactor
IO线程的数目多个
EventLoopThreadPoll IO线程池
直接设置server_.setThreadNum(numThreads)就OK了

main reactor 负责listenfd accept
sub reactor  负责connfd
使用roundbin轮叫策略
来一个连接,就选择下一个EventLoop,这样让多个连接分配给若干个EventLoop来处理,
而每个EventLoop属于一个IO线程,也就意味着,多个连接分配给若干个IO线程来处理。

include "sudoku.h"

#include <muduo/base/Atomic.h>
#include <muduo/base/Logging.h>
#include <muduo/base/Thread.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/InetAddress.h>
#include <muduo/net/TcpServer.h>

#include <boost/bind.hpp>

#include <utility>

#include <mcheck.h>
#include <stdio.h>
#include <unistd.h>

using namespace muduo;
using namespace muduo::net;

class SudokuServer
{
 public:
  SudokuServer(EventLoop* loop, const InetAddress& listenAddr, int numThreads)
    : loop_(loop),
      server_(loop, listenAddr, "SudokuServer"),
      numThreads_(numThreads),
      startTime_(Timestamp::now())
  {
    server_.setConnectionCallback(
        boost::bind(&SudokuServer::onConnection, this, _1));
    server_.setMessageCallback(
        boost::bind(&SudokuServer::onMessage, this, _1, _2, _3));
    server_.setThreadNum(numThreads);
  }

  void start()
  {
    LOG_INFO << "starting " << numThreads_ << " threads.";
    server_.start();
  }

 private:
  void onConnection(const TcpConnectionPtr& conn)
  {
    LOG_TRACE << conn->peerAddress().toIpPort() << " -> "
        << conn->localAddress().toIpPort() << " is "
        << (conn->connected() ? "UP" : "DOWN");
  }

  void onMessage(const TcpConnectionPtr& conn, Buffer* buf, Timestamp)
  {
    LOG_DEBUG << conn->name();
    size_t len = buf->readableBytes();
    while (len >= kCells + 2)
    {
      const char* crlf = buf->findCRLF();
      if (crlf)
      {
        string request(buf->peek(), crlf);
        buf->retrieveUntil(crlf + 2);
        len = buf->readableBytes();
        if (!processRequest(conn, request))
        {
          conn->send("Bad Request!\r\n");
          conn->shutdown();
          break;
        }
      }
      else if (len > 100) // id + ":" + kCells + "\r\n"
      {
        conn->send("Id too long!\r\n");
        conn->shutdown();
        break;
      }
      else
      {
        break;
      }
    }
  }

  bool processRequest(const TcpConnectionPtr& conn, const string& request)
  {
    string id;
    string puzzle;
    bool goodRequest = true;

    string::const_iterator colon = find(request.begin(), request.end(), ':');
    if (colon != request.end())
    {
      id.assign(request.begin(), colon);
      puzzle.assign(colon+1, request.end());
    }
    else
    {
      puzzle = request;
    }

    if (puzzle.size() == implicit_cast<size_t>(kCells))
    {
      LOG_DEBUG << conn->name();
      string result = solveSudoku(puzzle);
      if (id.empty())
      {
        conn->send(result+"\r\n");
      }
      else
      {
        conn->send(id+":"+result+"\r\n");
      }
    }
    else
    {
      goodRequest = false;
    }
    return goodRequest;
  }

  EventLoop* loop_;
  TcpServer server_;
  int numThreads_;
  Timestamp startTime_;
};

int main(int argc, char* argv[])
{
  LOG_INFO << "pid = " << getpid() << ", tid = " << CurrentThread::tid();
  int numThreads = 0;
  if (argc > 1)
  {
    numThreads = atoi(argv[1]);
  }
  EventLoop loop;
  InetAddress listenAddr(9981);
  SudokuServer server(&loop, listenAddr, numThreads);

  server.start();

  loop.loop();
}





reactor + threadPool

一个IO线程,多个计算thread的模式
EventLoop + threadpool + numThreads_

include "sudoku.h"

#include <muduo/base/Atomic.h>
#include <muduo/base/Logging.h>
#include <muduo/base/Thread.h>
#include <muduo/base/ThreadPool.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/InetAddress.h>
#include <muduo/net/TcpServer.h>

