CSSE2310/CSSE7231 C programming

The University of Queensland

School of Information Technology and Electrical Engineering

CSSE2310/CSSE7231 — Semester 1, 2023

Assignment 1 (version 1.1 – 9 March 2023)

Marks: 75

Weighting: 15%

Due: 4:00pm Friday 24 March, 2023

Introduction 1

The goal of this assignment is to give you practice at C programming. You will be building on this ability in the 2

remainder of the course (and subsequent programming assignments will be more difficult than this one). You 3

are to create a program (called uqwordiply) which allows users to play the Wordiply game (wordiply.com). 4

More details are provided below but you may wish to play the game to gain a practical understanding of how 5

it operates. The assignment will also test your ability to code to a particular programming style guide, and to 6

use a revision control system appropriately. 7

Student Conduct 8

This is an individual assignment. You should feel free to discuss general aspects of C programming and 9

the assignment specification with fellow students, including on the discussion forum. In general, questions like 10

“How should the program behave if h this happensi ?” would be safe, if they are seeking clarification on the 11

specification. 12

You must not actively help (or seek help from) other students or other people with the actual design, structure 13

and/or coding of代 写CSSE2310/CSSE7231  C programming your assignment solution. It is cheating to look at another student’s assignment code 14

and it is cheating to allow your code to be seen or shared in printed or electronic form by others. 15

All submitted code will be subject to automated checks for plagiarism and collusion. If we detect plagiarism or 16

collusion, formal misconduct actions will be initiated against you, and those you cheated with. That’s right, if 17

you share your code with a friend, even inadvertently, then both of you are in trouble. Do not post your 18

code to a public place such as the course discussion forum or a public code repository. (Code in private posts 19

to the discussion forum is permitted.) You must assume that some students in the course may have very long 20

extensions so do not post your code to any public repository until at least three months after the result release 21

date for the course (or check with the course coordinator if you wish to post it sooner). Do not allow others to 22

access your computer – you must keep your code secure. Never leave your work unattended. 23

You must follow the following code referencing rules for all code committed to your SVN repository 24

(not just the version that you submit): 25

Code Origin Usage/Referencing

Code provided to you in writing this semester by

CSSE2310/7231 teaching staff (e.g. code hosted on Blackboard, found in /local/courses/csse2310/resources on

moss, posted on the discussion forum by teaching staff, provided in Ed Lessons, or shown in class).

May be used freely without reference. (You must be able

to point to the source if queried about it – so you may

find it easier to reference the code.)

Code you have personally written this semester for

CSSE2310/7231 (e.g. code written for A1 reused in A3)

– provided you have not shared or published it.

May be used freely without reference. (This assumes

that no reference was required for the original use.)

Code examples found in man pages on moss. May be used provided you understand the code AND

the source of the code is referenced in a comment

adjacent to that code (in the required format – see the

style guide). If such code is used without appropriate

referencing then this will be considered misconduct.

Code you have personally written in a previous enrolment

in this course or in another ITEE course and where that

code has not been shared or published.

Code (in any programming language) that you have taken

inspiration from but have not copied1

.

1Code you have taken inspiration from must not be directly copied or just converted from one programming language to another.

© 2023 The University of Queensland 1 Version 1.1

Code Origin Usage/Referencing

Code written by or obtained from, or based on code written

by or obtained from, a code generation tool (including any

artificial intelligence tool) that you personally have interacted with, without the assistance of another person.

May be used provided you understand that code AND

the source of the code is referenced in a comment adjacent to that code (in the required format) AND an

ASCII text file (named toolHistory.txt) is included

in your repository and with your submission that describes in detail how the tool was used. If such code is

used without appropriate referencing then this will be

considered misconduct.

Other code – includes (but may not be limited to): code

provided by teaching staff only in a previous offering of this

course (e.g. previous assignment one solution); code from

public or private repositories; code from websites; code

from textbooks; any code written or partially written or

provided by or written with the assistance of someone else;

and any code you have written that is available to other

students.

May not be used. If the source of the code is referenced

adjacent to the code then this will be considered code

without academic merit (not misconduct) and will be

removed from your assignment prior to marking (which

may cause compilation to fail and zero marks to be

awarded). Copied code without adjacent referencing will

be considered misconduct and action will be taken.

