android Input专题- Q/R/S 10/11/12 InputReader源码分析1

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上节课已经讲到了InputReaderThread和InputDispatchThread已经启动了,调用了对应的run方法,这里会导致对应的threadLoop方法执行:

native/services/inputflinger/InputReaderBase.cpp

bool InputReaderThread::threadLoop() {
    mReader->loopOnce();
    return true;
}

这里会调用到mReader的loopOnce方法,这个方法将是非常关键的方法:

void InputReader::loopOnce() {
    int32_t oldGeneration;
    int32_t timeoutMillis;
    bool inputDevicesChanged = false;
    std::vector<InputDeviceInfo> inputDevices;
 //省略部分
    //mEventHub获取数据
    size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);

    { // acquire lock
        AutoMutex _l(mLock);
        mReaderIsAliveCondition.broadcast();

        if (count) {
            processEventsLocked(mEventBuffer, count);
        }

       //省略部分

        if (oldGeneration != mGeneration) {
            inputDevicesChanged = true;
            getInputDevicesLocked(inputDevices);
        }
    } // release lock

    // Send out a message that the describes the changed input devices.
    if (inputDevicesChanged) {
        mPolicy->notifyInputDevicesChanged(inputDevices);
    }

//省略部分注释
    mQueuedListener->flush();
}

1. mEventHub中获取getEvents数据:

这里第一步就是调用了EventHub的getEvents方法:

size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) {
    ALOG_ASSERT(bufferSize >= 1);

    AutoMutex _l(mLock);

    struct input_event readBuffer[bufferSize];

    RawEvent* event = buffer;
    size_t capacity = bufferSize;
    bool awoken = false;
    for (;;) {
       //省略部分

        if (mNeedToScanDevices) {
            mNeedToScanDevices = false;
            scanDevicesLocked();
            mNeedToSendFinishedDeviceScan = true;
        }
//第一次一般遍历mOpeningDevices这个列表进行各个device获取变成DEVICE_ADDED
        while (mOpeningDevices != nullptr) {
            Device* device = mOpeningDevices;
            ALOGV("Reporting device opened: id=%d, name=%s\n",
                 device->id, device->path.c_str());
            mOpeningDevices = device->next;
            event->when = now;
            event->deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id;
            event->type = DEVICE_ADDED;
            event += 1;
            mNeedToSendFinishedDeviceScan = true;
            if (--capacity == 0) {
                break;
            }
        }
//第一次扫描完毕消息
        if (mNeedToSendFinishedDeviceScan) {
            mNeedToSendFinishedDeviceScan = false;
            event->when = now;
            event->type = FINISHED_DEVICE_SCAN;
            event += 1;
            if (--capacity == 0) {
                break;
            }
        }

        // Grab the next input event.
        bool deviceChanged = false;
        //第一次扫描时候没有消息,指导后面有触摸消息才会进入这里,这里是会由下面epoll监听消息触发
        while (mPendingEventIndex < mPendingEventCount) {
            const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++];
            if (eventItem.data.fd == mINotifyFd) {
                if (eventItem.events & EPOLLIN) {
                    mPendingINotify = true;
                } else {
                    ALOGW("Received unexpected epoll event 0x%08x for INotify.", eventItem.events);
                }
                continue;
            }
//省略部分

            Device* device = getDeviceByFdLocked(eventItem.data.fd);

    //省略部分
            // This must be an input event
            if (eventItem.events & EPOLLIN) {
             //读取对应数据
                int32_t readSize = read(device->fd, readBuffer,
                        sizeof(struct input_event) * capacity);
                //省略部分
                } else {
                    int32_t deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id;
					//获取真实读取到的inputevent数据真实个数
                    size_t count = size_t(readSize) / sizeof(struct input_event);
                    //构造出对应的event
                    for (size_t i = 0; i < count; i++) {
                        struct input_event& iev = readBuffer[i];
                        event->when = processEventTimestamp(iev);
                        event->deviceId = deviceId;
                        event->type = iev.type;
                        event->code = iev.code;
                        event->value = iev.value;
                        event += 1;
                        capacity -= 1;
                    }
                 //省略部分
                }
            }
            //省略部分
        }
//省略部分
        if (event != buffer || awoken) {//第一次扫描就会进入这里进行返回
            break;
        }
//省略部分
//这里epoll在等待消息产生,产生消息EventItem都会放到mPendingEventItems中
        int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis);

        if (pollResult < 0) {
          //省略部分
        } else {
        //这里对mPendingEventCount进行赋值真正有多少个事件产生
            // Some events occurred.
            mPendingEventCount = size_t(pollResult);
        }
    }

    // All done, return the number of events we read.
    return event - buffer;
}

这个方法相对还是比较复杂的,主要关心做了两部分的业务:
1、获取设备device各个信息,及监听设备变化
2、监听各个设备产生数据,并转换变成元数据RawEvent
最后会把一个个的RawEvent放入到传递进来的event这个链表里面即InputReader的

 size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);

中的mEventBuffer,所以后面就是用这个mEventBuffer进行对应数据读取等,当mEventBuffer数据有了之后那应该到了InputReader loopOnce的下一步了。

2. 处理数据processEventsLocked

void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) {
    for (const RawEvent* rawEvent = rawEvents; count;) {
        int32_t type = rawEvent->type;
        size_t batchSize = 1;
        //首先判断type类型,如果已经开始触摸,那么这里type值肯定会小于FIRST_SYNTHETIC_EVENT
        if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) {
            int32_t deviceId = rawEvent->deviceId;
            while (batchSize < count) {
                //判断是否有其他消息,或者设备都换了,存在则退出这次数据的系列
                if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT
                        || rawEvent[batchSize].deviceId != deviceId) {
                    break;
                }
                //一个触摸事件是由若干个RawEvent组成,比如触摸滑动,他有abs,syn等类型
                batchSize += 1;
            }
            //把一个系列事件完成后进行processEvents进行处理
            processEventsForDeviceLocked(deviceId, rawEvent, batchSize);
        } else {
        //以下几种都是对设备相关移除添加进行操作的
            switch (rawEvent->type) {
            case EventHubInterface::DEVICE_ADDED:
                addDeviceLocked(rawEvent->when, rawEvent->deviceId);
                break;
            case EventHubInterface::DEVICE_REMOVED:
                removeDeviceLocked(rawEvent->when, rawEvent->deviceId);
                break;
            case EventHubInterface::FINISHED_DEVICE_SCAN:
                handleConfigurationChangedLocked(rawEvent->when);
                break;
            default:
                ALOG_ASSERT(false); // can't happen
                break;
            }
        }
        count -= batchSize;
        rawEvent += batchSize;
    }
}

这里注释中对大部分已经进行讲解,最重要其实是processEventsForDeviceLocked

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