线程池源码解析

线程池源码解析

今天看了看线程池源码,就线程池处理流程记录下自己的理解

线程池的优点

众所周知,线程的创建是有开销的,频繁的创建销毁线程一定时浪费性能的,那么我们就有了保留旧线程的想法。

线程池的运行原理

线程池主要由两部分组成

  • 线程:或者说重复利用的线程
  • 队列

线程消费队列就是处理请求的过程

  1. 对应源码看运行原理
    源代码中的注释就是线程池的运行原理
 public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

请求进入时分几种情况

  • 线程数小于核心线程数,创建核心线程
		int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
  • 线程数大于核心线程,队列未满时,将请求加入队列
 if (isRunning(c) && workQueue.offer(command))
  • 队列已满时,未达到最大线程数,创建最大线程
else if (!addWorker(command, false))
  • 都不行的话,就执行拒绝策略
reject(command);

一个worker就是一个线程

线程池的复用原理
  1. 线程的run方法会调用runWorker方法,runWorker就是一个while循环,不停的从队列中获取请求并执行,值得一提的是,触发创建线程的请求是第一个执行的,并没有添加到队列尾部
    /** Delegates main run loop to outer runWorker  */
    public void run() {
        runWorker(this);
    }
	// runWorker 方法已简化
	final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
		w.firstTask = null;
        try {
            while (task != null || (task = getTask()) != null) {
                        task.run();
            }
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }
  1. 线程是如何超时销毁的
    当线程没有处理的任务时,会超时销毁
获取任务代码
private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();

        int wc = workerCountOf(c);

        // Are workers subject to culling?
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

获取不到时,该方法会返回null,线程就可以结束了

万事看到代码实现才是真正理解呀

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