Uploading or otherwise providing the assignment specification or part of it to a third party including online 26

tutorial and contract cheating websites is considered misconduct. The university is aware of these sites and 27

many cooperate with us in misconduct investigations. 28

The teaching staff will conduct interviews with a subset of students about their submissions, for the purposes 29

of establishing genuine authorship. If you write your own code, you have nothing to fear from this process. If 30

you legitimately use code from other sources (following the usage/referencing requirements in the table above) 31

then you are expected to understand that code. If you are not able to adequately explain the design of your 32

solution and/or adequately explain your submitted code (and/or earlier versions in your repository) and/or 33

be able to make simple modifications to it as requested at the interview, then your assignment mark will be 34

scaled down based on the level of understanding you are able to demonstrate and/or your submission may be 35

subject to a misconduct investigation where your interview responses form part of the evidence. Failure to 36

attend a scheduled interview will result in zero marks for the assignment. The use of referenced code in your 37

submission (particularly from artificial intelligence tools) is likely to increase the probability of your selection 38

for an interview. 39

In short - Don’t risk it! If you’re having trouble, seek help early from a member of the teaching staff. 40

Don’t be tempted to copy another student’s code or to use an online cheating service. Don’t help another 41

CSSE2310/7231 student with their code no matter how desperate they may be and no matter how close your 42

relationship. You should read and understand the statements on student misconduct in the course profile and 43

on the school website: https://www.itee.uq.edu.au/itee-student-misconduct-including-plagiarism. 44

Specification 45

The uqwordiply game asks you to enter five words (guesses) that contain a given 3- or 4- letter combination of 46

letters (known as the starter word2

). The goal is to enter valid words (based on some dictionary) that are as 47

long as possible. After entering the words, your score is reported as the sum of the lengths of the words entered, 48

and the longest possible word(s) from the dictionary are also reported. 49

You can choose to play the game with a particular starter word, or the game will choose a random one for 50

you. An example game play session is shown below. The command and guesses entered on standard input are 51

shown in bold green for clarity. Other lines are output to standard output. Note that the $ character is the 52

shell prompt – it is not entered by the user nor output by uqwordiply. 53

Example 1: Example uqwordiply game session

$ ./uqwordiply

Welcome to UQWordiply!

The starter word is: TOP

Enter words containing this word.

Enter guess 1:

topographical

Enter guess 2:

2Note that the starter word may not be a valid word itself - just a combination of letters like ett

© 2023 The University of Queensland 2 Version 1.1

stopping

Enter guess 3:

topological

Enter guess 4:

utopian

Enter guess 5:

hilltop

Total length of words found: 46

Longest word(s) found:

TOPOGRAPHICAL (13)

Longest word(s) possible:

AMINOACETOPHENETIDINE (21)

MAGNETOPLASMADYNAMICS (21)

$

Full details of the required behaviour are provided below. 54

Command Line Arguments 55

Your program (uqwordiply) is to accept command line arguments as follows: 56

./uqwordiply [--start starter-word | --len length ] [--dictionary filename ] 57

The square brackets ([]) indicate optional arguments. The pipe symbol (|) indicates a choice – i.e. in this 58

case either the --start or the --len option argument (with associated value) can be given but not both. The 59

italics indicate placeholders for user-supplied arguments. 60

Some examples of how the program might be run include the following3

: 61

./uqwordiply 62

./uqwordiply --start top 63

./uqwordiply --len 3 64

./uqwordiply --dictionary mywords --start row 65

./uqwordiply --start row --dictionary ./mywords 66

67

Options can be in any order, as shown in the last two examples. 68

The meaning of the arguments is as follows: 69

• --start – if specified, this option argument is followed by a 3 or 4 letter starter word (combination of 70

letters, in uppercase, lowercase or mixed-case) to be used when playing the game. (This argument can 71

only be specified if the --len argument is not given.) 72

• --len – if specified, this option argument is followed by the number 3 or 4, to indicate the length of the 73

random starter word to be chosen. (This argument can only be specified if --start is not given.) 74

• --dictionary – if specified, this option argument is followed by the name of a file that is to be used as 75

the dictionary of valid words. 76

If the --start argument is not supplied, then the program must choose a random starter word using the 77

supplied get_wordiply_starter_word() function – see the Provided Library section on page 7. If the --len 78

argument is given then the random starter word must have that length. If the --len argument is not given, 79

then the random starter word can be either 3 or 4 letters long, i.e. 0 must be supplied as the argument to 80

get_wordiply_starter_word(). 81

If a dictionary filename is not specified, the default should be used (/usr/share/dict/words). 82

Prior to doing anything else, your program must check the command line arguments for validity. If the 83

program receives an invalid command line then it must print the message: 84

Usage: uqwordiply [--start starter-word | --len length ] [--dictionary filename ]

Usage: uqwordiply [--start starter-word | --len length] [--dictionary filename] 85

to standard error (with a following newline), and exit with an exit status of 1. 86

Invalid command lines include (but may not be limited to) any of the following: 87

3This is not an exhaustive list and does not show all possible combinations of arguments.

