WA了好多次,有很多小陷阱,第一个是注意输入时的排序,第二注意线段在矩形内部的情况。
题目比较直接
模板抄错,wa了好多次,晕~~~
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <cmath>
using namespace std;
const double eps=1e-8;
int sgn(double x)
{
if(fabs(x)<eps)
return 0;
else
return x<0 ? -1:1;
}
struct point
{
double x,y;
point(){}
point(double _x,double _y)
{
x=_x;
y=_y;
}
};
typedef point vector;
vector operator + (vector A,vector B) //向量相加
{
return vector(A.x+B.x , A.y+B.y);
}
vector operator - (point A,point B) //两点相减得到向量
{
return vector(A.x-B.x , A.y-B.y);
}
double operator ^ (vector A,vector B) //叉乘
{
return A.x*B.y-A.y*B.x;
}
double operator * (vector A,vector B) //点乘
{
return A.x*B.x+A.y*B.y;
}
struct line
{
point p,q;
line() {}
line(point _p,point _q)
{
p=_p;
q=_q;
}
};
int segcrossseg(line l1,line l2) //2 规范相交 1 不规范相交 0 不相交
{
int d1=sgn((l1.q-l1.p)^(l2.p-l1.p));
int d2=sgn((l1.q-l1.p)^(l2.q-l1.p));
int d3=sgn((l2.q-l2.p)^(l1.p-l2.p));
int d4=sgn((l2.q-l2.p)^(l1.q-l2.p));
//cout<<d1<<endl;
//cout<<d2<<endl;
//cout<<d3<<endl;
//cout<<d4<<endl;
if((d1^d2)==-2 && (d3^d4)==-2)
return 2;
return (d1==0 && sgn((l2.p-l1.p)*(l2.p-l1.q))<=0) ||
(d2==0 && sgn((l2.q-l1.p)*(l2.q-l1.q))<=0) ||
(d3==0 && sgn((l1.p-l2.p)*(l1.p-l2.q))<=0) ||
(d4==0 && sgn((l1.q-l2.p)*(l1.q-l2.q))<=0) ;
}
int judge(line a,line b,line c,line d,line l)
{
//cout<<segcrossseg(l,a)<<endl;
//cout<<segcrossseg(l,b)<<endl;
//cout<<segcrossseg(l,c)<<endl;
//cout<<segcrossseg(l,d)<<endl;
if(segcrossseg(l,a)!=0)
return 1;
if(segcrossseg(l,b)!=0)
return 1;
if(segcrossseg(l,c)!=0)
return 1;
if(segcrossseg(l,d)!=0)
return 1;
return 0;
}
int main()
{
//freopen("input.txt","r",stdin);
int N;
scanf("%d",&N);
while(N--)
{
int ans=0;
double x1,x2,x3,x4,y1,y2,y3,y4;
double t;
line a,b,c,d,l;
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
if(x3>x4)
{
t=x3;x3=x4;x4=t;
}
if(y3<y4)
{
t=y3;y3=y4;y4=t;
}
//printf("(%lf %lf),(%lf,%lf)\n",x3,y3,x4,y4);
if (max(x1,x2)<x4 && max(y1,y2)<y3 && min(x1,x2)>x3 && min(y1,y2)>y4)
ans=1;
else
{
l.p=point(x1,y1);
l.q=point(x2,y2);
a.p=point(x3,y3);
a.q=point(x3,y4);
b.p=point(x3,y4);
b.q=point(x4,y4);
c.p=point(x4,y4);
c.q=point(x4,y3);
d.p=point(x4,y3);
d.q=point(x3,y3);
ans=judge(a,b,c,d,l);
}
if(ans)
printf("T\n");
else
printf("F\n");
}
}