TestOpenGL

#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>

LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
void DisableOpenGL(HWND, HDC, HGLRC);

static float g_val_ud = 0.0f;
static float g_val_ud_rate = 0.1f;
static float g_val_lr = 0.0f;
static float g_val_lr_rate = 5.0f;
static float g_val_ws = 0.0f;
static float g_val_ws_rate = 0.1f;
static float g_val_ad = 0.0f;
static float g_val_ad_rate = 0.1f;

static void DrawSomething()
{
    glTranslatef(0.0f, 0.0f, -2.0f); // 往屏幕内移动2个单位(即:Z轴负方向)
    glRotatef(g_val_lr, 0.0f, 1.0f, 0.0f); // 绕中心线旋转(旋转方向符合右手定则)

    // 中心线
    glBegin(GL_LINES);
    glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(0.0f, 1.0f, 0.0f);
    glColor3f(1.0f, 0.5f, 1.0f);glVertex3f(0.0f, -1.0f, 0.0f);
    glEnd();

    float line_half_len = 0.2f;

    // 黄色正方形
    glPushMatrix();
    glTranslatef(0.0f, 0.0f, line_half_len);
    glBegin(GL_LINES);
        glColor3f(1.0f, 1.0f, 0.0f);glVertex2f(0-line_half_len, line_half_len);glVertex2f(line_half_len, line_half_len);
        glColor3f(1.0f, 1.0f, 0.0f);glVertex2f(0-line_half_len, 0-line_half_len);glVertex2f(line_half_len, 0-line_half_len);
        glColor3f(1.0f, 1.0f, 0.0f);glVertex2f(0-line_half_len, line_half_len);glVertex2f(0-line_half_len, 0-line_half_len);
        glColor3f(1.0f, 1.0f, 0.0f);glVertex2f(line_half_len, line_half_len);glVertex2f(line_half_len, 0-line_half_len);
    glEnd();
    glPopMatrix();

    // 红色正方形
    glPushMatrix();
    glTranslatef(0.0f, 0.0f, 0-line_half_len);
    glBegin(GL_LINES);
        glColor3f(1.0f, 0.0f, 0.0f);glVertex2f(0-line_half_len, line_half_len);glVertex2f(line_half_len, line_half_len);
        glColor3f(1.0f, 0.0f, 0.0f);glVertex2f(0-line_half_len, 0-line_half_len);glVertex2f(line_half_len, 0-line_half_len);
        glColor3f(1.0f, 0.0f, 0.0f);glVertex2f(0-line_half_len, line_half_len);glVertex2f(0-line_half_len, 0-line_half_len);
        glColor3f(1.0f, 0.0f, 0.0f);glVertex2f(line_half_len, line_half_len);glVertex2f(line_half_len, 0-line_half_len);
    glEnd();
    glPopMatrix();

    glBegin(GL_LINES);
        glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(0-line_half_len, line_half_len, 0-line_half_len);
        glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(0-line_half_len, line_half_len, line_half_len);

        glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(line_half_len, line_half_len, 0-line_half_len);
        glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(line_half_len, line_half_len, line_half_len);

        glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(0-line_half_len, 0-line_half_len, 0-line_half_len);
        glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(0-line_half_len, 0-line_half_len, line_half_len);

        glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(line_half_len, 0-line_half_len, 0-line_half_len);
        glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(line_half_len, 0-line_half_len, line_half_len);
    glEnd();

    GLUquadric* quad = gluNewQuadric();

    glPushMatrix();
    glTranslatef(0.2f, 0.0f, 0.0f);
    glColor3f(0.0f, 0.0f, 1.0f); //蓝色
    gluSphere(quad,0.1,8,8);
    glPopMatrix();

    glPushMatrix();
    glTranslatef(-0.2f, 0.0f, 0.0f);
    glColor3f(1.0f, 0.5f, 0.5f); //粉色
    gluSphere(quad,0.15,30,30);
    glPopMatrix();

    gluDeleteQuadric(quad);
}

int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   int nCmdShow)
{
    WNDCLASSEX wcex;
    HWND hwnd;
    HDC hDC;
    HGLRC hRC;
    MSG msg;
    BOOL bQuit = FALSE;