© 2023 The University of Queensland 3 Version 1.1

• A valid option argument is given (i.e. --start, --len or --dictionary) but it is not followed by an 88

associated value argument. 89

• Both the --start and --len option arguments (with associated values) are specified on the command 90

line. 91

• The value associated with the --len argument is neither 3 nor 4. 92

• Any of the option arguments are listed more than once (with associated values). Note that the command 93

line arguments --start --start would not be an invalid command line – this would be an invalid starter 94

word error – see below. 95

• An unexpected argument is present. 96

Checking whether the starter-word and/or filename arguments (if present) are valid is not part of the usage 97

checking – that is checked after command line validity – see the next section. 98

Starter Word Checking 99

If the command line arguments are valid, and the --start argument is present with an associated value, then 100

the starter-word value must be checked for validity. If the value is invalid, then your program must print the 101

message: 102

uqwordiply: invalid starter word 103

to standard error (with a following newline), and exit with an exit status of 2. 104

Invalid starter words are: 105

• those whose length is neither 3 nor 4, and/or 106

• those that contain characters other than letters (uppercase and/or lowercase). 107

In other words, a valid starter word will be 3 or 4 letters long – where those letters (A to Z) can be uppercase 108

or lowercase or a combination of both. 109

Dictionary File Name Checking 110

By default, your program is to use the dictionary file /usr/share/dict/words. If the --dictionary argument 111

is supplied, then your program must instead use the dictionary whose filename is given as the value associated 112

with that option argument. If the given dictionary filename does not exist or can not be opened for reading, 113

your program must print the message: 114

uqwordiply: dictionary file "filename " cannot be opened 115

to standard error (with a following newline), and exit with an exit status of 3. (The italicised filename is 116

replaced by the actual filename, i.e. the value from the command line. The double quotes must be present.) 117

This check happens after the command line arguments and starter word (if supplied) are known to be valid. 118

The dictionary file is a text file where each line contains a “word”. (Lines are terminated by a single newline 119

character. The last line in the file may or may not have a terminating newline.) You may assume there are no 120

blank lines and that no words are longer than 50 characters (excluding any newline)4

, although there may be 121

“words” that contain characters other than letters, e.g. “1st” or “don’t”. The dictionary may contain duplicate 122

words and may be sorted in any order. The dictionary may contain any number of words (including zero). 123

Program Operation 124

If the checks above are successful, then your program must determine a starter word if one is not given on the 125

command line. It does this by calling get_wordiply_starter_word() – see details of this provided library 126

function on page 7. 127

Your program must then print the following to standard output (with a newline at the end of each line): 128

Welcome to UQWordiply! 129

The starter word is: STARTER 130

Enter words containing this word. 131

4A statement that you may assume these things means that your program does not have to handle situations where these

assumptions are not true – i.e. your program can behave in any way it likes (including crashing) if there are blank lines present in

the dictionary and/or any words in the dictionary are longer than 50 characters.

© 2023 The University of Queensland 4 Version 1.1

where STARTER is replaced by the 3 or 4 letter starter word (printed in upper case). 132

Your program must then repeatedly prompt the user for a guess by printing the following message to standard 133

output (with a following newline): 134

Enter guess N : 135

where N is replaced by the guess number (from 1 to 5 as appropriate). 136

Guesses are entered on standard input and are terminated by a newline (or pending EOF). The guess must 137

then be checked for validity – with checks happening in the following order. 138

If the guess contains characters other than letters A to Z (can be any case, i.e. lowercase or uppercase), then 139

your program must print the following message to standard output (followed by a newline) and then re-prompt 140

for that guess: 141

Guesses must contain only letters - try again. 142

If the guess does not contain the starter word (with letters of any case), then your program must print the 143

following message to standard output (followed by a newline) and then re-prompt for that guess: 144

Guesses must contain the starter word - try again. 145

This same message is printed if the guess is the empty string. 146

If the guess is the starter word itself (with letters of any case), then your program must print the following 147

message to standard output (followed by a newline) and then re-prompt for that guess: 148

Guesses can’t be the starter word - try again. 149

If the guess is an invalid word (i.e. can not be found in the dictionary with letters of any case), then your 150

program must print the following message to standard output (followed by a newline) and then re-prompt for 151

that guess: 152

Guess not found in dictionary - try again. 153

If the guess is a valid word containing the starter word but you have previously guessed that word (with 154

letters of any case), then your program must print the following message to standard output (followed by a 155

newline) and then re-prompt for that guess: 156

You’ve already guessed that word - try again. 157

If a valid new word containing the starter word is entered, then your program must prompt for the next 158

word. Once five valid different words have been entered, or end-of-file (EOF5

) is detected at the start of the 159

line when attempting to read a word, then your program must behave as follows. 160

