opengl Test.
所用opengl内容:
GLfloat 一种类型,可兼容32或者64位
glClear()清屏
glPushmatrix()压入当前矩阵堆栈
glPopMatrix()出stack
glRotatef()旋转
glColor3f()RGB颜色
glRectf()填充一个四方形
glutSwapBuffers()双缓存
#include <gl\glut.h>
#include <stdlib.h>
static GLfloat spin = 0.0;
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glRectf(-25.0, -25.0, 25.0, 25.0);
glPopMatrix();
glutSwapBuffers();
}
void spinDisplay(void)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); // 将当前的用户坐标系的原点移到了屏幕中心:类似于一个复位操作
glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW); //指定哪一个矩阵是当前矩阵
glLoadIdentity();
}
void mouse(int button, int state, int x, int y)
{
switch (button)
{
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(spinDisplay); // 点击鼠标后,开始执行旋转逻辑。
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(NULL);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display); // 绘制
glutReshapeFunc(reshape); // 窗口大小发生变化时
glutMouseFunc(mouse); // 鼠标事件
glutMainLoop(); // 开始
return 0;
}