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根据棋盘染色的性质判断即可
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#include <cstdlib>
#include <cctype>
#include <cstring>
#include <cstdio>
#include <cmath>
#include <algorithm>
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <map>
#include <set>
#include <queue>
#include <stack>
#include <ctime>
#include <utility>
#include <iterator>
using namespace std;
typedef long long ll;
#define clr(x,a) memset(x,a,sizeof(x))
#define sz(x) (int)x.size()
#define pb push_back
#define mp make_pair
#define REP(i,n) for(i=0;i<(n);++i)
#define FOR(i,l,h) for(i=(l);i<=(h);++i)
#define FORD(i,h,l) for(i=(h);i>=(l);--i)
class BishopMove
{
public:
int howManyMoves(int r1, int c1, int r2, int c2)
{
if(r1==r2 && c1==c2) return 0;
if(fabs(r1-r2)==fabs(c1-c2)) return 1;
if((r1+c1)%2==(r2+c2)%2) return 2;
return -1;
}
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};
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直接匹配就行了
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#include <cstdlib>
#include <cctype>
#include <cstring>
#include <cstdio>
#include <cmath>
#include <algorithm>
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <map>
#include <set>
#include <queue>
#include <stack>
#include <ctime>
#include <utility>
#include <iterator>
using namespace std;
typedef long long ll;
#define clr(x,a) memset(x,a,sizeof(x))
#define sz(x) (int)x.size()
#define pb push_back
#define mp make_pair
#define REP(i,n) for(i=0;i<(n);++i)
#define FOR(i,l,h) for(i=(l);i<=(h);++i)
#define FORD(i,h,l) for(i=(h);i>=(l);--i)
char backet[7]={'(', ')', '[', ']', '{', '}'};
class BracketExpressions
{
public:
int id[20];
int sel[20];
int n,nx;
string str;
bool jud(string ss){
char s[90];
int p=0;
int i,j,k;
REP(i,n){
if(ss[i]=='('||ss[i]=='{'||ss[i]=='[')
s[p++]=ss[i];
else{
if(ss[i]==')'&&(p<=0||s[p-1]!='('))
return false;
if(ss[i]==']'&&(p<=0||s[p-1]!='['))
return false;
if(ss[i]=='}'&&(p<=0||s[p-1]!='{'))
return false;
p--;
}
}
if(p==0)
return true;
return false;
}
bool dfs(int x){
int i,j,k;
if(x==nx){
string tmp=str;
REP(i,nx)
tmp[id[i]]=backet[sel[i]];
return jud(tmp);
}
else{
REP(i,6){
sel[x]=i;
if(dfs(x+1)) return true;
}
}
return false;
}
string ifPossible(string expression)
{
int i,j,k;
n=expression.length();
str=expression;
nx=0;
REP(i,n)
if(str[i]=='X') id[nx++]=i;
bool ok=dfs(0);
if(ok) return "possible";
return "impossible";
}
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};
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强连通缩点(可用floyd) + DP
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#include <cstdlib>
#include <cctype>
#include <cstring>
#include <cstdio>
#include <cmath>
#include <algorithm>
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <map>
#include <queue>
#include <ctime>
#include <utility>
#include <iterator>
using namespace std;
typedef long long ll;
#define clr(x,a) memset(x,a,sizeof(x))
#define sz(x) (int)x.size()
#define pb push_back
#define mp make_pair
#define REP(i,n) for(i=0;i<(n);++i)
#define FOR(i,l,h) for(i=(l);i<=(h);++i)
#define FORD(i,h,l) for(i=(h);i>=(l);--i)
#define MAXN 100
#define MAXM 10000
struct node
{
int to,next;
};
node edge[MAXM];
int head[MAXN],en,dag[MAXN],en2,n;
void add(int a,int b)
{
edge[en].to=b;
edge[en].next=head[a];
head[a]=en++;
}
int low[MAXN],dfn[MAXN];
int stack[MAXN],top,set[MAXN],col,num;
bool vis[MAXN],instack[MAXN];
void tarjan(int u)
{
vis[u]=1;
dfn[u]=low[u]=++num;
instack[u]=true;
stack[++top]=u;
for(int i=head[u];i!=-1;i=edge[i].next)
{
int v=edge[i].to;
if(!vis[v])
{
tarjan(v);
low[u]=min(low[u],low[v]);
}
else
if(instack[v])
low[u]=min(dfn[v],low[u]);
}
if (dfn[u]==low[u])
{
int j;
col++;
do
{
j=stack[top--];
instack[j]=false;
set[j]=col;
}
while (j!=u);
}
}
void solve()
{
int i;
top=col=num=0;
memset(instack,0,sizeof(instack));
memset(vis,0,sizeof(vis));
memset(set,-1,sizeof(set));
for (i=0;i<n;i++)
if (!vis[i])
tarjan(i);
}
class InvariantSets
{
public:
int G[60][60];
ll dp[60];
bool rt[60];
ll dfs(int f){
int i,j,k;
if(dp[f]!=-1) return dp[f];
ll res=1;
ll mul=1;
REP(i,n)
if(G[f][i]) mul*=dfs(i);
return dp[f]=mul+res;
}
long long countSets(vector <int> f)
{
int i,j,k;
memset(head,-1,sizeof(head));en=0;
n=sz(f);
REP(i,n)
add(f[i],i);
solve();
clr(G,0);clr(rt,0);
REP(i,n){
if(set[i]==set[f[i]]) continue;
G[set[f[i]]][set[i]]=1;
rt[set[i]]=1;
}
clr(dp,-1);
ll res=1;
FOR(i,1,col){
if(rt[i]) continue;
res*=dfs(i);
}
return res;
}
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};
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