If no valid guesses have been entered (e.g. EOF detected at the start of the line when reading the first 161

guess), then your program is to exit silently (no message is printed) with exit status 4. 162

If one or more valid guesses has been entered, then your program must print a blank line followed by the 163

following lines to standard output and then exit with exit status 0. 164

Total length of words found: N1 165

Longest word(s) found: 166

LONGWORD (N2) 167

Longest word(s) possible: 168

BESTWORD (N3) 169

N1 is replaced by the sum of the lengths of the valid guesses entered. LONGWORD (N2) is replaced by the 170

longest word that was guessed (printed in upper case), with its length in parentheses. If two or more words 171

are the equal longest then all words of that length are printed (in upper case, each with their length N2 in 172

parentheses). The order in which multiple words is printed is the same order in which there were entered. 173

BESTWORD (N3) is replaced by the longest valid word found in the dictionary that contains the starter word. 174

The word is printed in upper case, with its length (N3 ) in parentheses. If two or more words are the equal 175

longest then all words of that length are printed (in upper case, each with their length N3 in parentheses). The 176

order in which multiple words is printed is the same order in which they are found in the dictionary. (If the 177

word is present more than once in the dictionary then it is output multiple times.) 178

Other Requirements 179

Your program must open and read the dictionary file only once and store its contents (or a subset of its contents, 180

e.g. only words containing the starter word) in dynamically allocated memory. Your program must free all 181

allocated memory before exiting. 182

5EOF is “end of file” – the stream being read (standard input in this case) is detected as being closed. Where standard input is

connected to a terminal (i.e. a user interacting with a program) then the user can close the program’s standard input by pressing

Ctrl-D (i.e. hold the Control key and press D). This causes the terminal driver which receives that keystroke to close the stream

to the program’s standard input.

© 2023 The University of Queensland 5 Version 1.1

Example Game Sessions 183

Example 2: Example uqwordiply game session showing a variety of invalid guesses.

$ ./uqwordiply --start ism

Welcome to UQWordiply!

The starter word is: ISM

Enter words containing this word.

Enter guess 1:

csse2310

Guesses must contain only letters - try again.

Enter guess 1:

university

Guesses must contain the starter word - try again.

Enter guess 1:

ism

Guesses can't be the starter word - try again.

Enter guess 1:

teachism

Guess not found in dictionary - try again.

Enter guess 1:

transcendentalism

Enter guess 2:

TRANSCENdentALISM

You've already guessed that word - try again.

Enter guess 2:

UnProfessionalISM

Enter guess 3:

POSTEXPRESSIONism

Enter guess 4:

anthropomorphisms

Enter guess 5:

antirepublicanism

Total length of words found: 85

Longest word(s) found:

TRANSCENDENTALISM (17)

UNPROFESSIONALISM (17)

POSTEXPRESSIONISM (17)

ANTHROPOMORPHISMS (17)

ANTIREPUBLICANISM (17)

Longest word(s) possible:

ANTIDISESTABLISHMENTARIANISM (28)

$

Example 3: Example uqwordiply game session showing multiple longest words.

$ ./uqwordiply --start tiES

Welcome to UQWordiply!

The starter word is: TIES

Enter words containing this word.

Enter guess 1:

oddities

Enter guess 2:

twenties

Enter guess 3:

loftiest

Enter guess 4:

eighties

© 2023 The University of Queensland 6 Version 1.1

Enter guess 5:

niceties

Total length of words found: 40

Longest word(s) found:

ODDITIES (8)

TWENTIES (8)

LOFTIEST (8)

EIGHTIES (8)

NICETIES (8)

Longest word(s) possible:

ARCHCONFRATERNITIES (19)

CIRCUMSTANTIALITIES (19)

IRRECONCILABILITIES (19)

NONRESPECTABILITIES (19)

NONRESPONSIBILITIES (19)

UNCONVENTIONALITIES (19)

$

The example below shows a blank line being input at the first prompt (i.e. no characters were present before 184

the newline). The first valid guess (governments) has been terminated by an EOF – e.g. the user typed Ctrl-D 185

Ctrl-D6 after typing governments rather than typing a newline. This pending EOF terminated the word, and 186

when an attempt was made to read the next line (guess 2), the EOF was detected. 187

Example 4: Example uqwordiply game session – with early termination.

$ ./uqwordiply

Welcome to UQWordiply!

The starter word is: MENT

Enter words containing this word.

Enter guess 1:

Guesses must contain the starter word - try again.

