单机1.0版包括6个class文件:
TankClient.java : 主要执行部分,项目的大管家
Tank.java : 实现Tank类,模拟坦克的运动
Missile.java : 实现Missile类,模拟子弹的运动
Explode.java : 实现Explode类,模拟爆炸的产生
Wall.java : 实现Wall类,模拟墙
Blood.java : 实现Blood类,模拟血条
主要操作:
方向键实现移动;ctrl键发射子弹;A键放大招;F2恢复生命
TankClient.java
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);
Wall w1 = new Wall(100, 200, 20, 150, this) , w2 = new Wall(300, 100, 300, 20, this);
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
List<Tank> tanks = new ArrayList<Tank>();
Image offScreenImage = null;
Blood b = new Blood();
public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks count:" + tanks.size() , 10, 90);
g.drawString("tanks life:" + myTank.getLife(), 10, 110);
if(tanks.size() <= 0) {
for(int i=0;i<5;i++) {
tanks.add(new Tank(150+40*(i+1), 300+(+(50+40*i)%100), false, Tank.Direction.D, this));
}
}
for(int i=0;i<missiles.size();i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
}
for(int i=0;i<explodes.size();i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0;i<tanks.size();i++) {
Tank t = tanks.get(i);
t.collidesWithWall(w1);
t.collidesWithWall(w2);
t.collidesWithTanks(tanks);
t.draw(g);
}
myTank.draw(g);
myTank.eat(b);
w1.draw(g);
w2.draw(g);
b.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void launchFrame() {
for(int i=0;i<10;i++) {
tanks.add(new Tank(150+40*(i+1), 300+(+(50+40*i)%100), false, Tank.Direction.D, this));
}
this.setLocation(400, 300);
this.setSize(800, 600);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
Tank.java
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
private boolean live = true;
private BloodBar bb = new BloodBar();
private int life = 100;
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
TankClient tc;
private boolean good;
public boolean isGood() {
return good;
}
private int x , y;
private int oldX, oldY;
private static Random r = new Random();
private boolean bL = false, bU = false, bR = false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD , STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
private int step = r.nextInt(12) + 3;
public Tank(int x, int y, boolean good) {
super();
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;
}
public Tank(int x, int y, boolean good, Direction dir, TankClient tc) {
this(x, y, good);
this.dir = dir;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) {
if(!good) {
tc.tanks.remove(this);
}
return;
}
Color c = g.getColor();
if(good) g.setColor(Color.RED);
else g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
if(good) bb.draw(g);
int xx = x + Tank.WIDTH/2 , yy = y + Tank.HEIGHT/2;
int r = Tank.WIDTH/2;
int rr = (int)(1.414*(double)r/2.0);
switch(ptDir) {
case L : g.drawLine(xx, yy, xx-r, yy); break;
case LU : g.drawLine(xx, yy, xx-rr, yy-rr); break;
case U : g.drawLine(xx, yy, xx, yy-r); break;
case RU : g.drawLine(xx, yy, xx+rr, yy-rr); break;
case R : g.drawLine(xx, yy, xx+r, yy); break;
case RD : g.drawLine(xx, yy, xx+rr, yy+rr); break;
case D : g.drawLine(xx, yy, xx, yy+r); break;
case LD : g.drawLine(xx, yy, xx-rr, yy+rr); break;
default : break;
}
move();
}
void move() {
this.oldX = x;
this.oldY = y;
switch(dir) {
case L : x -= XSPEED; break;
case LU : x-= XSPEED; y -= YSPEED; break;
case U : y -= YSPEED; break;
case RU : x += XSPEED; y -= YSPEED; break;
case R : x += XSPEED; break;
case RD : x += XSPEED; y += YSPEED; break;
case D : y += YSPEED; break;
case LD : x -= XSPEED; y += YSPEED; break;
default : break;
}
if(dir != Direction.STOP) {
this.ptDir = this.dir;
}
if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
if(!good) {
Direction[] dirs = Direction.values();
if(step == 0) {
step = r.nextInt(12) + 3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
step --;
if(r.nextInt(40) > 38) this.fire();
}
}
private void stay() {
x = oldX;
y = oldY;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_F2 :
if(!this.live) {
this.live = true;
this.life = 100;
}
break;
case KeyEvent.VK_LEFT : bL = true; break;
case KeyEvent.VK_UP : bU = true; break;
case KeyEvent.VK_RIGHT : bR = true; break;
case KeyEvent.VK_DOWN : bD = true; break;
}
locateDirection();
}
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL : fire(); break;
case KeyEvent.VK_LEFT : bL = false; break;
case KeyEvent.VK_UP : bU = false; break;
case KeyEvent.VK_RIGHT : bR = false; break;
case KeyEvent.VK_DOWN : bD = false; break;
case KeyEvent.VK_A : superFire(); break;
}
locateDirection();
}
public void fire() {
if(!live) return;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.WIDTH/2;
