本次project使用codeblocks+GLUT库完成,主要内容为通过层级结构画一个机器人,并对其进行扩展:通过键盘控制使得机器人手臂、腿能进行移动,同时还能进行身体旋转功能,但目前只实现了这些简单操作,接下来会实现更加复杂的animation。
CodeBlocks配置OpenGL可去下面网址查看,其中有相关问题的解决方案:
http://lcx543576178.blog.163.com/blog/static/235146085201410402924520/
代码如下:
#define _STDCALL_SUPPORTED
#include <GL/glut.h>
static int left_shoulder = 0, left_elbow = 0;
static int right_shoulder = 0, right_elbow = 0;
static int turn = 0;//旋转
void init(){
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,0.0,0.0);
glPushMatrix();
glRotatef ((GLfloat) turn, 0.0, 1.0, 0.0);
//左前臂shoulder
glTranslatef(0.5,1.7,0.0);
glRotatef((GLfloat) left_shoulder, 0.0,0.0,1.0);
glTranslatef(0.5,0.0,0.0);
glPushMatrix();
glScalef(1.3,0.4,1.0);
glutSolidCube(0.5);
glPopMatrix();
//左前臂elbow
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat) left_elbow, 0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(1.0,0.4,1.0);
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glRotatef ((GLfloat) turn, 0.0, 1.0, 0.0);
//右前臂shoulder
glTranslatef(-0.5,1.7,0.0);
glRotatef((GLfloat) right_shoulder, 0.0,0.0,1.0);
glTranslatef(-0.5,0.0,0.0);
glPushMatrix();
glScalef(1.3,0.4,1.0);
glutSolidCube(0.5);
glPopMatrix();
//右前臂elbow
glTranslatef(-0.3,0.0,0.0);
glRotatef((GLfloat) right_elbow, 0.0,0.0,1.0);
glTranslatef(-0.3,0.0,0.0);
glPushMatrix();
glScalef(1.0,0.4,1.0);
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glRotatef ((GLfloat) turn, 0.0, 1.0, 0.0);
//躯干
glTranslatef (0.0, 1.0, 0.0);
glColor3f(0.0,0.5,1.0);
glPushMatrix();
glScalef (1.3, 2.0, 0.5);
glutSolidCube(1.0);
glPopMatrix();
//头
glTranslatef (0.0, 1.25, 0.0);
glColor3f(1.0,0.6,0.2);
glPushMatrix();
glScalef (0.5, 0.5, 0.5);
glutSolidSphere(0.8,50,10);
glPopMatrix();
glPopMatrix();
//右腿
glPushMatrix();
glRotatef ((GLfloat) (turn+180), 0.0, 1.0, 0.0);
//提起右大腿
glTranslatef (0.375,0.0, 0.0);
glRotatef ((GLfloat) left_shoulder, 1.0, 0.0, 0.0);
glTranslatef (0.0, -0.5, 0.0);
glColor3f(0.8,1.0,0.2);
glPushMatrix();
glScalef (0.5, 1.0, 0.5);
glutSolidCube(1.0);
glPopMatrix();
//提起右小腿
glTranslatef (0.0, -0.5, 0.0);
glRotatef ((GLfloat) left_elbow, 1.0, 0.0, 0.0);
glTranslatef (0.0, -0.5, 0.0);
glColor3f(0.5,0.1,0.8);
glPushMatrix();
glScalef (0.5, 1.0, 0.5);
glutSolidCube(1.0);
glPopMatrix();
//右脚
glTranslatef (0.0, -0.5, -0.1);
glColor3f(0.5,0.2,1.0);
glPushMatrix();
glScalef (0.5, 0.1, 0.7);
glutSolidCube(1.0);
glPopMatrix();
glPopMatrix ();
glPushMatrix();
glRotatef ((GLfloat) (turn+180), 0.0, 1.0, 0.0);
//左大腿
glTranslatef (-0.375, 0.0, 0.0);
glRotatef ((GLfloat) right_shoulder, 1.0, 0.0, 0.0);
glTranslatef (0.0, -0.5, 0.0);
glColor3f(0.8,1.0,0.2);
glPushMatrix();
glScalef (0.5, 1.0, 0.5);
glutSolidCube(1.0);
glPopMatrix();
//左小腿
glTranslatef (0.0, -0.5, 0.0);
glRotatef ((GLfloat) right_elbow, 1.0, 0.0, 0.0);
glTranslatef (0.0, -0.5, 0.0);
glColor3f(0.5,0.1,0.8);
glPushMatrix();
glScalef (0.5, 1.0, 0.5);
glutSolidCube(1.0);
glPopMatrix();
//左脚
glTranslatef (0.0, -0.5, -0.1);
glColor3f(0.5,0.2,1.0);
glPushMatrix();
glScalef (0.5, 0.1, 0.7);
glutSolidCube(1.0);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h){
glViewport(0,0,(GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
}
void keyboard(unsigned char key, int x, int y){
/*
//限制手脚活动空间
if(left_shoulder>180) left_shoulder = 180;
else if(left_shoulder<0) left_shoulder = 0;
if(left_elbow>180) left_elbow = 180;
else if(left_elbow<0) left_elbow = 0;
*/
switch (key){
case ';':
left_shoulder = (left_shoulder+5) % 360;
glutPostRedisplay();
break;
case 'k':
left_shoulder = (left_shoulder-5) % 360;
glutPostRedisplay();
break;
case 'o':
left_elbow = (left_elbow+5) % 360;
glutPostRedisplay();
break;
case 'l':
left_elbow = (left_elbow-5) % 360;
glutPostRedisplay();
break;
case 'a':
right_shoulder = (right_shoulder+5) % 360;
glutPostRedisplay();
break;
case 'd':
right_shoulder = (right_shoulder-5) % 360;
glutPostRedisplay();
break;
case 'w':
right_elbow = (right_elbow+5) % 360;
glutPostRedisplay();
break;
case 's':
right_elbow = (right_elbow-5) % 360;
glutPostRedisplay();
break;
case 'f':
turn = (turn+5) % 360;
glutPostRedisplay();
break;
case 'j':
turn = (turn-5) % 360;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GL_DOUBLE | GLUT_RGB);
glutInitWindowSize(800,600);
glutInitWindowPosition(100,80);
glutCreateWindow("robot");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
按F键向左转,按J键向右转,按A、D键控制右胳膊和左腿的移动,按W、S键控制右小臂和左小腿的移动,按K、;键控制左胳膊和右腿的移动,按O、L键控制左小臂和右小腿的移动
最终效果截图如下: