================Main文档类================ package { import flash.display.Sprite; public class Main extends Sprite { public function Main():void { var a:MyEventObject=new MyEventObject(); a.addEventListener(MouseEvent.CLICK,an); function an(evt:MouseEvent) { //代码行,此处省略 } } } } ================MyEventObject发送事件类================ package { import flash.events.Event; import flash.events.EventDispatcher; import flash.events.IEventDispatcher; public class MyEventObject extends IEventDispatcher { private var abc:EventDispatcher; public function MyEventObject():void { abc=new EventDispatcher(this);//复合EventDispatcher类 } //重写IEventDispatcher接口的5个方法,这里只列举2个 public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void { abc.addEventListener(type, listener, useCapture, priority, useWeakReference); } public function dispatchEvent(evt:Event):void { return abc.dispatchEvent(evt); } } }