Missile m = new Missile(x, y, good, ptDir, this.tc);
tc.missiles.add(m);
}
public void fire(Direction dir) {
if(!live) return;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.WIDTH/2;
Missile m = new Missile(x, y, good, dir, this.tc);
tc.missiles.add(m);
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean collidesWithWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.stay();
return true;
}
return false;
}
public boolean collidesWithTanks(java.util.List<Tank> tanks) {
for(int i=0;i<tanks.size();i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.live && this.getRect().intersects(t.getRect())) {
this.stay();
t.stay();
return true;
}
}
}
return false;
}
private void superFire() {
Direction[] dirs = Direction.values();
for(int i=0;i<8;i++) {
fire(dirs[i]);
}
}
private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.drawRect(x, y-10, WIDTH, 10);
int w = WIDTH * life / 100;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}
public boolean eat(Blood b) {
if(this.life >= 0 && b.isLive() && this.getRect().intersects(b.getRect())) {
this.setLife(this.getLife()+40 >= 100 ? 100 : this.getLife()+40);
b.setLive(false);
return true;
}
return false;
}
}
Missile.java
import java.awt.*;
import java.util.List;
public class Missile {
public static final int XSPEED = 10;
public static final int YSPEED = 10;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
int x , y;
Tank.Direction dir;
private boolean good;
private boolean live = true;
private TankClient tc;
public boolean isLive() {
return live;
}
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, boolean good, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.good = good;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) {
tc.missiles.remove(this);
return;
}
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move() {
switch(dir) {
case L : x -= XSPEED; break;
case LU : x-= XSPEED; y -= YSPEED; break;
case U : y -= YSPEED; break;
case RU : x += XSPEED; y -= YSPEED; break;
case R : x += XSPEED; break;
case RD : x += XSPEED; y += YSPEED; break;
case D : y += YSPEED; break;
case LD : x -= XSPEED; y += YSPEED; break;
}
if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
}
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean hitTank(Tank t) {
if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.isGood()) {
if(t.isGood()) {
t.setLife(t.getLife()-20);
if(t.getLife()<=0) t.setLive(false);
} else {
t.setLive(false);
}
this.live = false;
Explode e = new Explode(x, y, tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitTanks(List<Tank> tanks) {
for(int i=0;i<tanks.size();i++) {
if(hitTank(tanks.get(i))) {
return true;
}
}
return false;
}
public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.live = false;
return true;
}
return false;
}
}
Explode.java
import java.awt.*;
public class Explode {
int x, y;
private boolean live = true;
private TankClient tc;
int [] diameter = {4, 8, 12, 18, 26, 32, 50, 30, 14, 6};
int step = 0;
public Explode(int x, int y, TankClient tc) {
this.x = x;
this.y = y;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live) {
tc.explodes.remove(this);
return;
}
if(step == diameter.length) {
live = false;
step = 0;
return;
}
Color c = g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x-diameter[step]/2, y-diameter[step]/2, diameter[step], diameter[step]);
g.setColor(c);
step ++;
}
}
Wall.java
import java.awt.*;
public class Wall {
int x, y, w, h;
TankClient tc;
public Wall(int x, int y, int w, int h, TankClient tc) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.tc = tc;
}
public void draw(Graphics g) {
g.fillRect(x, y, w, h);
}
public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}
}
Blood.java
import java.awt.*;
public class Blood {
int x, y, w, h;
TankClient tc;
private int step = 0;
private int steptime = 0;
private boolean live = true;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
private int[][] pos = {
{350,300},{330,300},{220,220},{150,200},{170,230}
};
public Blood() {
x = pos[0][0];
y = pos[0][1];
w = h = 15;
}
public void draw(Graphics g) {
steptime ++;
if(!live && steptime == 100) {
live = true;
steptime = 0;
}
if(!live) return;
Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.fillRect(x, y, w, h);
g.setColor(c);
move();
}
private void move() {
if(steptime == 50) {
step ++;
steptime = 0;
}
if(step == pos.length) step = 0;
x = pos[step][0];
y = pos[step][1];
}
public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}
}
项目备注:
使用双缓冲消除闪烁现象
原因:刷新重画频率太快,paint方法还没有完成;逐条显示
解决办法:将所有东西画在虚拟图片上,一次性显示出来