写代码的四点:
1.明确需求。要做什么?
2.分析思路。要怎么做?(1,2,3……)
3.确定步骤。每一个思路要用到哪些语句、方法和对象。
4.代码实现。用具体的语言代码将思路实现出来。
学习新技术的四点:
1.该技术是什么?
2.该技术有什么特点?(使用需注意的方面)
3.该技术怎么使用?(写Demo)
4.该技术什么时候用?(在Project中的使用场景 )
----------------------早计划,早准备,早完成。-------------------------
代码如下:
package com.wy.test.other;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.support.annotation.ColorInt;
import android.support.annotation.ColorRes;
import android.support.annotation.DrawableRes;
import android.util.AttributeSet;
import android.widget.ImageView;
import com.wy.test.R;
/**
* 圆形的ImageView
*/
public class RoundImageView extends ImageView {
private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
private static final int COLORDRAWABLE_DIMENSION = 2;
private static final int DEFAULT_BORDER_WIDTH = 0;
private static final int DEFAULT_BORDER_COLOR = Color.BLACK;
private static final int DEFAULT_FILL_COLOR = Color.TRANSPARENT;
private static final boolean DEFAULT_BORDER_OVERLAY = false;
private final RectF mDrawableRect = new RectF();
private final RectF mBorderRect = new RectF();
private final Matrix mShaderMatrix = new Matrix();
private final Paint mBitmapPaint = new Paint();
private final Paint mBorderPaint = new Paint();
private final Paint mFillPaint = new Paint();
private int mBorderColor = DEFAULT_BORDER_COLOR;
private int mBorderWidth = DEFAULT_BORDER_WIDTH;
private int mFillColor = DEFAULT_FILL_COLOR;
private Bitmap mBitmap;
private BitmapShad