这篇接着上篇内容,在飞机的基础上加入了飞机跟随手指移动,还有飞行路线左右方向随机移动的敌机,看样子像喝醉酒一样,呵呵......
汗死,这个太原始了,初学嘛,呵呵
代码还是接着上篇的基础上改的
package WangLi.Graphics.MoveBack;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.Display;
import android.view.View;
import android.view.MotionEvent;
import android.view.Window;
import android.view.WindowManager;
public class MoveBack extends Activity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//去掉标题
requestWindowFeature(Window.FEATURE_NO_TITLE);
//全屏显示
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new MyView(this));
}
class MyView extends View
{
//记录背景位图的实际高度
final int BACK_HEIGHT = 1700;
//背景图片
private Bitmap back;
private Bitmap plane;
private Bitmap enemyPlane;
//背景图片的开始位置
final int WIDTH = 370;
final int HEIGHT = 440;
private int startY = BACK_HEIGHT - HEIGHT;
private float ememyY = BACK_HEIGHT - HEIGHT;
private float ememyX;
private float planeX;
private float planeY;
//桌面高度
private int tableWidth;
//桌面宽度
private int tableHeight;
public MyView(Context context)
{
super(context);
//获取窗口管理器
WindowManager windowManager = getWindowManager();
Display display = windowManager.getDefaultDisplay();
//获得屏幕宽高
tableWidth = display.getWidth();
tableHeight = display.getHeight();
// TODO Auto-generated constructor stub
back = BitmapFactory.decodeResource(context.getResources()
, R.drawable.back_img);
plane = BitmapFactory.decodeResource(context.getResources()
, R.drawable.plane);
int planeWidth = plane.getWidth();
int planeHeight = plane.getHeight();
//敌机
enemyPlane= BitmapFactory.decodeResource(context.getResources()
, R.drawable.enemy_plane);
int enemyWidth = enemyPlane.getWidth();
int enemyHeight = enemyPlane.getHeight();
planeX = (tableWidth - planeWidth) / 2; //飞机横向初始停靠位置在屏幕中间位置
planeY = tableHeight - planeHeight * 2; //飞机纵向初始停靠位置在离屏幕底端朝上一个机身位置
ememyX = (tableWidth - planeWidth) / 2;
final Handler handler = new Handler()
{
public void handleMessage(Message msg)
{
if (msg.what == 0x123)
{
//重新开始移动
if (startY <= 0)
{
startY = BACK_HEIGHT - tableHeight;
}
else
{
startY -= 3;
}
if(ememyY >= tableHeight)
{
ememyY = 0;
}
else
{
ememyY += 5;
}
if(ememyX > tableWidth || ememyX < 0)
{
ememyX = (tableWidth - enemyPlane.getWidth())/2;
}
}
invalidate();
}
};
new Timer().schedule(new TimerTask()
{
@Override
public void run()
{
handler.sendEmptyMessage(0x123);
}
}, 0 , 10);
}
@Override
public void onDraw(Canvas canvas)
{
// 根据原始位图和Matrix创建新图片
Bitmap bitmap2 = Bitmap.createBitmap(back, 0, startY
, tableWidth , tableHeight);
// 绘制新位图
canvas.drawBitmap(bitmap2, 0 , 0 , null);
// 绘制飞机
canvas.drawBitmap(plane, planeX , planeY , null);
//绘制敌机
Random rand = new Random();
//敌机随机的横向左右移动
ememyX = ememyX + rand.nextInt(20) + (-rand.nextInt(20));
Bitmap enemyPlaneCopy = Bitmap.createBitmap(enemyPlane);
canvas.drawBitmap(enemyPlaneCopy, ememyX , ememyY , null);
}
//onTouchEvent事件之后会自动调用onDraw事件
public boolean onTouchEvent(MotionEvent event) {
int planeWidth = plane.getWidth();
int planeHeight = plane.getHeight();
//让飞机跟随手指移动,并且不能飞出屏幕以外的范围
if((event.getX() > 0 && event.getX() < tableWidth - planeWidth) && (event.getY() > 0 && event.getY() < tableHeight - planeHeight))
{
planeX = event.getX();
planeY = event.getY();
return true;
}
else
return false;
}
}
}