有一些对象序列化不能自动序化,或者序列化后Json过于臃肿,就得自定义序列化。
一般实现了ISerializable接口的类的对象都可以自动序列化。如Bitmap。
下面演示一种使用等价模型(相对等价)的方法来自定义序列化,核心思想:在序列化时用一个新对象替换原始对象,反序列化时替换回原对象。
先定义接口:
/// <summary>
/// </summary>
/// <typeparam name="Origin">原始对象</typeparam>
/// <typeparam name="Model">对应模型</typeparam>
internal interface IWrapConverter<Origin,Model>where Model:new()
{
void GetDataFrom(Origin origin);
void SetDataTo(Origin origin);
}
序列化反序列化转化器
internal class WrapConverter<Origin, Model> : JsonConverter where Model :IWrapConverter<Origin, Model>,new()
{
public override bool CanConvert(Type objectType)
{
//如果不使用JsonSerializerSettings 不必实现?
throw new NotImplementedException();
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if(existingValue is Origin origin)
{
var model= serializer.Deserialize<Model>(reader);
model.SetDataTo(origin);
}
return existingValue;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
if(value is Origin origin)
{
var model = new Model();
model.GetDataFrom(origin);
serializer.Serialize(writer, model);
}
}
}
编写对应模型类,属性必须是public
internal class PenModel:IWrapConverter<Pen,PenModel>
{
public float Width { set; get; }
public Color Color { set; get; }
public void GetDataFrom(Pen pen)
{
Width = pen.Width;
Color = pen.Color;
}
public void SetDataTo(Pen origin)
{
origin.Color=Color;
origin.Width=Width;
}
}
internal class BitmapModel : IWrapConverter<Bitmap, BitmapModel>
{
public byte[] Data { set; get; }
public void GetDataFrom(Bitmap origin)
{
using(var ms=new MemoryStream())
{
origin.Save(ms, ImageFormat.Png);
Data = ms.ToArray();
}
}
public void SetDataTo(Bitmap origin)
{
using (var ms = new MemoryStream(Data))
{
var bitmap = new Bitmap(ms);
using(var g = Graphics.FromImage(origin))
{
g.DrawImage(bitmap, new Rectangle(0, 0, origin.Width, origin.Height),new Rectangle(0,0,bitmap.Width,bitmap.Height),GraphicsUnit.Pixel);
}
}
}
}
被序列化的对象
internal class Path
{
public List<Point> Points { set; get; } = new List<Point>();
public bool End { get; set; } = false;
[JsonConverter(typeof(WrapConverter<Pen, PenModel>))]
public Pen Pen { get; private set; } = new Pen(Color.White);
public long Time { get; set; }
[JsonConverter(typeof(WrapConverter<Bitmap, BitmapModel>))]
public Bitmap Bitmap { get; set; }
//创建对象时必须对所有属性初始化即非Null,否则该属性反序列化失败,为空
public Path()
{
Bitmap = new Bitmap(100, 100);
}
public void Init()
{
var rand = new Random();
for (int i = 0; i < 10; i++)
{
var point = new Point(rand.Next(100), rand.Next(100));
Points.Add(point);
}
End = rand.Next(2) > 0;
Pen = Pens.Red;
Time = DateTime.Now.Ticks;
using (var g = Graphics.FromImage(Bitmap))
{
g.Clear(Color.White);
g.DrawLine(Pen, 0, 0, 100, 100);
}
}
}
测试
private void button1_Click(object sender, EventArgs e)
{
var path = new Path();
path.Init();
var json = JsonConvert.SerializeObject(path);
Debug.WriteLine(json);
path=JsonConvert.DeserializeObject<Path>(json);
Debug.WriteLine(path.Pen.Color);
path.Bitmap?.Save("123.png");
}
输出
{"Points":["78, 53","42, 39","78, 13","1, 14","32, 44","47, 63","92, 78","12, 13","35, 98","4, 18"],"End":true,"Pen":{"Width":1.0,"Color":"Red"},"Time":638117064135963028,"Bitmap":{"Data":"iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAH6SURBVHhe7dJJdsQgEARR3f/S7YfdtnuShKBmIjasKz/bbdtuFKcfDVDC9C8BSoieFUBx710AFNc+rw+KW/vLg+LS8eqgmHe+OCim9a0Niln9S4Ni0rWVQVHv+sKgqDa2LihqjS8Likpzq4Ii3vyioIgmsyYoYsktCYpIsiuCMp38gqBMpbMeKMPpLQfKULqrgXI5/cVAuZTNWqB0Z7cUKF3ZrgTKafYLgXKYzzqg7Oa3DCgf810FlLf8FwHlqRhrgPJXnCVA+S7WCqAEA2ktjhLz+oVR4l6+KErsqxdEiX/xYig5rl0IJc+li6DkunIBlHwXFkfJeV1hlLyXFUXJfVVBlPwXFUOpcU0hlEKXFPlb97dGBVBqgbSSo9QDaSVGqQnSSopSF6SVEKU2SCsZSn2QViKUNUBaSVDWAWklQFkLpBUcZT2QVmCUNUFaQVHWBWkFRFkbpBUMBZBWIBRAfguCAshjAVAAec0ZBZBPOaIAspcTCiBHOaAAcpYxCiA9GaIA0psRCiBXMkAB5GrKKICMpIgCyGhKKIDMpIACyGzCKIBIJIgCiFRCKIBIJoACiHSTKIBoNIECiFaDKIBoNoACiHYXUQCx6AIKIFZ1ogBiWQcKINadoADi0QEKIF7toADi2QcUQLx7QQEkQg8ogETpjgJIpLbt9gWF0eWPpI95/AAAAABJRU5ErkJggg=="}}
Color [Red]
图片
总结
这是一点个人总结,如果该类有属性在执行构造方法后无初始化怎么办?
提示:一个方法是继承该类在构造方法给该属性初始化,再序列化子类即可。