15869 computational aspects of fabrication

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Assignment 1 Voxelization

  1. Objective: voxelize the given figure
 function : ray triangle intersection

//Returns 1 if triangle and ray intersect, 0 otherwise

Detail: fundamentals of computer graphics, CH4.3


function:numSurfaceIntersection

//Number of intersections with surface made by a ray originating at voxel and cast in direction.

for every triangle in triangle list:

check ray,triangle intersection

if intersect:

numhits +=1

return numHits


function: main loop


for every grid:

update the voxel poistion(the position where the ray happens)

get the number of surface intersection.

if it's an odd number;

g_voxelGrid->m_insideArray = true // update the array list


save the output.

personal understanding: Given a fixed ray, if the starts inside the model, then the number of intersection must be a odd number. Bear this in mind.



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