#include <boost/bind.hpp>

#include <utility>

#include <mcheck.h>
#include <stdio.h>
#include <unistd.h>

using namespace muduo;
using namespace muduo::net;

class SudokuServer
{
 public:
  SudokuServer(EventLoop* loop, const InetAddress& listenAddr, int numThreads)
    : loop_(loop),
      server_(loop, listenAddr, "SudokuServer"),
      numThreads_(numThreads),
      startTime_(Timestamp::now())
  {
    server_.setConnectionCallback(
        boost::bind(&SudokuServer::onConnection, this, _1));
    server_.setMessageCallback(
        boost::bind(&SudokuServer::onMessage, this, _1, _2, _3));
  }

  void start()
  {
    LOG_INFO << "starting " << numThreads_ << " threads.";
    threadPool_.start(numThreads_);//线程池的线程个数
    server_.start();
  }

 private:
  void onConnection(const TcpConnectionPtr& conn)
  {
    LOG_TRACE << conn->peerAddress().toIpPort() << " -> "
        << conn->localAddress().toIpPort() << " is "
        << (conn->connected() ? "UP" : "DOWN");
  }

  void onMessage(const TcpConnectionPtr& conn, Buffer* buf, Timestamp)
  {
    LOG_DEBUG << conn->name();
    size_t len = buf->readableBytes();
    while (len >= kCells + 2)
    {
      const char* crlf = buf->findCRLF();
      if (crlf)
      {
        string request(buf->peek(), crlf);
        buf->retrieveUntil(crlf + 2);
        len = buf->readableBytes();
        if (!processRequest(conn, request))
        {
          conn->send("Bad Request!\r\n");
          conn->shutdown();
          break;
        }
      }
      else if (len > 100) // id + ":" + kCells + "\r\n"
      {
        conn->send("Id too long!\r\n");
        conn->shutdown();
        break;
      }
      else
      {
        break;
      }
    }
  }

  bool processRequest(const TcpConnectionPtr& conn, const string& request)
  {
    string id;
    string puzzle;
    bool goodRequest = true;

    string::const_iterator colon = find(request.begin(), request.end(), ':');
    if (colon != request.end())
    {
      id.assign(request.begin(), colon);
      puzzle.assign(colon+1, request.end());
    }
    else
    {
      puzzle = request;
    }
    /*计算线程中的线程进行处理*/
    if (puzzle.size() == implicit_cast<size_t>(kCells))
    {
      threadPool_.run(boost::bind(&solve, conn, puzzle, id));
    }
    else
    {
      goodRequest = false;
    }
    return goodRequest;
  }

  static void solve(const TcpConnectionPtr& conn,
                    const string& puzzle,
                    const string& id)
  {
    LOG_DEBUG << conn->name();
    string result = solveSudoku(puzzle);
    /*这里处理完数据后,conn->send() 还是在IO线程中发送,而不是
在计算线程中处理
    */
    if (id.empty())
    {
      conn->send(result+"\r\n");
    }
    else
    {
      conn->send(id+":"+result+"\r\n");
    }
  }

  EventLoop* loop_;
  TcpServer server_;
  ThreadPool threadPool_; //计算线程池
  int numThreads_;
  Timestamp startTime_;
};

int main(int argc, char* argv[])
{
  LOG_INFO << "pid = " << getpid() << ", tid = " << CurrentThread::tid();
  int numThreads = 0;
  if (argc > 1)
  {
    numThreads = atoi(argv[1]);
  }
  EventLoop loop;
  InetAddress listenAddr(9981);
  SudokuServer server(&loop, listenAddr, numThreads);

  server.start();

  loop.loop();
}






4 、multiple reactors+threadpool

EventLoopThreadPoll + threadpool + IOnumThreads_ + ThreadPoolnumThreads_



include "sudoku.h"

#include <muduo/base/Atomic.h>
#include <muduo/base/Logging.h>
#include <muduo/base/Thread.h>
#include <muduo/base/ThreadPool.h>
#include <muduo/net/EventLoop.h>
#include <muduo/net/InetAddress.h>
#include <muduo/net/TcpServer.h>