    /* register window class */
    wcex.cbSize = sizeof(WNDCLASSEX);
    wcex.style = CS_OWNDC;
    wcex.lpfnWndProc = WindowProc;
    wcex.cbClsExtra = 0;
    wcex.cbWndExtra = 0;
    wcex.hInstance = hInstance;
    wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
    wcex.lpszMenuName = NULL;
    wcex.lpszClassName = "GLSample";
    wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);;


    if (!RegisterClassEx(&wcex))
        return 0;

    /* create main window */
    hwnd = CreateWindowEx(0,
                          "GLSample",
                          "OpenGL Sample",
                          WS_OVERLAPPEDWINDOW,
                          CW_USEDEFAULT,
                          CW_USEDEFAULT,
                          512,
                          512,
                          NULL,
                          NULL,
                          hInstance,
                          NULL);

    ShowWindow(hwnd, nCmdShow);

    /* enable OpenGL for the window */
    EnableOpenGL(hwnd, &hDC, &hRC);

    /* program main loop */
    while (!bQuit)
    {
        /* check for messages */
        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            /* handle or dispatch messages */
            if (msg.message == WM_QUIT)
            {
                bQuit = TRUE;
            }
            else
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
        else
        {
            /* OpenGL animation code goes here */

            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

            glMatrixMode(GL_PROJECTION);
            glLoadIdentity();
            //glOrtho(-2.0,2.0f,-2.0f,2.0f,-10.0f,10.0f);
            glFrustum(-2.0f,2.0f,-2.0f,2.0f,1.0f,10.0f);

            glMatrixMode(GL_MODELVIEW);
            glLoadIdentity();

            gluLookAt(
            g_val_ad, g_val_ud, -g_val_ws,
            g_val_ad, g_val_ud, -g_val_ws-0.1f,
            0.0f, 1.0f, 0.0f);

            //glTranslatef(-g_val_ad,-g_val_ud,g_val_ws);

            DrawSomething();

            SwapBuffers(hDC);
        }
    }

    /* shutdown OpenGL */
    DisableOpenGL(hwnd, hDC, hRC);

    /* destroy the window explicitly */
    DestroyWindow(hwnd);

    return msg.wParam;
}

LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    switch (uMsg)
    {
        case WM_CLOSE:
            PostQuitMessage(0);
        break;

        case WM_DESTROY:
            return 0;

        case WM_KEYDOWN:
        {
            switch (wParam)
            {
                case VK_ESCAPE:
                    PostQuitMessage(0);
                    break;
                case VK_SPACE:
                    g_val_ud = 0.0f;
                    g_val_lr = 0.0f;
                    g_val_ws = 0.0f;
                    g_val_ad = 0.0f;
                    break;
                case VK_UP:
                    g_val_ud += g_val_ud_rate;
                    break;
                case VK_DOWN:
                    g_val_ud -= g_val_ud_rate;
                    break;
                case VK_LEFT:
                    g_val_lr -= g_val_lr_rate;
                    break;
                case VK_RIGHT:
                    g_val_lr += g_val_lr_rate;
                    break;
                case 'W':
                    g_val_ws += g_val_ws_rate;
                    break;
                case 'S':
                    g_val_ws -= g_val_ws_rate;
                    break;
                case 'A':
                    g_val_ad -= g_val_ad_rate;
                    break;
                case 'D':
                    g_val_ad += g_val_ad_rate;
                    break;
                default:
                    break;
            }
        }
        break;

        default:
            return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }

    return 0;
}

void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
{
    PIXELFORMATDESCRIPTOR pfd;

    int iFormat;

    /* get the device context (DC) */
    *hDC = GetDC(hwnd);

    /* set the pixel format for the DC */
    ZeroMemory(&pfd, sizeof(pfd));

    pfd.nSize = sizeof(pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW |
                  PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;

    iFormat = ChoosePixelFormat(*hDC, &pfd);

    SetPixelFormat(*hDC, iFormat, &pfd);

    /* create and enable the render context (RC) */
    *hRC = wglCreateContext(*hDC);

    wglMakeCurrent(*hDC, *hRC);

    glEnable(GL_DEPTH_TEST);
}

void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent(NULL, NULL);
    wglDeleteContext(hRC);
    ReleaseDC(hwnd, hDC);
}

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