Enter guess 1:

governmentsEnter guess 2:

Total length of words found: 11

Longest word(s) found:

GOVERNMENTS (11)

Longest word(s) possible:

ANTIDISESTABLISHMENTARIANISM (28)

$

Provided Library: libcsse2310a1 188

A library has been provided to you with the following function which your program must use (when no starter 189

word is provided on the command line): 190

const char* get_wordiply_starter_word(unsigned int wordLen); 191

The function is described in the get_wordiply_starter_word(3) man page on moss. (Run 192

man get_wordiply_starter_word.) 193

To use the library, you will need to add #include to your code and use the compiler flag 194

-I/local/courses/csse2310/include when compiling your code so that the compiler can find the include 195

file. You will also need to link with the library containing this function. To do this, use the compiler arguments 196

-L/local/courses/csse2310/lib -lcsse2310a1. 197

6

If the cursor is not at the start of a line, then a single Ctrl-D causes the text entered so far to be flushed to the program’s

standard input (i.e. available to be read by the program if desired). An immediately following Ctrl-D causes standard input to be

closed.

© 2023 The University of Queensland 7 Version 1.1

Style 198

Your program must follow version 2.3 of the CSSE2310/CSSE7231 C programming style guide available on the 199

course Blackboard site. Your submission must also comply with the Documentation required for the use of AI 200

tools if applicable. 201

Hints 202

1. The string representation of a single digit positive integer has a string length of 1. 203

2. You may wish to consider the use of the standard library functions isalpha(), islower(), isupper(), 204

toupper() and/or tolower(). Note that these functions operate on individual characters, represented as 205

integers (ASCII values). 206

3. Some other functions which may be useful include: strcasecmp(), strcmp(), strstr(), strlen(), 207

strdup(), exit(), fopen(), fprintf(), and fgets(). You should consult the man pages for these 208

functions. 209

4. The style guide shows how you can break long string constants in C so as not to violate line length 210

requirements in the style guide. 211

5. You may wish to consider using a function from the getopt() family to parse command line arguments. 212

This is not a requirement and if you do so your code may not be any simpler or shorter than if you don’t 213

use such a function. You may wish to consider it because it gives you an introduction to how programs 214

can process more complicated combinations of command line arguments. See the getopt(3) man page for 215

details. Note that short forms of arguments are not to be supported, e.g. the arguments “-s word” (for 216

specifying a starter word) should result in a usage error. To allow for the use of a getopt() family function, 217

we will not test your program’s behaviour with the argument -- (which is interpreted by getopt() as a 218

special argument that indicates the end of option arguments). We also won’t test abbreviated arguments, 219

e.g. --star, --st, --le etc. 220

Suggested Approach 221

It is suggested that you write your program using the following steps. Test your program at each stage and 222

commit to your SVN repository frequently. Note that the specification text above is the definitive description 223

of the expected program behaviour. The list below does not cover all required functionality. 224

1. Write a program that outputs the usage error message and exits with exit status 1. This small program 225

(just a couple of lines in main()) will earn marks for detecting usage errors (category 1 below) – because 226

it thinks everything is a usage error!7

227

2. Detect the presence of the --len command line argument and, if present, check the presence/validity of 228

the argument that follows it. Exit appropriately if not valid. 229

3. Detect the presence of the --start command line argument and, if present, check the presence/validity 230

of the argument that follows it. Exit appropriately if not valid. 231

4. Detect the presence of the --dictionary command line argument and, if present, check the presence of 232

the argument that follows it. Exit appropriately if not valid. 233

5. Check whether the dictionary can be opened for reading or not. Exit appropriately if not. (If it can be 234

opened, leave it open – you’ll need to read from it next.) 235

6. Have your program print out the welcome message 236

7. Read the dictionary line by line, saving the words (or an appropriate subset of words) into dynamically 237

allocated memory. 238

8. Have your program repeatedly prompt for words (guesses). 239

7However, once you start adding more functionality, it is possible you may lose some marks in this category if your program

can’t detect all the invalid command lines.

© 2023 The University of Queensland 8 Version 1.1

9. Check the guesses for validity. 240

10. Implement remaining functionality as required . . . 241

Forbidden Functions 242

You must not use any of the following C functions/statements. If you do so, you will get zero (0) marks for the 243

assignment. 244

• goto 245

• longjmp() and equivalent functions 246

• system() 247

• popen() 248

• execl() or any other members of the exec family of functions 249

• POSIX regex functions 250

• Functions described in the man page as non standard, e.g. strcasestr() 251

Submission 252

Your submission must include all source and any other required files (in particular you must submit a Makefile). 253