#include <boost/bind.hpp>

#include <utility>

#include <mcheck.h>
#include <stdio.h>
#include <unistd.h>

using namespace muduo;
using namespace muduo::net;

class SudokuServer
{
 public:
  SudokuServer(EventLoop* loop, const InetAddress& listenAddr, int numThreads)
    : loop_(loop),
      server_(loop, listenAddr, "SudokuServer"),
      numThreads_(numThreads),
      startTime_(Timestamp::now())
  {
    server_.setConnectionCallback(
        boost::bind(&SudokuServer::onConnection, this, _1));
    server_.setMessageCallback(
        boost::bind(&SudokuServer::onMessage, this, _1, _2, _3));
     server_.setThreadNum(numThreads);//IO线程池的初始化
  }

  void start()
  {
    LOG_INFO << "starting " << numThreads_ << " threads.";
    threadPool_.start(numThreads_);
    server_.start();
  }

 private:
  void onConnection(const TcpConnectionPtr& conn)
  {
    LOG_TRACE << conn->peerAddress().toIpPort() << " -> "
        << conn->localAddress().toIpPort() << " is "
        << (conn->connected() ? "UP" : "DOWN");
  }

  void onMessage(const TcpConnectionPtr& conn, Buffer* buf, Timestamp)
  {
    LOG_DEBUG << conn->name();
    size_t len = buf->readableBytes();
    while (len >= kCells + 2)
    {
      const char* crlf = buf->findCRLF();
      if (crlf)
      {
        string request(buf->peek(), crlf);
        buf->retrieveUntil(crlf + 2);
        len = buf->readableBytes();
        if (!processRequest(conn, request))
        {
          conn->send("Bad Request!\r\n");
          conn->shutdown();
          break;
        }
      }
      else if (len > 100) // id + ":" + kCells + "\r\n"
      {
        conn->send("Id too long!\r\n");
        conn->shutdown();
        break;
      }
      else
      {
        break;
      }
    }
  }

  bool processRequest(const TcpConnectionPtr& conn, const string& request)
  {
    string id;
    string puzzle;
    bool goodRequest = true;

    string::const_iterator colon = find(request.begin(), request.end(), ':');
    if (colon != request.end())
    {
      id.assign(request.begin(), colon);
      puzzle.assign(colon+1, request.end());
    }
    else
    {
      puzzle = request;
    }
    /*计算线程中的线程进行处理*/
    if (puzzle.size() == implicit_cast<size_t>(kCells))
    {
      threadPool_.run(boost::bind(&solve, conn, puzzle, id));
    }
    else
    {
      goodRequest = false;
    }
    return goodRequest;
  }

  static void solve(const TcpConnectionPtr& conn,
                    const string& puzzle,
                    const string& id)
  {
    LOG_DEBUG << conn->name();
    string result = solveSudoku(puzzle);
    /*这里处理完数据后,conn->send() 还是在IO线程中发送,而不是
在计算线程中处理
    */
    if (id.empty())
    {
      conn->send(result+"\r\n");
    }
    else
    {
      conn->send(id+":"+result+"\r\n");
    }
  }

  EventLoop* loop_;
  TcpServer server_;
  ThreadPool threadPool_;
  int numThreads_;
  Timestamp startTime_;
};

int main(int argc, char* argv[])
{
  LOG_INFO << "pid = " << getpid() << ", tid = " << CurrentThread::tid();
  int numThreads = 0;
  if (argc > 1)
  {
    numThreads = atoi(argv[1]);
  }
  EventLoop loop;
  InetAddress listenAddr(9981);
  SudokuServer server(&loop, listenAddr, numThreads);

  server.start();

  loop.loop();
}


--------------------------------------------------


sudoKu 求解服务器,既是一个IO密集型,又是一个计算密集型的服务

IO线程池 + 计算线程池
计算时间如果比较久,就会使得IO线程阻塞,IO线程很快就用尽,就不处理大量的并发连接
一个IO线程+计算线程池


使用muduo 库来编程还是比较容易的,有兴趣的朋友可以试一下!



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值