自定义view之RoundImageView

最近,会遇到将图片以圆或者圆角的形式展示的需求,索性就写一个

这里的思路就是重新绘制imageview,同时要注释显示的类容

那么几个关键的一确认控件的大小

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (type == TYPE_CIRCLE)
        {
            //取高宽最短的做直径
            mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
            mRadius = mWidth / 2;
            //设置view的新的高宽
            setMeasuredDimension(mWidth, mWidth);
        }

    }

然后是显示的图片的部分处理,这里要用到Matrix就是利用3x3的矩阵对图片进行放大缩小,以及平移
这里主要是进行百分比处理

  private void setUpShader()
    {
        Drawable drawable = getDrawable();
        if (drawable == null)    return;
        Bitmap bmp = drawableToBitamp(drawable);
        // 将bmp作为着色器,就是在指定区域内绘制bmp
        mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        float scale = 1.0f;
        if (type == TYPE_CIRCLE)
        {
            int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
            scale = mWidth * 1.0f / bSize;

        } else if (type == TYPE_ROUND)
        {
            scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
                    * 1.0f / bmp.getHeight());
        }
        Log.i("RoundImageView", "setUpShader: "+scale);
        // shader的变换矩阵,我们这里主要用于放大或者缩小
        mMatrix.setScale(scale, scale);
        // 设置变换矩阵
        mBitmapShader.setLocalMatrix(mMatrix);
        // 设置shader
        mBitmapPaint.setShader(mBitmapShader);
    }

这里直接贴出代码
首先是attrs

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <attr name="borderRadius" format="dimension" />
    <attr name="type">
        <enum name="circle" value="0" />
        <enum name="round" value="1" />
    </attr>
    <declare-styleable name="RoundImageView">
        <attr name="borderRadius" />
        <attr name="type" />

    </declare-styleable>
</resources>
package com.example.admin.roundimageview;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.ImageView;

/**
 * Created by admin on 2017/2/20.
 */

public class RoundImageView extends ImageView
{

    /** 图片的类型,圆形or圆角  */
    private int type;
    private static final int TYPE_CIRCLE = 0;
    private static final int TYPE_ROUND = 1;

    /** 圆角大小的默认值  */
    private static final int BODER_RADIUS_DEFAULT = 10;
    /**  * 圆角的大小 */
    private int mBorderRadius;

    /**  * 绘图的Paint */
    private Paint mBitmapPaint;
    /** * 圆角的半径 */
    private int mRadius;
    /** * 3x3 矩阵,主要用于缩小放大 */
    private Matrix mMatrix;
    /**  * 渲染图像,使用图像为绘制图形着色 */
    private BitmapShader mBitmapShader;
    /** * view的宽度  */
    private int mWidth;
    private RectF mRoundRect;

    public RoundImageView(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        mMatrix = new Matrix();
        mBitmapPaint = new Paint();
        mBitmapPaint.setAntiAlias(true);
        TypedArray a = context.obtainStyledAttributes(attrs,
                R.styleable.RoundImageView);
        mBorderRadius = a.getDimensionPixelSize(
                R.styleable.RoundImageView_borderRadius, (int) TypedValue
                        .applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                                BODER_RADIUS_DEFAULT, getResources()
                                        .getDisplayMetrics()));// 默认为10dp
        type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle
        a.recycle();
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (type == TYPE_CIRCLE)
        {
            //取高宽最短的做直径
            mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
            mRadius = mWidth / 2;
            //设置view的新的高宽
            setMeasuredDimension(mWidth, mWidth);
        }

    }

    private void setUpShader()
    {
        Drawable drawable = getDrawable();
        if (drawable == null)    return;
        Bitmap bmp = drawableToBitamp(drawable);
        // 将bmp作为着色器,就是在指定区域内绘制bmp
        mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        float scale = 1.0f;
        if (type == TYPE_CIRCLE)
        {
            int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
            scale = mWidth * 1.0f / bSize;

        } else if (type == TYPE_ROUND)
        {
            scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
                    * 1.0f / bmp.getHeight());
        }
        // shader的变换矩阵,我们这里主要用于放大或者缩小 这里主要是按照一定的比例是放大或缩小图片放到imgaview'上面
        mMatrix.setScale(scale, scale);
        // 设置变换矩阵
        mBitmapShader.setLocalMatrix(mMatrix);
        // 设置shader
        mBitmapPaint.setShader(mBitmapShader);
    }

    private Bitmap drawableToBitamp(Drawable drawable)
    {
        if (drawable instanceof BitmapDrawable)
        {
            BitmapDrawable bd = (BitmapDrawable) drawable;
            return bd.getBitmap();
        }
        int w = drawable.getIntrinsicWidth();
        int h = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, w, h);
        drawable.draw(canvas);
        return bitmap;
    }

    @Override
    protected void onDraw(Canvas canvas)
    {
        if (getDrawable() == null)  return;
        setUpShader();
        if (type == TYPE_ROUND)
        {
            canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
                    mBitmapPaint);
        } else
        {
            canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);
        // 圆角图片的范围
        if (type == TYPE_ROUND)
            mRoundRect = new RectF(0, 0, getWidth(), getHeight());
    }
}

用法

 <com.example.admin.roundimageview.RoundImageView
        android:layout_width="95dp"
        android:layout_height="wrap_content"
        app:type="circle"
        android:src="@mipmap/ic_launcher"
        android:layout_weight="0.13" />
    <com.example.admin.roundimageview.RoundImageView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:type="round"
        app:borderRadius="100dp"
        android:src="@mipmap/ic_launcher"/>

(今天有点 累,详细说明以后补上)

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