Do not submit compiled files (eg .o, compiled programs) or dictionary files. 254

Your program (named uqwordiply) must build on moss.labs.eait.uq.edu.au with: 255

make 256

Your program must be compiled with gcc with at least the following options: 257

-pedantic -Wall -std=gnu99 258

You are not permitted to disable warnings or use pragmas to hide them. You may not use source files other 259

than .c and .h files as part of the build process – such files will be removed before building your program. 260

If any errors result from the make command (i.e. the uqwordiply executable can not be created) then you 261

will receive 0 marks for functionality (see below). Any code without academic merit will be removed from your 262

program before compilation is attempted (and if compilation fails, you will receive 0 marks for functionality). 263

Your program must not invoke other programs or use non-standard headers/libraries. 264

Your assignment submission must be committed to your subversion repository under 265

https://source.eait.uq.edu.au/svn/csse2310-sem1-sXXXXXXX/trunk/a1 266

where sXXXXXXX is your moss/UQ login ID. Only files at this top level will be marked so do not put source 267

files in subdirectories. You may create subdirectories for other purposes (e.g. your own test files) but these 268

will not be considered in marking – they will not be checked out of your repository. 269

You must ensure that all files needed to compile and use your assignment (including a Makefile) are commit- 270

ted and within the trunk/a1 directory in your repository (and not within a subdirectory) and not just sitting 271

in your working directory. Do not commit compiled files or binaries. You are strongly encouraged to check out 272

a clean copy for testing purposes. 273

To submit your assignment, you must run the command 274

2310createzip a1 275

on moss and then submit the resulting zip file on Blackboard (a GradeScope submission link will be made 276

available in the Assessment area on the CSSE2310/7231 Blackboard site)8

. The zip file will be named 277

sXXXXXXX_csse2310_a1_timestamp.zip 278

where sXXXXXXX is replaced by your moss/UQ login ID and timestamp is replaced by a timestamp indicating 279

the time that the zip file was created. 280

The 2310createzip tool will check out the latest version of your assignment from the Subversion repository, 281

ensure it builds with the command ‘make’, and if so, will create a zip file that contains those files and your 282

8You may need to use scp or a graphical equivalent such as WinSCP, Filezilla or Cyberduck in order to download the zip file to

your local computer and then upload it to the submission site.

© 2023 The University of Queensland 9 Version 1.1

Subversion commit history and a checksum of the zip file contents. You may be asked for your password as 283

part of this process in order to check out your submission from your repository. You will be asked to confirm 284

references in your code. 285

You must not create the zip file using some other mechanism and you must not modify the zip file prior 286

to submission. If you do so, you will receive zero marks. Your submission time will be the time that the file 287

is submitted via GradeScope on Blackboard, and not the time of your last repository commit nor the time of 288

creation of your submission zip file. 289

We will mark your last submission, even if that is after the deadline and you made submissions before the 290

deadline. Any submissions after the deadline9 will incur a late penalty – see the CSSE2310/7231 course profile 291

for details. 292

Note that Gradescope will run the test suite immediately after you submit. When complete10 you will be 293

able to see the results of the “public” tests. 294

Marks 295

Marks will be awarded for functionality and style and documentation. Marks may be reduced if you are asked 296

to attend an interview about your assignment and you are unable to adequately respond to questions – see the 297

Student conduct section above. 298

Functionality (60 marks) 299

Provided your code compiles (see above) and does not use any prohibited statements/functions (see above), and 300

your zip file has been generated correctly and has not been modified prior to submission, then you will earn 301

functionality marks based on the number of features your program correctly implements, as outlined below. 302

Partial marks will be awarded for partially meeting the functionality requirements. Not all features are of equal 303

difficulty. If your program does not allow a feature to be tested then you will receive 0 marks 304

for that feature, even if you claim to have implemented it. For example, if your program can never open 305

a dictionary file then we can not determine if your program can determine word validity correctly. If your 306

program takes longer than 10 seconds to run any test11, then it will be terminated and you will earn no marks 307

for the functionality associated with that test. The markers will make no alterations to your code (other than 308

to remove code without academic merit). 309

Marks will be assigned in the following categories: 310

1. Program correctly handles invalid command lines (8 marks) 311

2. Program correctly handles invalid starter words on the command line (4 marks) 312

3. Program correctly handles dictionary files that are unable to be read (4 marks) 313

4. Program correctly prints the welcome message (with a variety of valid command lines) (4 marks) 314

5. Program correctly handles games with only invalid or blank guesses – with EOF 315

on stdin to terminate game (10 marks) 316

6. Program correctly plays game (and outputs final messages) with only valid guesses made 317

(which may include early termination via EOF on stdin) (10 marks) 318

7. Program correctly handles playing games with a variety of valid and invalid guesses (10 marks) 319

8. Program behaves correctly, reads dictionary only once, and frees all memory upon exit (10 marks) 320

Tests for categories 2 and higher will take place with a variety of valid command lines. If your program doesn’t 321

detect a particular set of command line options as valid, or doesn’t handle a particular option (e.g. --len) or 322

can’t open a dictionary other than the default dictionary then you will lose marks in multiple categories. There 323

are other dependencies between categories. For example, if your program doesn’t correctly print the welcome 324

message then no marks will be possible for categories 5 to 8. 325

9or your extended deadline if you are granted an extension.

