OpenSLES -- 一些问题处理

报错1 – E/libOpenSLES: pAudioSrc: data format 2 not allowed

修复:

// SLDataLocator_AndroidBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDBUFFERQUEUE, 2};
改为
SLDataLocator_AndroidSimpleBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};

报错2 – Front channels must be present

E/libOpenSLES: Mask 0x21 is invalid: Front channels must be present
E/libOpenSLES: Cannot create audio player: unsupported PCM data source with 2 channels

代码

const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME, SL_IID_EFFECTSEND,/*SL_IID_MUTESOLO,*/};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
        /*SL_BOOLEAN_TRUE,*/ };
LOGD("CreateAudioPlayer start bqPlayerSampleRate:%ld, numInterfaces:%d", bqPlayerSampleRate, bqPlayerSampleRate? 2 : 3);
result = (*mEngineEngine)->CreateAudioPlayer(mEngineEngine, &mPlayerObject, &audioSrc, &audioSnk,
                                            bqPlayerSampleRate? 2 : 3, ids, req);

问题点:
format_pcm.channelMask 和 format_pcm.numChannels 设置的问题,把这个屏蔽就ok了,但是出现了问题3

SLDataFormat_PCM format_pcm = {
        SL_DATAFORMAT_PCM,//播放pcm格式的数据
        (SLuint32)channel,//1个声道
        (SLuint32)sampleRate,//8000hz的频率
        SL_PCMSAMPLEFORMAT_FIXED_16,//位数 16位
        16,//和位数一致就行
        SL_SPEAKER_FRONT_LEFT| SL_SPEAKER_FRONT_RIGHT,//立体声(前左前右)
        SL_BYTEORDER_LITTLEENDIAN //字节序,小端
};
// 尽可能启用快速音频:一旦我们将相同的速率设置为本机,将触发快速音频路径
if (sampleRate >= 0) {
    bqPlayerSampleRate = sampleRate * 1000;
}
/*
if (bqPlayerSampleRate) {
    format_pcm.samplesPerSec = (SLuint32)bqPlayerSampleRate;
}
format_pcm.numChannels = (SLuint32) channel;
if (channel == 2) {
    format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_BACK_RIGHT;
} else {
    format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
}*/

问题3 – samplesPerSec=44100

E/libOpenSLES: pAudioSrc: samplesPerSec=44100
W/libOpenSLES: Leaving Engine::CreateAudioPlayer (SL_RESULT_CONTENT_UNSUPPORTED)

解决:

SLDataFormat_PCM format_pcm = {
        SL_DATAFORMAT_PCM,//播放pcm格式的数据
        (SLuint32)channel,//1个声道
        (SLuint32)sampleRate,//8000hz的频率
        SL_PCMSAMPLEFORMAT_FIXED_16,//位数 16位
        16,//和位数一致就行
        SL_SPEAKER_FRONT_LEFT| SL_SPEAKER_FRONT_RIGHT,//立体声(前左前右)
        SL_BYTEORDER_LITTLEENDIAN //字节序,小端
};
改为
SLDataFormat_PCM format_pcm = {
            SL_DATAFORMAT_PCM,//播放pcm格式的数据
            (SLuint32)channel,//1个声道
            SL_SAMPLINGRATE_44_1,//8000hz的频率
            SL_PCMSAMPLEFORMAT_FIXED_16,//位数 16位
            SL_PCMSAMPLEFORMAT_FIXED_16,//和位数一致就行
            SL_SPEAKER_FRONT_LEFT| SL_SPEAKER_FRONT_RIGHT,//立体声(前左前右)
            SL_BYTEORDER_LITTLEENDIAN //字节序,小端
    };
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