http://developer.apple.com/library/ios/#qa/qa1620/_index.html#//apple_ref/doc/uid/DTS40008060
A: When I try to animate the frame
of a CALayer
nothing happens. Why?
The frame
property of a CALayer
is a derived property, dependent on the position
, anchorPoint
, bounds
and transform
of the layer. Instead of animating the frame
, you should instead animate the position
or bounds
, depending on what effect you are trying to accomplish.
To move a layer, you can animate the position
as shown in Listing 1.
Listing 1 Animating the position
of a layer.
-(void)moveLayer:(CALayer*)layer to:(CGPoint)point { // Prepare the animation from the current position to the new position CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.fromValue = [layer valueForKey:@"position"]; // NSValue/+valueWithPoint:(NSPoint)point is available on Mac OS X // NSValue/+valueWithCGPoint:(CGPoint)point is available on iOS // comment/uncomment the corresponding lines depending on which platform you're targeting // Mac OS X animation.toValue = [NSValue valueWithPoint:NSPointFromCGPoint(point)]; // iOS //animation.toValue = [NSValue valueWithCGPoint:point]; // Update the layer's position so that the layer doesn't snap back when the animation completes. layer.position = point; // Add the animation, overriding the implicit animation. [layer addAnimation:animation forKey:@"position"]; } |
To resize a layer, you would animate the bounds
parameter as shown in Listing 2.
Listing 2 Animating the size of a layer.
-(void)resizeLayer:(CALayer*)layer to:(CGSize)size { // Prepare the animation from the old size to the new size CGRect oldBounds = layer.bounds; CGRect newBounds = oldBounds; newBounds.size = size; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"]; // NSValue/+valueWithRect:(NSRect)rect is available on Mac OS X // NSValue/+valueWithCGRect:(CGRect)rect is available on iOS // comment/uncomment the corresponding lines depending on which platform you're targeting // Mac OS X animation.fromValue = [NSValue valueWithRect:NSRectFromCGRect(oldBounds)]; animation.toValue = [NSValue valueWithRect:NSRectFromCGRect(newBounds)]; // iOS //animation.fromValue = [NSValue valueWithCGRect:oldBounds]; //animation.toValue = [NSValue valueWithCGRect:newBounds]; // Update the layer's bounds so the layer doesn't snap back when the animation completes. layer.bounds = newBounds; // Add the animation, overriding the implicit animation. [layer addAnimation:animation forKey:@"bounds"]; } |
Note: Both of the listings above also set the value of the position
or bounds
so that when the animation completes the layer retains that new value. If this is not desired, for example for a type of "pop" animation where you want the layer to temporarily grow larger, then you only need to add the animation to the layer and not set the new value. By adding the animation with the same key as the property being changed, you override the implicit animation created when setting the value of the property.
You can combine these animations using a CAAnimationGroup
if you need to move and resize a layer at the same time. For more information you will want to read the Core Animation Programming Guide, specifically the sections on Core Animation Programming Guide ,Core Animation Programming Guide, and Core Animation Programming Guide as well as the appropriate reference documents. Finally, the Core Animation Cookbook offers sample code for common tasks that you can drop directly into your application.