最近,会遇到将图片以圆或者圆角的形式展示的需求,索性就写一个
这里的思路就是重新绘制imageview,同时要注释显示的类容
那么几个关键的一确认控件的大小
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (type == TYPE_CIRCLE)
{
//取高宽最短的做直径
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
//设置view的新的高宽
setMeasuredDimension(mWidth, mWidth);
}
}
然后是显示的图片的部分处理,这里要用到Matrix就是利用3x3的矩阵对图片进行放大缩小,以及平移
这里主要是进行百分比处理
private void setUpShader()
{
Drawable drawable = getDrawable();
if (drawable == null) return;
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE)
{
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
} else if (type == TYPE_ROUND)
{
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
* 1.0f / bmp.getHeight());
}
Log.i("RoundImageView", "setUpShader: "+scale);
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}
这里直接贴出代码
首先是attrs
<?xml version="1.0" encoding="utf-8"?>
<resources>
<attr name="borderRadius" format="dimension" />
<attr name="type">
<enum name="circle" value="0" />
<enum name="round" value="1" />
</attr>
<declare-styleable name="RoundImageView">
<attr name="borderRadius" />
<attr name="type" />
</declare-styleable>
</resources>
package com.example.admin.roundimageview;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.ImageView;
/**
* Created by admin on 2017/2/20.
*/
public class RoundImageView extends ImageView
{
/** 图片的类型,圆形or圆角 */
private int type;
private static final int TYPE_CIRCLE = 0;
private static final int TYPE_ROUND = 1;
/** 圆角大小的默认值 */
private static final int BODER_RADIUS_DEFAULT = 10;
/** * 圆角的大小 */
private int mBorderRadius;
/** * 绘图的Paint */
private Paint mBitmapPaint;
/** * 圆角的半径 */
private int mRadius;
/** * 3x3 矩阵,主要用于缩小放大 */
private Matrix mMatrix;
/** * 渲染图像,使用图像为绘制图形着色 */
private BitmapShader mBitmapShader;
/** * view的宽度 */
private int mWidth;
private RectF mRoundRect;
public RoundImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.RoundImageView);
mBorderRadius = a.getDimensionPixelSize(
R.styleable.RoundImageView_borderRadius, (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
BODER_RADIUS_DEFAULT, getResources()
.getDisplayMetrics()));// 默认为10dp
type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle
a.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (type == TYPE_CIRCLE)
{
//取高宽最短的做直径
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
//设置view的新的高宽
setMeasuredDimension(mWidth, mWidth);
}
}
private void setUpShader()
{
Drawable drawable = getDrawable();
if (drawable == null) return;
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE)
{
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
} else if (type == TYPE_ROUND)
{
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
* 1.0f / bmp.getHeight());
}
// shader的变换矩阵,我们这里主要用于放大或者缩小 这里主要是按照一定的比例是放大或缩小图片放到imgaview'上面
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}
private Bitmap drawableToBitamp(Drawable drawable)
{
if (drawable instanceof BitmapDrawable)
{
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
@Override
protected void onDraw(Canvas canvas)
{
if (getDrawable() == null) return;
setUpShader();
if (type == TYPE_ROUND)
{
canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
mBitmapPaint);
} else
{
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
// 圆角图片的范围
if (type == TYPE_ROUND)
mRoundRect = new RectF(0, 0, getWidth(), getHeight());
}
}
用法
<com.example.admin.roundimageview.RoundImageView
android:layout_width="95dp"
android:layout_height="wrap_content"
app:type="circle"
android:src="@mipmap/ic_launcher"
android:layout_weight="0.13" />
<com.example.admin.roundimageview.RoundImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:type="round"
app:borderRadius="100dp"
android:src="@mipmap/ic_launcher"/>
(今天有点 累,详细说明以后补上)