UITapGestureRecognizer 手势使用方法

写一个例子吧:

ViewController.h里

#import <UIKit/UIKit.h>


@interface ViewController : UIViewController<UIGestureRecognizerDelegate>


@end


ViewController.m里

#import "ViewController.h"


@interface ViewController ()


@end


@implementation ViewController


- (void)viewDidLoad

{

    [super viewDidLoad];

    /*单指单击*/

    UITapGestureRecognizer *singleFingerOne = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleFingerEvent:)];

    singleFingerOne.numberOfTouchesRequired = 1; //手指

    singleFingerOne.numberOfTapsRequired = 1;    //tap次数

    singleFingerOne.delegate = self;

    

    

    /*单指双击*/

     UITapGestureRecognizer *singleFingerTwo = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleFingerEvent:)];

     singleFingerTwo.numberOfTouchesRequired = 1

     singleFingerTwo.numberOfTapsRequired = 2;    

     singleFingerTwo.delegate = self;

    

    

    /*双指单击*/

     UITapGestureRecognizer *doubleFingerOne = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleFingerEvent:)];

     doubleFingerOne.numberOfTouchesRequired = 2

     doubleFingerOne.numberOfTapsRequired = 1;    

     doubleFingerOne.delegate = self;

     

     UITapGestureRecognizer *doubleFingerTwo = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleFingerEvent:)];

     doubleFingerTwo.numberOfTouchesRequired = 2

     doubleFingerTwo.numberOfTapsRequired = 2;    

     doubleFingerTwo.delegate = self;

    

    

    //如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理

    [singleFingerOne requireGestureRecognizerToFail:singleFingerTwo];

    //双指也是如此

    [doubleFingerOne requireGestureRecognizerToFail:doubleFingerTwo];

    

    [self.view addGestureRecognizer:singleFingerOne];

    [self.view addGestureRecognizer:singleFingerTwo];

    [self.view addGestureRecognizer:doubleFingerOne];

    [self.view addGestureRecognizer:doubleFingerTwo];

    

    [singleFingerOne release];

    [singleFingerTwo release];

    [doubleFingerOne release];

    [doubleFingerTwo release];

}

//处理事件的方法:

-(void)handleSingleFingerEvent:(UITapGestureRecognizer *)sender{

    if(sender.numberOfTapsRequired == 1){

        NSLog(@"单指单击");

    }else if (sender.numberOfTapsRequired == 2){

        NSLog(@"单指双击");

    }

}

-(void)handleDoubleFingerEvent:(UITapGestureRecognizer *)sender{

    if(sender.numberOfTapsRequired == 1){

        NSLog(@"双指单击");

    }else if (sender.numberOfTapsRequired == 2){

        NSLog(@"双指双击");

    }


}

- (void)didReceiveMemoryWarning

{

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}


@end



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在 Swift 中,如果有多个滑动手势,它们可能会产生冲突。例如,如果你在一个视图中同时添加了一个左滑手势和一个右滑手势,当用户向左或向右滑动时,系统无法确定应该响应哪个手势。 为了解决这个问题,你可以使用UIGestureRecognizerDelegate协议来管理手势之间的冲突。下面是一些你可以使用方法: 1. shouldRecognizeSimultaneouslyWith:这个方法可以允许两个手势同时识别,从而避免冲突。你可以在你的手势识别器的委托方法中实现它,例如: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool { return true } ``` 2. shouldRequireFailure:这个方法可以让一个手势等待另一个手势失败之后再触发。例如,如果你想让一个长按手势等待一个短按手势失败之后再触发,可以这样写: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool { if gestureRecognizer is UILongPressGestureRecognizer && otherGestureRecognizer is UITapGestureRecognizer { return true } return false } ``` 3. shouldReceive:这个方法可以让你决定是否应该响应手势。例如,如果你想让一个视图在用户使用两个手指拖动时响应手势,可以这样写: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool { if gestureRecognizer is UIPanGestureRecognizer && touch.view == myView { return touch.numberOfTouches == 2 } return true } ``` 通过实现上述方法,你可以很好地处理多个滑动手势之间的冲突。
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