10Gradescope marking may take only a few minutes or more than 30 minutes depending on the functionality/efficiency of your

code.

11Valgrind tests for memory leaks (category 8) will be allowed to run for longer.

© 2023 The University of Queensland 10 Version 1.1

Style Marking 326

Style marking is based on the number of style guide violations, i.e. the number of violations of version 2.3 of 327

the CSSE2310/CSSE7231 C Programming Style Guide (found on Blackboard). Style marks will be made up of 328

two components – automated style marks and human style marks. These are detailed below. 329

You should pay particular attention to commenting so that others can understand your code. The marker’s 330

decision with respect to commenting violations is final – it is the marker who has to understand your code. To 331

satisfy layout related guidelines, you may wish to consider the indent(1) tool. Your style marks can never be 332

more than your functionality mark – this prevents the submission of well styled programs which don’t meet at 333

least a minimum level of required functionality. 334

You are encouraged to use the style.sh tool installed on moss to style check your code before submission. 335

This does not check all style requirements, but it will determine your automated style mark (see below). Other 336

elements of the style guide are checked by humans. 337

All .c and .h files in your submission will be subject to style marking. This applies whether they are 338

compiled/linked into your executable or not12

. 339

Automated Style Marking (5 marks) 340

Automated style marks will be calculated over all of your .c and .h files as follows. If any of your submitted 341

.c and/or .h files are unable to be compiled by themselves then your automated style mark will be zero (0). 342

(Automated style marking can only be undertaken on code that compiles. The provided style.sh script checks 343

this for you.) 344

If your code does compile then your automated style mark will be determined as follows: Let 345

• W be the total number of distinct compilation warnings recorded when your .c files are individually built 346

(using the correct compiler arguments) 347

• A be the total number of style violations detected by style.sh when it is run over each of your .c and 348

.h files individually13

. 349

Your automated style mark S will be 350

S = 5 − (W + A) 351

If W +A ≥ 5 then S will be zero (0) – no negative marks will be awarded. Note that in some cases style.sh 352

may erroneously report style violations when correct style has been followed. If you believe that you have been 353

penalised incorrectly then please bring this to the attention of the course coordinator and your mark can be 354

updated if this is the case. Note also that when style.sh is run for marking purposes it may detect style 355

errors not picked up when you run style.sh on moss. This will not be considered a marking error – it is your 356

responsibility to ensure that all of your code follows the style guide, even if styling errors are not detected in 357

some runs of style.sh. You can check the result of Gradescope style marking soon after your Gradescope 358

submission – when its test suite completes running. 359

Human Style Marking (5 marks) 360

The human style mark (out of 5 marks) will be based on the criteria/standards below for “comments”, “naming” 361

and “other”. The meanings of words like appropriate and required are determined by the requirements in the 362

style guide. Note that functions longer than 50 lines will be penalised in the automated style marking. Functions 363

that are also longer than 100 lines will be further penalised here. 364

12Make sure you remove any unneeded files from your repository, or they will be subject to style marking.

13Every .h file in your submission must make sense without reference to any other files, e.g., it must #include any .h files that

contain declarations or definitions used in that .h file.

© 2023 The University of Queensland 11 Version 1.1

Comments (2.5 marks) 365

Mark Description

0

The majority (50%+) of comments present are inappropriate OR there are many required comments

missing

0.5 The majority of comments present are appropriate AND the majority of required comments are

present

1.0 The vast majority (80%+) of comments present are appropriate AND there are at most a few missing

comments

1.5 All or almost all comments present are appropriate AND there are at most a few missing comments

2.0 Almost all comments present are appropriate AND there are no missing comments

2.5 All comments present are appropriate AND there are no missing comments

366

Naming (1 mark) 367

Mark Description

0 At least a few names used are inappropriate

0.5 Almost all names used are appropriate

1.0 All names used are appropriate

368

Other (1.5 marks) 369

Mark Description

0

One or more functions is longer than 100 lines of code OR there is more than one global/static

variable present inappropriately OR there is a global struct variable present inappropriately OR

there are more than a few instances of poor modularity (e.g. repeated code)

