大概思路
开始界面
鼠标点击特定区域,开始游戏游戏界面
其中分为:
计分,玩家生命值,玩家飞机,敌方飞机,发射子弹
其中需要存储玩家飞机位置,判定按键输入(上下左右,a键发射子弹),随机函数,生成敌机位置,子弹命中判定,击中音效以及敌机,子弹运动轨迹函数。结束界面
显示game over,并按键重新开始游戏
以下为代码
import pygame
import sys
from pygame.locals import *
import random
from sys import exit
from pygame.color import THECOLORS
width = 640
height = 480
cellsize = 20
speed = 20
right = 'right'
left = 'left'
up = 'up'
down = 'down'
self = 'plane.jpg'
bullet = 'attack.jpg'
type1 = 'type1.jpg'
boom1 = 'boom1.jpg'
start1 = 'start.jpg'
cellw = int(width/cellsize)
cellsh = int(height/cellsize)
direction = 'test'
rctwidth = 0
color = 255, 153, 18
color1 = 255, 255, 0
planeplace = {
'x': 280, 'y': 420}
attack = []
n = 0
enemyplace = []
number = 0
pygame.mixer.init()
music=pygame.mixer.Sound("1872.wav")
kill = 0
health = 100
def main():
global planeplace,speedCLOCK,screen,n,count,health
health = 100
pygame.init()
screen = pygame.display.set_mode((width, height))
plane = pygame.image.load(self).convert()
pygame.display.update()
speedCLOCK = pygame.time.Clock()
count = 0
start()
while True: