CAKeyFrameAnimation 的简单用法

这里写图片描述

CAKeyFrameAnimation: 我们可以用 CGPath 来执行动画的轨迹

- (void)positionLayer {



    //创建路径
    UIGraphicsBeginImageContext(self.view.bounds.size);

    CGContextRef contextRef = UIGraphicsGetCurrentContext();
    CGMutablePathRef path = CGPathCreateMutable();
    CGAffineTransform  transform = CGAffineTransformIdentity;
    CGPathMoveToPoint(path, &transform, 200, 199);
    CGPathAddArc(path, &transform, 150, 199, 50, 0, M_PI*2, NO);
    CGContextAddPath(contextRef, path);
    [[UIColor redColor]setStroke];
    CGContextSetLineWidth(contextRef, 3);
    CGContextDrawPath(contextRef, kCGPathStroke);

    UIImage * image = UIGraphicsGetImageFromCurrentImageContext();
    UIImageView * imageView = [[UIImageView alloc]initWithImage:image];
    [self.view addSubview:imageView];

    UIGraphicsEndImageContext();


    //初始化positionLayer
    CALayer * positionLayer = [[CALayer alloc]init];
    positionLayer.backgroundColor = [UIColor blueColor].CGColor;
    positionLayer.frame = CGRectMake(0, 100, 10, 10);
    positionLayer.cornerRadius = 3;
    [self.view.layer addSublayer:positionLayer];

    CAKeyframeAnimation * keyFrameAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    keyFrameAnimation.removedOnCompletion = NO;
    keyFrameAnimation.fillMode = kCAFillModeForwards;
    keyFrameAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    keyFrameAnimation.autoreverses = NO;
    keyFrameAnimation.duration = 2;
    keyFrameAnimation.repeatCount = MAXFLOAT;
    keyFrameAnimation.path = path;
    [positionLayer addAnimation:keyFrameAnimation forKey:nil];


    CGPathRelease(path);
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值