#ifndef XGUID_H
#define XGUID_H
#include <string>
#include <stdio.h>
#ifdef WIN32
#include <objbase.h>
#else
#include <uuid/uuid.h>
typedef struct _GUID
{
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
} GUID, UUID;
#endif
namespace XGUID
{
GUID CreateGuid()
{
GUID guid;
#ifdef WIN32
CoCreateGuid(&guid);
#else
uuid_generate(reinterpret_cast<unsigned char *>(&guid));
#endif
return guid;
}
std::string GuidToString(const GUID &guid)
{
char buf[64] = {0};
#ifdef __GNUC__
snprintf(
#else // MSVC
_snprintf_s(
#endif
buf,
sizeof(buf),
"{%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
guid.Data1, guid.Data2, guid.Data3,
guid.Data4[0], guid.Data4[1],
guid.Data4[2], guid.Data4[3],
guid.Data4[4],
跨平台生成GUID/UUID
最新推荐文章于 2024-08-20 10:10:40 发布
本文介绍了如何在不同的操作系统和编程环境中生成全局唯一标识符(GUID/UUID)。通过引用相关资源,提供了跨平台生成这些唯一ID的方法。
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