0.5 All functions are 100 lines or shorter AND there is at most one inappropriate non-struct global/static

variable AND there are at most a few instances of poor modularity

1.0

All functions are 100 lines or shorter AND there are no instances of inappropriate global/static

variables AND there is no or very limited use of magic numbers AND there is at most one instance

or poor modularity

1.5 All functions are 100 lines or shorter AND there are no instances of inappropriate global/static

variables AND there is no use of magic numbers AND there are no instances of poor modularity

370

SVN commit history assessment (5 marks) 371

Markers will review your SVN commit history for your assignment up to your submission time. This element 372

will be graded according to the following principles: 373

• Appropriate use and frequency of commits (e.g. a single monolithic commit of your entire assignment will 374

yield a score of zero for this section) 375

• Appropriate use of log messages to capture the changes represented by each commit. (Meaningful messages 376

explain briefly what has changed in the commit (e.g. in terms of functionality) and/or why the change 377

has been made and will be usually be more detailed for significant changes.) 378

The standards expected are outlined in the following rubric: 379

Mark

(out of 5) Description

0

Minimal commit history – only one or two commits OR

all commit messages are meaningless.

1

Some progressive development evident (three or more commits) AND

at least one commit message is meaningful.

2

Progressive development is evident (multiple commits) AND

at least half the commit messages are meaningful.

3

Multiple commits that show progressive development of ALL functionality (e.g. no large commits with multiple features in them) AND at least half the commit messages are meaningful.

4

Multiple commits that show progressive development of ALL functionality AND

meaningful messages for all but one or two of the commits.

5

Multiple commits that show progressive development of ALL functionality AND

meaningful messages for ALL commits.

380

© 2023 The University of Queensland 12 Version 1.1

We understand that you are just getting to know Subversion, and you won’t be penalised for a few “test 381

commit” type messages. However, the markers must get a sense from your commit logs that you are practising 382

and developing sound software engineering practices by documenting your changes as you go. In general, tiny 383

changes deserve small comments – larger changes deserve more detailed commentary. 384

Total Mark 385

Let 386

• F be the functionality mark for your assignment (out of 60). 387

• S be the automated style mark for your assignment (out of 5). 388

• H be the human style mark for your assignment (out of 5). 389

• C be the SVN commit history mark (out of 5). 390

• V is the scaling factor (0 to 1) determined after interview(s) (if applicable – see the Student Conduct 391

section above) – or 0 if you fail to attend a scheduled interview without having evidence of exceptional 392

circumstances impacting your ability to attend. 393

Your total mark for the assignment will be: 394

M = (F + min{F, S + H} + min{F, C}) × V 395

out of 75. 396

In other words, you can’t get more marks for style or SVN commit history than you do for functionality. 397

Pretty code that doesn’t work will not be rewarded! 398

Late Penalties 399

Late penalties will apply as outlined in the course profile. 400

Specification Updates 401

Any clarifications or updates to the assignment specification will be summarised here. Any updated versions 402

of the specification will be released with adequate time for students to respond prior to due date. Potential 403

specification errors or omissions can be discussed on the discussion forum or emailed to csse2310@uq.edu.au. 404

405

Version 1.1 406

• Clarified other arguments we won’t test (to allow getopt() implementations) 407

• Fixed typo in description of relationships between marking criteria 408

• Fixed formatting error in usage message – no spaces before closing square brackets 409

WX:codinghelp

  • 9
    点赞
  • 17
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
该资源内项目源码是个人的课程设计、毕业设计,代码都测试ok,都是运行成功后才上传资源,答辩评审平均分达到96分,放心下载使用! ## 项目备注 1、该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的,请放心下载使用! 2、本项目适合计算机相关专业(如计科、人工智能、通信工程、自动化、电子信息等)的在校学生、老师或者企业员工下载学习,也适合小白学习进阶,当然也可作为毕设项目、课程设计、作业、项目初期立项演示等。 3、如果基础还行,也可在此代码基础上进行修改,以实现其他功能,也可用于毕设、课设、作业等。 下载后请首先打开README.md文件(如有),仅供学习参考, 切勿用于商业用途。 该资源内项目源码是个人的课程设计,代码都测试ok,都是运行成功后才上传资源,答辩评审平均分达到96分,放心下载使用! ## 项目备注 1、该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的,请放心下载使用! 2、本项目适合计算机相关专业(如计科、人工智能、通信工程、自动化、电子信息等)的在校学生、老师或者企业员工下载学习,也适合小白学习进阶,当然也可作为毕设项目、课程设计、作业、项目初期立项演示等。 3、如果基础还行,也可在此代码基础上进行修改,以实现其他功能,也可用于毕设、课设、作业等。 下载后请首先打开README.md文件(如有),仅供学习参考, 切勿用于商业用途。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值