java基础实现斗地主(完善抢地主功能)
package com.zr.demo01;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
/*
斗地主综合案例
1.准备牌
2.洗牌
3.发牌
4.整理牌
5.看牌
*/
public class Fifteenth {
public static void main(String[] args) {
while(true) {
System.out.println("**********************游戏开始**********************************************");
//1.准备牌
//创建一个ArrayList集合,存储牌的索引
ArrayList<Integer> pokerIndex=new ArrayList<>();
//创建一个HashMap集合,存储牌的索引和整理好的牌
HashMap<Integer,String> poker=new HashMap<>();
//定义两个数组,一个数组存储牌的花色,一个数组存储牌的序号
List<String> colors=List.of("♠","♥","♣","♦");
List<String> numbers=List.of("2","A","K","Q","J","10","9","8","7","6","5","4","3");
//先把大王小王存储到poker集合中
Integer index=0;
poker.put(index,"大王");
pokerIndex.add(index);
index++;
poker.put(index,"小王");
pokerIndex.add(index);
index++;
//循环嵌套遍历两个数组,组装52张牌
for (String number : numbers) {
for (String color : colors) {
poker.put(index,color+number);
pokerIndex.add(index);
index++;
}
}
//2.洗牌
Collections.shuffle(pokerIndex);
//3.发牌,整理牌并且看牌
//定义四个集合,存储玩家的牌和底牌
ArrayList<Integer> player01=new ArrayList<>();
ArrayList<Integer> player02=new ArrayList<>();
ArrayList<Integer> player03=new ArrayList<>();
ArrayList<Integer> dipai=new ArrayList<>();
/*遍历pokerIndex集合,获取每一张牌
使用pokerIndex集合的索引%3给三个玩家轮流发牌
剩余三张牌给底牌
注意:
先判断底牌(i>=51),否则牌发到最后发没了,就没有底牌了
*/
for (int i = 0; i < pokerIndex.size(); i++) {
//获取每一张牌
Integer in=pokerIndex.get(i);
//轮流发牌
if (i>=51){
//底牌
dipai.add(in);
}else if(i%3==0){
//玩家一
player01.add(in);
}else if (i%3==1){
//玩家二
player02.add(in);
}else if (i%3==2){
//玩家三
player03.add(in);
}
}
//整理牌
Collections.sort(player01);
Collections.sort(player02);
Collections.sort(player03);
//玩家看牌
lookPoker("1号玩家",poker,player01);
lookPoker("2号玩家",poker,player02);
lookPoker("3号玩家",poker,player03);
//遍历底牌
System.out.print("底牌:");
for (int i=0;i<3;i++){
System.out.print(poker.get(dipai.get(i))+" ");
}
System.out.println();
//叫地主
int num = jiaodizhu();
if(num==-1) {
System.out.println("所有玩家都不抢地主,游戏重新开始");
}else {
System.out.println(num+"号玩家为地主,底牌归"+num+"号玩家");
if (num==1) {
player01.addAll(dipai);
Collections.sort(player01);
lookPoker("1号玩家",poker,player01);
}else if (num==2) {
player02.addAll(dipai);
Collections.sort(player02);
lookPoker("2号玩家",poker,player02);
}else {
player03.addAll(dipai);
Collections.sort(player03);
lookPoker("3号玩家",poker,player03);
}
//玩家出牌功能就不写了
System.out.println("三位玩家自己出牌.........................");
}
}
}
/**
* 看牌
* @param name 玩家名字
* @param poker 扑克牌
* @param list 玩家手牌
*/
private static void lookPoker(String name,HashMap<Integer,String> poker,ArrayList<Integer> list){
//输出玩家名字
System.out.print(name+":");
//遍历玩家手牌
for (Integer key:list){
String value=poker.get(key);
System.out.print(value+" ");
}
//遍历结束换行
System.out.println();
}
/**
* 玩家叫地主
* @return
*/
private static int jiaodizhu() {
Scanner sc = new Scanner(System.in);
Random random=new Random();
int index = random.nextInt(3)+1;
System.out.println(index+"号玩家叫地主,抢不抢:1.抢/2.不抢");
String next = sc.next();
if (next.equals("1")) {
return index;
}else {
int nextindex=(index+1)%4+1;
while(index!=nextindex) {
System.out.println(nextindex+"号玩家抢地主,抢不抢:1.抢/2.不抢");
next = sc.next();
if(next.equals("1")) {
return nextindex;
}
nextindex=(nextindex+1)%4+1;
}
return -1;
}
}
}